STEAM GROUP
Torch Light (Mostly 2) Help TLM2H
STEAM GROUP
Torch Light (Mostly 2) Help TLM2H
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steffire3 11 Mar, 2024 @ 8:24pm
How much Minion Damage is possible?
https://steamhost.cn/steamcommunity_com/app/200710/discussions/0/4290313152636219713/

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Originally posted by HiFive:
I am using the TL2-ACE mod, and I'm playing a class added by that mod (Dark Sorcerer) that can be a summoner of large hordes. I have just acquired a staff that adds 50% pet and minion damage. There are also some gems that add 35% pet and minion damage. Is it worth it to add these gems, or is 50% already the max. If I can add more damage, how much can I add before it tops out? Or does it ever top out?
Not that this has been documented very well within Discussions on Steam however I have placed over +700% on the Engineer Minions in the Vanilla game; the results were noticeable as Boss health bars would melt in seconds from player Minions.

Safe to say from my tests that Minion / Pet Damage gains do not have a known or reachable Cap that anyone knows of.

This will need Modded testing to see if Minion / Pet Damage does indeed go over +2000% as I've never reached that number due to vanilla Equipment restraints.
Originally posted by HiFive:
Wow!

Thanks very much for the response. I'd begun to think that nobody really had any idea. I will definitely add more minion damage to my Dark Sorcerer.
Agreed. I was quite surprised as well. That build used no sockets for survival however filled as many skulls as possible to achieve that number and 'twas enjoyable to witness.

You're welcome! Minion Support is a topic that needs more info overall. Hopefully these discussions will encourage that from Mod Authors as TL2 would greatly benefit from more Build variety as Mod features have the potential to make that a reality for players. :Emo_1_Happy: :yellowflare: :steamthumbsup:
Last edited by steffire3; 11 Mar, 2024 @ 8:28pm