STEAM GROUP
Stop that Tank! StopThatTank
STEAM GROUP
Stop that Tank! StopThatTank
349
IN-GAME
2,000
ONLINE
Founded
14 September, 2013
Language
English
Showing 291-300 of 360 entries
3
Same 2 people becoming Giants every round
4
Scorch Shot
78
Giant Robot Stats (PLR)
Here's a list of Giant Robots and their attributes on Payload Race maps.

Notes:
  • Normal item attributes are included as well in the game, such as Guillotine critting on stunned targets. This list only shows things we've changed.
  • If a primary or secondary isn't listed, then the giant spawns without a weapon for that slot.
  • "Overheal" refers to the bonus health the Giant spawns with (in addition to normal Health). This bonus health cannot be regained.
  • Health and Overheal values here assume there's 12 players on the opposing team, and may differ ingame based on player count.

Major League Scout
Mobile, but weak, the Major League Scout is ideal at getting the job done quickly. It can only reliably kill one target at a time, but is perfectly capable of stunning or knocking away multiple enemies at once in order to clear a path. The quick move speed combined with the ability to triple jump allows the Major League Scout to take routes other giants could only dream of.

  • Health: 1,050
  • Overheal: 4,120
  • Move Speed: 316 HU/s
Back Scatter
  • +100% bullets per shot
  • +50% firing speed
Flying Guillotine
  • +20% damage bonus
  • +65% weapon switch speed
Holy Mackerel
  • +30% melee attack speed
  • Third successful melee hit in a row always crits
  • Critical hits knock back enemy players
  • No random critical hits

Giant Soldier
Like a normal Soldier, this giant can manage just about any threat. However, it must take care to place its shots carefully, as there are no reload speed or clip size bonuses. Due to the lack of a Shotgun, airblast can be an effective means of defending your team against this giant. Although it's normally quite slow, it can also perform rocket jumps in PLR maps to traverse areas faster, or to make a quick escape.

  • Health: 1,200
  • Overheal: 5,700
  • Move Speed: 120 HU/s
  • Can explosive jump
Rocket Launcher
  • +75% damage bonus
  • Level 1 Rocket Specialist effects
  • Mini-crits targets launched airborne by explosions or enemy attacks
  • +60% blast damage taken from rocket jumps
  • No random critical hits
Shovel
  • +35% damage bonus
  • Knocks back enemy players

Giant 10-Shot Bazooka Soldier
What the Giant 10-Shot Bazooka Soldier lacks in quality, it makes up for in quantity. As the name implies, up to ten rockets can be quickly loaded and fired at a time, making for deadly close-to-mid range barrages. Alternatively, rockets can be rapidly fired individually, resulting in a steady stream of damage output. However, the Giant 10-Shot Bazooka Soldier is relatively slow, and the rockets are extremely inaccurate at longer ranges.

  • Health: 1,200
  • Overheal: 5,700
  • Move Speed: 120 HU/s
  • Can explosive jump
Beggar's Bazooka
  • +7 clip size
  • +80% reload speed
  • +80% firing speed
  • No overloading
  • No blast radius reduction
  • +5 degrees in random projectile deviation
  • +70% blast damage taken from rocket jumps
  • -40% damage penalty
  • No random critical hits
Market Gardener
  • +100% damage bonus
  • Knocks back enemy players
  • -50% slower melee attack speed

Giant Pyro
Some giants just want to watch the world burn. Others, like the Giant Pyro, just want everyone to get the hell away from them. Should you feel the need to get close anyway, you'll either be either enjoying a nice & warm shower of fire, or you'll be punted halfway across the map. Keep your distance instead, and you'll be relatively safe, so long as you don't feed it projectiles to reflect.

  • Health: 1,200
  • Overheal: 5,700
  • Move Speed: 180 HU/s
Flamethrower
  • Airblast destroys enemy stickybombs
  • +100% increase in airblast push force
  • +40% airblast range
  • +65% faster weapon switch
  • +42% direct damage bonus
  • +50% flame particle lifetime (flames travel further)
  • +25% flame particle size
  • No random critical hits
Flare Gun
  • +350% damage bonus
  • -40% slower reload time
  • -45% projectile speed
Fire Axe
  • +35% damage bonus
  • Knocks back enemy players

Giant Rapid Fire Demoman
Need some pills? This one's got plenty of 'em. It dispenses tons of hard-hitting explosives, although it's unlikely every one will hit its target. Despite being one of the slowest giants, it's capable of performing an explosive jump in PLR maps.

  • Health: 1,200
  • Overheal: 5,700
  • Move Speed: 126 HU/s
  • Can explosive jump
Iron Bomber
  • +75% firing speed
  • +75% reload speed
  • +1 clip size
  • No random critical hits
B.A.S.E. Jumper
  • Normal stats
Bottle
  • +35% damage bonus
  • Knocks back enemy players

Giant Demoknight
Hits hard, hits fast, but has no ranged weaponry. Try not to get too close, as this giant is king of close quarter combat, and every kill will make him temporarily more powerful. It has no real means of dealing with Sentry Guns however, which means it must rely on teammate support to clear Engineer nests.

  • Health: 1,200
  • Overheal: 5,700
  • Move Speed: 168 HU/s
  • More resistant to damage knockback compared to other giants
B.A.S.E. Jumper
  • Normal stats
Chargin' Targe
  • +30% charge recharge rate
  • +100% charge impact damage
  • Full turning control while charging
Scotsman's Skullcutter
  • Critical hits knock back enemy players
  • Third successful melee hit in a row always crits
  • Restores 10% of the charge meter on hit
  • +162% damage bonus
  • +50% melee attack range
  • +0.35s increase in charge length
  • -20% slower melee attack speed
  • No move speed penalty

Sir Nukesalot
Makes Michael Bay look like an explosive amateur. This one certainly lives up to its name, as it's capable of clearing large areas with a single shot. The large explosions leave a cloud of smoke, which can help teammates advance without being seen. However, it has very little means of direct combat, which makes Pyros, Scouts, and other close range attackers much more threatening.

  • Health: 1,200
  • Overheal: 5,700
  • Move Speed: 140 HU/s
Loose Cannon
  • Always deals critical hits
  • +285% damage bonus
  • +180% damage vs buildings
  • +100% explosion radius
  • No fuse
  • -75% clip size
  • -20% projectile speed
  • -80% slower reload speed
  • -100% slower firing speed
Bottle
  • Knocks back enemy players

Giant Heavy
When it's time to bring in the big guns, this giant's got you covered. It's the slowest giant when attacking, but pumps out massive damage in a constant hail of bullets. Like normal Heavies, it's more vulnerable to Snipers and Spies due to the slow speed and the "focus down individual targets" style of attacking.

  • Health: 1,200
  • Overheal: 5,700
  • Move Speed: 115 HU/s (revved down), 88 HU/s (revved up)
Tomislav
  • +35% damage bonus
  • +60% faster move speed while deployed
  • -25% damage vs buildings
  • No random critical hits
Gloves of Running Urgently
  • +65% weapon switch speed
  • +35% damage bonus
  • +100% faster move speed while active
  • Knocks back enemy players
  • Marked for death debuff only lasts 1 second after switching away
  • No damage penalty
  • No holster time penalty

Giant Shotgun Heavy
Ready to get literally blown away? Like the Giant Demoknight, you won't want to get too close, as it has the ability to kill any target in a single hit with a well placed shot. Unlike the Giant Demoknight however, it has no real means of closing the gap without slowly huddling your way, making ranged attacks more effective against it. Be wary that if it gets a kill with its melee weapon, it's going to be raining crits for the next five seconds.

  • Health: 1,200
  • Overheal: 5,700
  • Move Speed: 150 HU/s
Shotgun
  • +900% bullets per shot
  • +90% faster reload time
  • Airblast-like knockback on target
  • -130% firing speed
  • -50% damage penalty
  • No random critical hits
Eviction Notice
  • Critical hits knock back enemy players
  • Third successful melee hit in a row always crits
  • +50% melee attack range
  • +25% melee attack speed (stacks with natural EN firing speed bonus)
  • +65% faster weapon switch speed
  • Does not increase damage taken while active
  • No random critical hits

Giant Engineer
This giant excels at enhancing its team's offense, although it only has basic means of defending itself, along with having a low health pool. It can build Giant Mini-Sentries, which, while powerful, can be taken down quickly with focused fire. Its Giant Dispensers can be erected and upgraded quickly, which then dispenses ammo and health over a large area. Its Teleporter Exit becomes the team's respawn point, although both teams will be alerted of its presence. The Giant Engineer is particularly vulnerable against enemy Spies, since its buildings can still be sapped. Note that when this giant dies, all of its buildings are destroyed as well.

  • Health: 1,200
  • Overheal: 4,120
  • Move Speed: 225 HU/s
  • Builds Giant Dispensers and Giant Mini-Sentries
  • Robot teammates respawn at the Teleporter Exit
Widowmaker
  • +30% faster firing speed
Gunslinger
  • Critical hits knock back enemy players
  • +50% melee attack speed
  • +75% faster construction rate
  • +20% faster weapon switch speed
  • Teleporter build speed increased by 100%
  • Sentry Gun build speed increased by 175% (normally 150%)
  • -75% slower repair rate
Construction PDA
  • +570% max building health
  • +150% Sentry Gun damage bonus
  • +700% Dispenser range
  • +60 metal regenerated every 5 seconds on wearer
  • -40% slower Sentry Gun firing speed
Destruction PDA
  • Allows user to demolish sapped buildings

Giant Medic
Essentially a walking Uber dispenser, the Giant Medic becomes very deadly when surrounded by friendly combat classes. However, the relatively low health and lack of personal firepower makes it vulnerable the moment it doesn't have teammates nearby.

  • Health: 500
  • Overheal: 4,920
  • Move Speed: 224 HU/s
  • Nearby teammates recover health automatically
  • Nearby teammates recieve the effects of the Ubercharge when deployed
Crusader's Crossbow
  • +14 clip size
  • +90% faster reload speed
  • +1 degree in random projectile deviation
  • -20% damage penalty
  • No random critical hits
Medi Gun
  • +320% Ubercharge rate
  • +50% max overheal (buffs teammates to 200% health)
  • +65% faster weapon switch speed
  • Ubercharge duration reduced by 3s
Ubersaw
  • Knocks back enemy players
  • No random critical hits
4
Scorch Shot
1
Helltower Buster Bug
10
Bugs
265
Giant Robot Stats (PL)
10
Bugs
2
Bugged Giant
Showing 291-300 of 360 entries