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UESC Build Contest Group UESC [BCG]
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UESC Build Contest Group UESC [BCG]
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 This topic has been pinned, so it's probably important
Tripping Pug 24 Feb, 2016 @ 8:27pm
Contest Idea Thread
This thread is for submitting contest ideas, either about ships we could build or improvements to the contests themselves. I figured it would be good to have them collected so we can have an easy to use list of possible ideas for the future.

Anything is allowed, though it might be a good idea to elaborate on it a little so we get a general idea of what you are suggesting instead of just saying, for instance, 'remake vanilla blue ship.'

:pug:
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W0lf3y 24 Feb, 2016 @ 11:17pm 
Pinned
Previous Six Contests:
  • 32. Evil Overlord Moon Base (Planets, Modded)
  • 31. Prison Transport (Planets, Modded)
  • 30. Red Ship Redux
  • 29. Commerce Station (Modded)
  • 28. Modular Cargo Ship
  • 27. Special Operations Frigate
  • 26. Long Range Assult Ship
Suggested Ideas
Smuggler Ship (#24)
Speeder Bike
Mobile Landbase
Plane / Helicopter
Temple
Ground Vehicle
Torpedo Boat (#26)
Colonial Fort
Modular Cargo Station
Large Colony Ship ( Planet Capable )
Invasion Assult Ship ( planet capable )

Industrial:

Hydrogen Refinerie (planet based)
Ship/Vehicle Factory (planet based)
Mining Complex (planet based)
Mining and Ore proccessing Ship (LG)
Repair Ship (LG)
Shipyard (LG)
Hydrogen Refinerie (Space Station)
Tunnel Drill

Civilian:

Cargo Hauler (LG)
Orbit to ground Shuttle (SG)
Luxury Liner (Cruise Ship alla Fifth Element)
Trader's Hub (LG Station)
Truck Stop (LG Station, a small Truckstop in space or on an astroid)
Museum (dedicated to the modders)
Roll on Roll off Hook truck (sg planet)
Space Port (planets)
Space Elevator
Mono Rail
Bus Depo
Logistic Centre
Warehouse
A nice Dam
Research Facility

Military:

A drob ship (vtol optional)
Corvet/Scout (LG)
Minelayer (LG)
Frigate ( build like a modern naval frigate, Recon drone + helo, guided Rockets etc)
Carrier (LG something big 15k+ blocks)
Military Tanker (LG fleet utility ship)

Hover Tank (SG, planets)
Outpost (LG, planets)
Cargo Truck (SG)
Ground Attack Plane (sg)
Mech (sg)
Bomber (like a B2)
Fighter + Air Tanker (SG)
UAV (sg)
A TDM Map (LG)
Grav Cannon (space)
---End Transmission :Space_Wolves: ---
Last edited by W0lf3y; 14 Nov, 2016 @ 4:16pm
Tripping Pug 25 Feb, 2016 @ 12:25am 
Originally posted by UESC W0lf3y:
Pinned

---End Transmission :Space_Wolves: ---

Oh, forgot to do that! Thanks.
BromanderBrody 25 Feb, 2016 @ 7:14am 
Suggestion:
Category: Smuggler ship
What if it was an requirement that it should outrun the big red ship?
That it needed to be fast, and have hidden cargo containers (just brainstorming here)

~~End transmission~~

Sgt Quackers 25 Feb, 2016 @ 7:19am 
Some random ones here:
Speeder Bikes (probly necessary as an extra requirement for something else tbh)
Mobile Landbase
Something to do with planes/helicopters
[UESC] Abatos 25 Feb, 2016 @ 9:04am 
Temple. It could be on a planet or moon or asteroid and would need one or two obstacles to prevent people from getting to the loot within.

like an indiana jones type of temple, in space!
zooxanthellaeh2o 27 Feb, 2016 @ 7:47am 
oh thats good ^^, we havent done a base. I would like to do another ground vehicle. the lav contest was done before planets came out. Maybe after march when dx9 is put in the ground.
W0lf3y 27 Feb, 2016 @ 10:00am 
I'm planning a ground vehicle for april. Still need to discuss a lot of details with Kilroy. If we don't punch a bunch of holes in my idea, should be a go'er.
zooxanthellaeh2o 7 Mar, 2016 @ 6:53pm 
what about a wacky build, only rule is it cant look like a spaceship.
zooxanthellaeh2o 16 Mar, 2016 @ 3:35pm 
Torpedo boats
How about a planet outpost designed to protect the colony nearby?
W0lf3y 2 Jul, 2016 @ 5:07am 
list updated.
zooxanthellaeh2o 10 Jul, 2016 @ 11:47pm 
surface miner, something that sits on the ground.
Zangism 14 Jul, 2016 @ 12:46pm 
Completely modular fighters:
Requires: Cockpit module, Wing module, Engine module, Weapon module.



Modular Stations:

Important notes: All subsystems (Reactors, Thursters, gyros, etc) has to be able to be repaired without taking the station apart to get to it. Only Large ship blocks for Station, Small ship can be used for turrets or ships for the station.

Requires: Starting hub, Extention module, Reactor module, Cargo module

Extra (Pick 2-3? of these to be in required): Docking port, Hanger module, Defence module, Solar array, Power storage, Processing module, Factory module, Shipyard, anymore?

Starting hub - Pressurized, some storage, Airtight doorway, at least 4 expansion ports
Extention Module - Just something to expand the station cheaply
Reactor module - A Nuclear power plant that can be accessed inside the station
Cargo module - A storage unit that can hold 8 LCC
Docking Port - a place where large ship can dock at
Hanger module - a place that can hold 3 small fighters (idk what ship for refence)
Defence module - A unit that has drones and/or turrets for meteor/invader defence, At least 4 turrets or drones
Solar array - a module that has at least 8 solar panels
Power storage - module for storing mass amount of power, at least 12 Batteries
Proccessing module - module for ore processing and componet manufactoring
Factory module - A place a small ship constrution
Shipyard - a place where frigates can be repaired, and ships can be built



Please comment on this, I would love to hear any of your responses to this
Last edited by Zangism; 14 Jul, 2016 @ 1:41pm
Tripping Pug 14 Jul, 2016 @ 12:57pm 
Originally posted by Occultum ZIS:
Completely modular fighters:
Requires: Cockpit module, Wing module, Engine module, Weapon module.



Modular Stations:
Important notes: All subsystems (Reactors, Thursters, gyros, etc) has to be able to be repaired without take the station apart to get to it. Only Large ship blocks for Station, Small ship can be used for turrets or ships for the station.
Requires: Starting hub, Extention module, Reactor module, Cargo module, Docking port, Hanger module, Defence module, Solar array, Power storage, Processing module, Factory module, Shipyard, anymore?

Starting hub - Pressurized, some storage, Airtight doorway, at least 4 expansion ports
Extention Module - Just something to expand the station cheaply
Reactor module - A Nuclear power plant that can be accessed inside the station
Cargo module - A storage unit that can hold 8 LCC
Docking Port - a place where large ship can dock at
Hanger module - a place that can hold 3 small fighters (idk what ship for refence)
Defence module - A unit that has drones and/or turrets for meteor/invader defence, At least 4 turrets or drones
Solar array - a module that has at least 8 solar panels
Power storage - module for storing mass amount of power, at least 12 Batteries
Proccessing module - module for ore processing and componet manufactoring
Factory module - A place a small ship constrution
Shipyard - a place where frigates can be repaired, and ships can be built



Please comment on this, I would love to hear any of your responses to this

I like both ideas, but having all those required modules for the station would make it pretty big all put together. And if we were required to submit a blueprint like we have been in the last few contests, those of us with weaker computers (like me) probably couldn't participate. Or we'd have to get people with better computers to submit them for us.

Maybe it could be more set up like this. A control module, a reactor module, and a cargo module are required, or are built into one base module that you would stick all the others on. Beyond that, you have to pick two or three other modules out of the other types of modules to make. For example, a power storage module, a solar array, and a hanger module. Or a factory module, a defence module, and a proccessing module. Something like that.
Zangism 14 Jul, 2016 @ 1:38pm 
Yea, I'll update that post
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