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UESC Build Contest Group UESC [BCG]
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UESC Build Contest Group UESC [BCG]
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2017 Colonization Multi Contest Mods
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Contest Idea Thread
Originally posted by Surtur:
I really like the idea of the colonization ship.
Currently, i am planning to build a generation ship for a web-story. But i think given the cryo pods, those are a better solution.

But then we should also think about genetic diversity.
According to relatively recent studies, generation ships should carry at least 10.000 - 40.000 humans at the start.
Those could be distributed over several ships, so that if disaster strikes on one ship, the chances of survival for the others are higher.
But they should also be able to dock with each other for trade, social gatherings and "gene swapping".
All that for a long term healthy gene-stock.

10.000 cryo pods on a single ship would obviously be too much. Would already have more than half of the blockcount of the current contest for the pods and plumbing alone.

After a little googling, i found estimates that a population of 80 men and 80 women is enough to come by for a few generations. Would be enough to wait and prepare for another "wave" of colony ships that was sent a few years later, if just one ship from the initial wave survived.

So I would suggest at least 160 cryo pods per ship with the ability to either land or have a shuttle(-bay) that can bring the colonists to the surface. Also should be able to dock to other ships.

Obviously, we have to remember that solar panels and oxygen farms wouldnt work as well if the nearest star is very far away. So it would need vast amounts of both oxy tanks, as well as maaany batteries and/or generators with enough uranium to last for a few hundred years.
Also materials for a martian colony and ammo for defensive weapons (hope for the best, prepare for the worst)

Instead of putting all 160 (or the 10,000) on one ship, you could also go the route of just launching a ton of tiny, cheap ships with ten or twenty pods in them. That way if you launch enough for the 10,000, even if half of your ships fail you would still have enough to last plenty of generations. You'd probably need to plan for them to remain in cryo sleep until they were at the planet though for that to work instead of actually having a working colony on the ships themselves though.
Originally posted by Occultum ZIS:
Completely modular fighters:
Requires: Cockpit module, Wing module, Engine module, Weapon module.



Modular Stations:
Important notes: All subsystems (Reactors, Thursters, gyros, etc) has to be able to be repaired without take the station apart to get to it. Only Large ship blocks for Station, Small ship can be used for turrets or ships for the station.
Requires: Starting hub, Extention module, Reactor module, Cargo module, Docking port, Hanger module, Defence module, Solar array, Power storage, Processing module, Factory module, Shipyard, anymore?

Starting hub - Pressurized, some storage, Airtight doorway, at least 4 expansion ports
Extention Module - Just something to expand the station cheaply
Reactor module - A Nuclear power plant that can be accessed inside the station
Cargo module - A storage unit that can hold 8 LCC
Docking Port - a place where large ship can dock at
Hanger module - a place that can hold 3 small fighters (idk what ship for refence)
Defence module - A unit that has drones and/or turrets for meteor/invader defence, At least 4 turrets or drones
Solar array - a module that has at least 8 solar panels
Power storage - module for storing mass amount of power, at least 12 Batteries
Proccessing module - module for ore processing and componet manufactoring
Factory module - A place a small ship constrution
Shipyard - a place where frigates can be repaired, and ships can be built



Please comment on this, I would love to hear any of your responses to this

I like both ideas, but having all those required modules for the station would make it pretty big all put together. And if we were required to submit a blueprint like we have been in the last few contests, those of us with weaker computers (like me) probably couldn't participate. Or we'd have to get people with better computers to submit them for us.

Maybe it could be more set up like this. A control module, a reactor module, and a cargo module are required, or are built into one base module that you would stick all the others on. Beyond that, you have to pick two or three other modules out of the other types of modules to make. For example, a power storage module, a solar array, and a hanger module. Or a factory module, a defence module, and a proccessing module. Something like that.
Showing 1-10 of 40 entries