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Torch Light (Mostly 2) Help TLM2H
STEAM GROUP
Torch Light (Mostly 2) Help TLM2H
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 This topic has been pinned, so it's probably important
steffire3 29 Mar, 2019 @ 2:47pm
"Your" favorite 10 mods to use?
https://steamhost.cn/steamcommunity_com/app/200710/discussions/0/4747332851294495561/

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Comment your favorite 10 mods to use (or any amount of 10 mod variations you use).

Feel free to add detail (or not) on what a mod does and perhaps why it may ideally be placed higher or lower (overriding other mod functions or being overridden by other mods).

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From the Fansite (and Corley's Ace mod at Mediafire); these mods can be gotten outside Steam (some of them are earlier versions):
https://www.torchlightfansite.com/mod_downloads/22-torchlight-2-mods/

(https://www.mediafire.com/file/hjamzoi9xwkhqvl/TL2-ACE.MOD/file)
(remove the brackets)

Recommended in this Load Order:

Variant Items
TL2-ACE
Jack of All Trades II (Jack of All Trades + General Passives)
FEP+
Torchlight 1 Class Pack (TL1CP)
Drew's Class Packs
Variant Classes
Parallel Classes
Synergies v1337
Abysm

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Generic Rewards - Multi classmod fix
Skill Points x2
TL2-ACE
TL1CP
Variant Classes
FEP+
Lao 2 Chaos
Dungeon Challenge ReMod
Synergies
Abysm

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Generic Rewards - Multi classmod fix
Skill Points x2
Fix a well-known issue with quest awards and provide a total of 231 Skill Points to explore more Class Builds.

TL2-ACE
Improves the weaker vanilla Skills and adds more content including End Game at a pace that is not as heavy nor as difficult as Synergies.

Lao 2 Chaos
One of the best at empowering vanilla Items so they are actually useful and powerful. Pairs well with Torchfun Part 1 so the difficulty can match these Item's power.

Torchfun Part 1
Levels Dungeons and Exp faster therefore making the game harder which is good when used with powerful Item and 2x Mods. If used then place over the 2x mods because the Exp has already been rebalanced within this one.

Dungeon Challenge Remod
Abysm
Offer some extra Dungeons found either at the Town Blacksmith or at the Mapworks Map Vendor.

Class Pack mods that work well together and add a few unusual Items include:

TL1CP
Variant Classes
Fep+ by "Viz"

Variant adds 30 Classes, Fep+ adds 7, and TL1CP adds 3. More importantly they provide some re-balance and will offer reliable build and combat style variety.

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Originally posted by Lekkerding:
Hello,

I finished the game once, a long long time ago. I just came back to the game and saw there are a lot of Mods.

Which Mods should i pick (more endgame / classes / skills / balance / items)? are they all compatible?
Generic Rewards - Multi classmod fix
Skill Points x2
TL2-ACE
TL1CP
Variant Classes
FEP+ (Kensei's passive Fine Control was never fixed; otherwise bug-free)
Dungeon Challenge ReMod
Adventures II (access this after the Mapworks otherwise it's a one-way portal)
Synergies
Abysm

That maximizes both classes with maps and is as compatible as I'm aware of.
5 mods there add more classes (50 more mod classes; as bug-fixed as possible).
2 mods there re-balance some vanilla-class skills (I prefer Ace over Synergies).
5 mods there add new items (mostly for classes).
5 mods there add more maps (for endgame).
3 mods there re-balance the game (helps survival; Synergies adds more enemies)
I left out Essentials to maintain compatibility with Ace's Stash and it's Act_05 access.

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This particular list is built around the powerful Lao 2.0 Chaos mod and Synergies;
the Lao 2.0 CE addons are scripted to support Synergies loot systems:

Generic Rewards - Multi classmod Fix
Skill Points x2
Lao 2.0 CE Nerf Addon + High Drop
Lao 2.0 Chaos Edition
FEP+ by "Viz"
Dungeon Challenge ReMod
Abysm
Synergies Essentials Compatibility Patch
Synergies
Torchlight II Essentials

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Here's a generalized list to recommend:

Generic Rewards - Multi classmod Fix
Skill Points x2
Running Wild
TL2-ACE
Variant Items
Dungeon Challenge ReMod
Abysm
Synergies Essentials Compatibility Patch
Synergies
Essentials

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Yet another Synergies Essentials Variant list to consider:

Generic Rewards - Multi classmod Fix
Synergies High Loot and Low Pop Merged
TL2-ACE
Variant Items
Variant Classes
Dungeon Challenge ReMod
Abysm
Synergies Essentials Compatibility Patch
Synergies
Essentials

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A new personal favorite I use since the beginning of 2022:

Generic Rewards - Multi classmod fix
Skillpoints x2
Running Wild
TL2-Ace
Variant Items
FEP+ by "Viz"
Variant Classes
Dungeon Challenge ReMod
Abysm
Torchlight II Essentials

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A slightly different version of the 2022 Load Order and my new preference;
Less Classes for more Dungeons:

Generic Rewards - Multi classmod fix
Skillpoints x2
Running Wild
TL2-Ace
Variant Items
FEP+ by "Viz"
Dungeon Challenge ReMod
Abysm
Torchlight II Essentials
Adventures 2 Enhanced

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Similar to the above list however much easier to attain the rare Damage Reduction affix hence support 2-handed builds and survival easily. Player has access to powerful items with Lao 2 Chaos inclusion hence Player decides how much power should be used by selecting lower tier items.

Generic Rewards - Multi classmod fix
Skillpoints x2
Running Wild
TL2-Ace
Lao 2.0 Chaos
FEP+ by "Viz"
Dungeon Challenge ReMod
Abysm
Torchlight II Essentials
Adventures 2 Enhanced

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For balanced classes and maps:

Skillpoints x2 (I'm aware this looks unfair however it'll enable more build exploration)
TL2-Ace
FEP+ (avoid Kensei's Fine Control skill as it's the only unsolved issue)
TL1CP
Synergies Essentials Patch
Essentials (the Stash (Shared Stash works) is bugged when paired under Ace)
Dungeon Challenge ReMod
Adventures 2 Enhanced
Abysm
Synergies

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Variation to ensure the Stash functions with Ace under Essentials:

Skillpoints x2 (I'm aware this looks unfair however it'll enable more build exploration)
FEP+ (avoid Kensei's Fine Control skill as it's the only unsolved issue)
TL1CP
Synergies Essentials Patch
Essentials
TL2-Ace
Dungeon Challenge ReMod
Adventures 2 Enhanced
Abysm
Synergies

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Variation to ensure the Stash functions with Ace under Essentials
And also replaces Dungeon ReMod for Variant Classes.

With Adventures 2 Enhanced; make certain to enter the Mapworks first before teleporting with the Horse in the Estherian Enclave to ensure reverse travel is available.

Skillpoints x2 (I'm aware this looks unfair however it'll enable more build exploration)
FEP+ (avoid Kensei's Fine Control skill as it's the only unsolved issue)
TL1CP
Synergies Essentials Patch
Essentials
TL2-Ace
Variant Classes
Adventures 2 Enhanced
Abysm
Synergies

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For the most vanilla possible mod list that is still challenging:

Skill Points x2
Respec Potion
Enchanters Stay Put
Fair Item Level Requirement
Bosses Reset on Exit
Ancient Items
Reiner's Gears
Smarter Gambler
Blanks Landmarks
Abysm

Sinra:
Will Reiner's Gears make the game too easy? Or any others?

steffire:
Nothing easy here; if anything it's less annoying (looking at those slippery enchanters). Easier to access items within the Smarter Gambler's vending however by end-game the added Abysm map will test your best builds and the game does need something more challenging than Tarroch's Tomb in vanilla. Spending plenty of Gold at the Gambler will be rewarding with this list. Normally it's just more junk items commonly. There's no Gold boosting mods here and Gold is easy to lose by % if dying too often within the game.
Elite TL2 punishes players who don't max their "All Damage Taken Reduction" from "Skull of Limony" or don't invest into high Health through items like "Skull of Riechliu".
Rare affixes overall. Vitality usually doesn't save players although the Block (Shield required) Chance does (randomly) help somewhat with survival.

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Here's a decent list of intentionally vanilla mods I could find:

Respec Potion
Skills Use LMB
Enchanters Stay Put
Minimalistic Loot Borders
Fair Item Level Requirement
Effects List Overhaul
Bosses Reset on Exit
Ancient Items
Blanks Landmarks
Abysm

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Motives to recommend various mods in a certain order; September 2023 list:

Generic Rewards - Multi classmod fix = = this is needed to fix side quests so the player doesn't end up stuck on a rewardless screen for mod classes.

Skill points X2 = = this is more balanced than it sounds and enables a player to explore more of a class and is needed for the increased difficulty of some adventure mods.

Running Wild = = converts trash drops to gold. Chests, Champs, and Bosses are your main source of Rare and better item drops now besides blacksmiths who sell Rares only.

Essentials = = make sure this is above Ace to get a functional Stash. Essentials makes Torchlight_2 better on all fronts with QoL features.

Ace = = not as difficult as Synergies however still worthy with many themed end game challenges and new balanced classes.

FEP+ = = avoid the Fine Control skill of the Kensei otherwise a great extension of items and combat styles. Also expands all auto-attack animations so it looks better.

Dungeon Challenge ReMod = = optional - I like to buy this from the Town Blacksmith to access maps that test my builds quickly within intense one-room dungeon swarms.

Abysm = = an endless dungeon that is a unique challenge unto itself.

This is all without Synergies since that's a difficulty level greater than what this load order offers. If you add Synergies then place it under Essentials and under the Syn-Essentials Compatibility mod and add LowPop mod to the top of the load order to counter the lag from high enemy counts.

Essentials actually improves and fixes the lack of affixes from items compared to the vanilla game and is more balanced than the Lao mods in comparison.
Although if you want big damage for player and enemy then Lao 2.0 Chaos against Synergies is a great pair for the increased power and survival from certain items with justified enemy damage levels.

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Yet another very near-vanilla list of mods:

Minimalistic Loot Borders
Respec Potion
Enchanters Stay Put
Golden Chest with Uniques
Gems are Consumables
Ancient Items
1600-slot Page Stash
Blank's Landmarks + Extra Chunky
Improved Summons Lite
Variant Pets

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My 2024 mod order; slightly different from 2022 and does have the issue where Essentials below Ace breaks the Stash although Shared Stash is functional:

Generic Rewards Multi classmod - fix
Skill Points x2
Running Wild
Get To Da Chopper
TL2-ACE
Syn_Throwing_Weapons
FEP+
Dungeon Challenge ReMod
Abysm
Torchlight II Essentials

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Don't want large mod packs yet need completed features and vanilla balance?
You'll like this one:

Generic Rewards Fix
ArmorFix Fixed
Throwing Weapons
Improved Summons Lite
Enchanters Stay Put
Ancient Items
Variant Pets
FEP+
Dungeon Challenge ReMod
Abysm

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TL2-Essentials centered list along with 2 good class packs and various QoL mods:

Generic Rewards Fix
Skill Points x2
Running Wild
Throwing Weapons
Variant Items
TL1CP
Variant Classes
Dungeon Challenge ReMod
Abysm
Torchlight II Essentials

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Last edited by steffire3; 20 Nov, 2024 @ 10:42am