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Symtaro 5 Jun @ 7:45pm
Nintendo Switch 2 Online GameCube Controller Support
I got my GameCube controller shipped in today, and I found out it's unsupported on Steam right now. All it's known as is "Nintendo If_Hid" by Steam and Windows 11. I was wondering if you could add support for it and if I could help in any way. I know adding controllers is a case-by-case kind of thing, so let me know if you need anything specific! :) :heart:
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Showing 1-6 of 6 comments
Very much this!
I quite like the ergonomics of the controller and would love to be able to use it on steam.
Symtaro 7 Jun @ 12:26pm 
@Booklordofthedings I'll let you know if I ever find a way to use it! It shouldn't be too long until it gets supported by Windows, Steam, or reWASD. :rjumendoka2:
Bianch 13 Jun @ 11:21am 
Originally posted by Symtaro:
@Booklordofthedings I'll let you know if I ever find a way to use it! It shouldn't be too long until it gets supported by Windows, Steam, or reWASD. :rjumendoka2:


Please keep me posted as well I got the controller today and I really would like to use it :)
Symtaro 13 Jun @ 4:26pm 
Originally posted by Bianch:
Originally posted by Symtaro:
@Booklordofthedings I'll let you know if I ever find a way to use it! It shouldn't be too long until it gets supported by Windows, Steam, or reWASD. :rjumendoka2:


Please keep me posted as well I got the controller today and I really would like to use it :)


Originally posted by Booklordofthedings:
Very much this!
I quite like the ergonomics of the controller and would love to be able to use it on steam.

I found a website that temporarily lets you use your Switch Online GameCube controller. It doesn't work on every browser (doesn't work on FireFox with my settings, but it worked on Edge). All you have to do is plug your controller into your PC, select the controller after clicking "Enable HID Output", and it should work for as long as you keep the controller connected AND the website is running.
https://handheldlegend.github.io/procon2tool/

AS OF RIGHT NOW; the rumble and gyro doesn't activate, you can only use the triggers as regular triggers (so no analogue input), the joystick gates aren't perfect, and you can't use Bluetooth.

More work needs to be done to get the controller fully functional, but it's good enough to at least play with. Although it's not the most practical thing in the world, you'll at least have the ergonomics of a GameCube controller. I'll try to keep you updated, but here's a thread that CAN announce any revolutions:
https://github.com/libsdl-org/SDL/issues/13178#issuecomment-2953041075

Here's one for the Switch 2 Pro Controller:
https://github.com/darthcloud/BlueRetro/issues/1249#issuecomment-2953018730
Yup can confirm this workaround also works on linux. You also need to give the usb device additional rights there.

Actual input with that method is pretty bad though, even with steam input. Binding of Isaac gets the axis mixed up and Celeste has no downwards axis + up diagonal has a really weird input window.

Ive also tried the 8bitdo usb adapater, but that currently doesnt work (yet ?)
Symtaro 16 Jun @ 6:28am 
Originally posted by Booklordofthedings:
Yup can confirm this workaround also works on linux. You also need to give the usb device additional rights there.

Actual input with that method is pretty bad though, even with steam input. Binding of Isaac gets the axis mixed up and Celeste has no downwards axis + up diagonal has a really weird input window.

Ive also tried the 8bitdo usb adapater, but that currently doesnt work (yet ?)
Oh yeah, I forgot to mention that. I believe you can flip the axis in the controller options, though. Again, still not ideal because the inputs still aren't that good yet. I've been checking every day for some kind of update. It's been a while, so I'm hoping someone gets a breakthrough soon.
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