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Though try to avoid having dynamic surfaces like moving bridges that the Tank has to pass over, because it will fall through those. We have a fix for it, but we haven't implemented an easy way for mappers to specify when the fix needs to be applied. Right now it can be easily done server-side in the gamemode cfg file, but we're also wanting to add an easy way for mappers to do this on their own later.
That's probably going to come with the gamemode's release. I'll make a post about it explaining how that's done when the time comes. But yeah, other than that, there's not much else to it.
Thanks, its nice to know, i really like playing this, i wouldn't mind helping you guys with more maps :D