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Giant Rapid Fire Demoman's -20% damage penalty from last night's update removed, replaced with slower move speed (Now 58% slower, from 50%)
Giant Shotgun Heavy now moves faster (Penalty reduced to 35% from 50%), and now has the +65% faster weapon switch stat.
Giant Demoknight has a new stat on it's Eyelander: +0.5s increase in charge length.
- What qualifies a player to become a giant?
- Could we see the possibility of support giants, like a Giant Medieval Medic, or a Giant Widowmaker Engineer w/ instant deployed buildings? (That is partly a suggestion, but also me wondering if support giants would be balanced)
Thanks for the great mod!
Also, unrelated, but playing as a Sentry Buster would be pretty cool.
Major League Scout:
Increased knockback bonus on its Force-a-Nature to +900% (from +500%)
Reload speed penalty on Force-a-Nature decreased to +25% (from +50%)
Increased melee attack speed by 30%.
Giant Shotgun Heavy:
Increased Penalty for movespeed to 45% slower (from 35% slower).
Builds high-health sentries, teleporters where teammates spawn, and no dispensers. Low health.