STEAM GROUP
Stop that Tank! StopThatTank
STEAM GROUP
Stop that Tank! StopThatTank
220
IN-GAME
1,408
ONLINE
Founded
14 September, 2013
Language
English
Stop that Tank!. Making a map, Maybe
Im not Pro at using SDK, but im sure i can put together something simple, Tho im not sure exactly how it would work. if you guys would like to help me figure that out. that be great :D
< >
Showing 1-4 of 4 comments
Banshee 18 Jul, 2015 @ 4:16am 
STT will work automatically on any Payload map. So if you make a Payload map, it'll work on STT too.

Though try to avoid having dynamic surfaces like moving bridges that the Tank has to pass over, because it will fall through those. We have a fix for it, but we haven't implemented an easy way for mappers to specify when the fix needs to be applied. Right now it can be easily done server-side in the gamemode cfg file, but we're also wanting to add an easy way for mappers to do this on their own later.

That's probably going to come with the gamemode's release. I'll make a post about it explaining how that's done when the time comes. But yeah, other than that, there's not much else to it.
Originally posted by Banshee:
STT will work automatically on any Payload map. So if you make a Payload map, it'll work on STT too.

Though try to avoid having dynamic surfaces like moving bridges that the Tank has to pass over, because it will fall through those. We have a fix for it, but we haven't implemented an easy way for mappers to specify when the fix needs to be applied. Right now it can be easily done server-side in the gamemode cfg file, but we're also wanting to add an easy way for mappers to do this on their own later.

That's probably going to come with the gamemode's release. I'll make a post about it explaining how that's done when the time comes. But yeah, other than that, there's not much else to it.


Thanks, its nice to know, i really like playing this, i wouldn't mind helping you guys with more maps :D
CaioXG002 18 Jul, 2015 @ 6:42am 
If I may suggest a map, make a modified pl_goldrush 1 where the Giant Robot doesn't need to crouch to walk through the tunnel in order to have access to the last point... Really kills Giant Heavies there.
Banshee 18 Jul, 2015 @ 2:26pm 
Originally posted by CaioXG002:
If I may suggest a map, make a modified pl_goldrush 1 where the Giant Robot doesn't need to crouch to walk through the tunnel in order to have access to the last point... Really kills Giant Heavies there.
We'd prefer not to run editted versions of the stock maps. Besides, the giant doesn't have to crouch on goldrush as much as he did before, roughly half of the crouching requirement was taken out.
< >
Showing 1-4 of 4 comments
Per page: 1530 50