STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,156
IN-GAME
6,307
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
03/22/16 Update
NEW WEAPONS:


Mercenary's Supplies (All-Class Secondary)
(+) On kill: a small health pack is dropped
(+) 25% bonus max primary ammo
(-) 10% less movement speed
(-) No actual weapon
Plus additional stat(s) for each class:

Scout: 25 bonus max health on wearer
Soldier: 25% bonus max primary ammo (50% bonus ammo in total)
Pyro: While on fire: you gain a speed boost
Demoman: 25% bonus health from packs and healers
Heavy: Based on current health, increases damage resistance up to 25% (at 1/2 health, you have 25% damage resistance)
Engineer: 25% bonus metal from pickups and dispensers
Medic: 10% bonus UberCharge rate, Uber duration increased by 1 second, 10% bonus heal rate
Sniper: 25% reduced damage from headshots taken
Spy: reduced decloak sound

Cloak-o-Cola (Scout Secondary)
While under the effects:
(+) You will become invisible to enemies for 10 seconds, including to enemy sentries
(+) You will not be revealed if bumped or attacked by an enemy
(+) Melee attacking will not reveal you
(-) Attacking with your primary will reveal you and remove your cloak
(-) Unable to carry the intelligence on wearer
(-) 30 second recharge

AW - Slugger's Face-off (Scout Melee)
(+) 25% faster fire rate
(+) On Hit: +10% evasiveness (chance to auto-dodge damage)
(-) 10% evasiveness is subtracted from non-melee damage taken
(-) Minimal damage

Wreck-Ignition (Pyro Secondary)
(+) 100% critical hit vs burning players
(+) Gain a speed boost on hit for 5 seconds (just the flare hit, not including afterburn)
(-) 50% less damage
(-) 50% less afterburn duration

Immobile Sentry (Heavy Primary)
While active:
(+) Full knockback resistance when spun up
(+) 50% damage resistance when spun up
(-) No move speed when spun up
(-) No capture rate when spun up
(-) No health from healers or packs

Putt Dispenser (Heavy Primary)
(+) Fires base ball projectiles
(+) Headshots temporarily stun targets
(-) 2 degrees random projectile deviation
(-) Unable to damage enemy buildings
(-) 50% less ammo carried
(-) 100% slower fire rate

Jaws of Steel (Heavy Melee)
While in water, jarated, or mad milked:
(+) 50% bonus move speed
(+) 25% bonus damage
(+) 25% bonus attack speed
(-) 10% damage vulnerability
While in not water, jarated, or mad milked:
(-) 50% slower move speed
(-) 25% less damage
(-) 25% slower attack speed
(-) 10% damage vulnerability

The Sixth Sense] (Medic Melee)
(+) On taunt with any weapon to see teammates and their health through walls for 5 seconds
(-) 50% less damage

AW - Walkabout (Sniper Primary)
(+) No move speed penalty while zoomed
(+) Combo system:
* First hit: 25% less damage
* Second hit: base damage
* Third hit: guaranteed critical hit (150 damage)
(-) Combo is reset on third hit, missing, or on death
(-) 99% slower charge rate
(-) No headshots

Drunk Grail (Demoman Melee) (REWORKED)
(+) This weapon deploys & holsters 25% faster
(+) On hit: player will become drunk for 4 seconds
(+) On hit: apply jarate for 4 seconds
(-) On miss: hit yourself, jarate yourself, and get drunk for 4 seconds
(-) No random critical hits

AW - Jumpin Jehosaphat (Demoman Melee) (REWORKED)
While active:
(+) On sticky jump land: charge for 2 seconds (can not critical hit, also never has... this is a new note, you have to have a shield on to crit hit)
(+) Full turning control while charging
(-) 15% less movement speed
(-) No random critical hits
(+/-) This weapon has a large melee range and deploys/holsters slower

Medic's Outbreaker (Medic Melee) (REWORKED)
(+) On hit: bleed for 6 seconds
(+) On hit: +10 health, including bleed damage
(+) On Hit: slows target, including bleed duration
(+) The healing effect can be stacked for multiple enemies
(-) 50% slower fire rate
(-) 75% less damage

Number 13 (Demoman Primary) (RETURNING)
(+) On hit: ignite players for 2 seconds
(+) 100% mini-crits vs burning players
(-) No random critical hits
(-) 25% less clip size
(-) 25% less damage vs non-burning players
(-) You can ignite yourself


WEAPON CHANGES:


Practitioner's Promoter
-Increased ubercharge bonus to 50% (from 25%)

Class Destroyer
-Reduced bonus damage to 50% (from 100%)
-Added "This weapon has a large melee range and deploys/holsters slower" bonus/penatly

Shotgun Cannon
-Added "Weapon spread decreases as health decreases, up to 100% (as in, no bullet spread at 1 HP)" bonus
-Removed "no random critical hits" penatly

AW - Finish Line
-Reduced base damage penatly to -50% (from -80%)
-Reduced "bonus damage based on target's missing health" to 10% (from 15%)

AW - Prototype Punch
-Removed "25 bonus max health on wearer" bonus

Handymann
-Added new note: resistance is ONLY to sentry bullets, and not to LV3 sentry rockets
-Added "10% damage vulnerability from all other sources, including sentry rockets" penatly
-Removed "Damage removes sappers" bonus

Buff Buffer
-Removed "25% damage done is self-hurt" penatly
-Added "25% less damage" penatly
-Reduced buff duration bonus to 150% (from 200%)

AW - Matador
-Added "Level 1 rocket specialist" bonus (from MvM)
+15% bonus projectile speed. On direct hits: temporarily stops target and increases blast radius by 15%.

AW - Chains of Command
-Added "25% less damage" penatly
-"Fire rate on miss" is 10% with 10 stacks (from 20% with 5 stacks)

AW - Warfare Enforcer
-Decreased max shots held to 10 (from 15)

Crowd Control
-Added "This weapon has a large melee range and deploys/holsters slower" bonus/penatly
-Decreased melee range to 37% (from 50%, due to added bonus/penatly from mentioned above)

Push Over
-Added "25% increased airblast vulnerability" penatly
-Reduced airblast speed penatly to 50% (from 100%)

AW - Boilerbuss
-Added "minicrit vs burning player" bonus
-Added "No random critical hits" penatly
-Removed "25% less damage" penatly

Sharp Shooter - Melee and Shotgun
-Removed "No random critical hits" penalties

AW - Uncontainable Reaction
-Added "25% faster fire rate" bonus
-Added new note: "Combo is reset on third hit, missing, or on death" (this has been around since this weapon was added, I didn't know about the "reset on missing")

AW - Iron Boots
-Increased movement speed penatly to 15% (from 10%)
-Deceased reduction in push force taken to 75% (from 100%)
-Removed 25 bonus health bonus

Fighting Spirit
-Added "This weapon has a large melee range and deploys/holsters slower" bonus/penatly
-Increased melee range to 37% (from 25%, due to added bonus/penatly from mentioned above)

Brute Force
-Added "This weapon has a large melee range and deploys/holsters slower" bonus/penatly
-Added "1 second increase in charge duration" bonus

AW - Tank Goodness
-Reduced "damage taken applies to you" to 25% (from 33%)
-Increased health regen to 10 per second (from 5)
-Increased critical resistance to 50% (from 25%)

AW - Maxine
-Removed "25% less damage" penatly
-Added "Self marked for death when spun up" bonus
-Reduced ammo consumed per second while deployed to 5 (from 10)

Doom Bringer
-Added "25 less max health on wearer" penatly

Leviathan
-Reduced the effectiveness of "bullets destroy rockets and grenades while in-flight" to the lowest amount
-Added "Blocks medic healing while active" penatly

Support Wrench
-Movement speed when carrying buildings is 10% faster then default movement speed (from normal movement speed when hauling building)

Brawn Over Brains PDA
-Added "Can't destroy buildings" penatly

Repair Node & Amplifier
-No longer wrenches, both are PDAs now
-Repair Nodes will now repair other teammates buildings
-Reduced healing per second for Repair Node to 10, 15, 20 (from 15, 20, 25... depending on the current level)

Worst Case Szenario
-Removed "On kill: -10 health" penatly
-Added "10% damage vulnerability while active" penatly

Milk Shot
-Added "No headshots" penatly
-Added "50% bonus charge rate" bonus
-Removed "99% slower charge rate" penatly

Booster Shot
-Reduced heal rate penatly to 25% (from 50%)
-Reduced overheal decay time bonus to 100% (from 200%)
-Added new note: "While UberCharged, you can not overheal anyone"

AW - Penetrator
-Removed "25% less damage on body-shots" penatly (due to recent tests, this penatly hasn't been working... and I don't know for how long)
-Added "50% slower move speed when aiming" penatly (you move at the same speed as scoped in with a sniper rifle)
-Reduced fire rate penatly to 25% (from 50%)

Manncannon
-reduced critical damage penatly to 75% (from 70%)
-increased explosive damage to 25% (from 20%)

Tactical Revolver
-Added "On hit: mark up to 2 targets for 30 seconds each for death"
-Added "Minimal damage" penatly
-Added "100% slower fire rate" penatly

The Duke
-Added "1/2 sec longer cloak blink time" penatly
-Increased cloaking and decloaking speed to 75% (from 50%)
-Reduced cloak on hit bonus to 25% (from 50%)


OTHER NOTES:


Updated Donator Perks:
-Removed "Vagineer" engineer model
-Added "Puppet Fortress" models (all-classes)
-Added "Metal Gear Spy" model
-Added "Fox Engineer" model
-Added "Immunity to Class Restriction"

Map Vote 3
https://steamhost.cn/steamcommunity_com/groups/ctf2w/discussions/0/385428943466849138/

Moved Weapons
-"AW: Shotgun Bride" into the cTF2w section
-"AW: Drunk Grail" into the cTF2w section
-"AW: Life Blood" into the cTF2w section

Renamed Weapons
-"AW: Shotgun Bride" to "Shotgun Cannon"
-"Rasputin's Gift" to "The Kralle"

Changed Model
-Shotgun Cannon

Removed Weapons
-Medic's Escape (Part of this has been re-worked into the "Medic's Outbreaker")
-Outbreaker (Part of this has been re-worked into the "Medic's Outbreaker")
-Real Overdose (Part of this has been re-worked into the "Medic's Outbreaker")
-Syringe Roller (Part of this has been re-worked into the "Medic's Outbreaker")
-Boost PDA (Part has been moved into the "Brawn Over Brains PDA")
-AW: Sufficient Factory (Part of this has been re-worked into the "Mercenary's Supplies")
-AW: Scrap Collector (Part of this has been re-worked into the "Mercenary's Supplies")
-AW: Knifemare (Part of this has been re-worked into the "Mercenary's Supplies")
-AW: Fire Retardant Suit (Use the "Spy-cicle")

You can now inspect most of the custom weapons (except PDAs, sappers, and certain melee weapons)


Please support the servers:
https://steamhost.cn/steamcommunity_com/groups/ctf2w/discussions/0/405691147604718526/
Last edited by [cTF2w] Crafting; 27 Mar, 2016 @ 7:27pm
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Showing 1-15 of 26 comments
Moat 22 Mar, 2016 @ 10:29am 
YEA BOI
Maxim Dokkan 22 Mar, 2016 @ 10:32am 
nice.
gibus 22 Mar, 2016 @ 10:38am 
It's too bad my Revengineer shotgun didn't make it in, but okay
[cTF2w] Crafting 22 Mar, 2016 @ 10:52am 
Originally posted by Knife Scout:
It's too bad my Revengineer shotgun didn't make it in, but okay

https://steamhost.cn/steamcommunity_com/groups/ctf2w/discussions/0/451852571442740381/
gibus 22 Mar, 2016 @ 11:00am 
Originally posted by Crafting | cTF2w:
Originally posted by Knife Scout:
It's too bad my Revengineer shotgun didn't make it in, but okay

https://steamhost.cn/steamcommunity_com/groups/ctf2w/discussions/0/451852571442740381/
?
Moat 22 Mar, 2016 @ 11:13am 
Originally posted by Knife Scout:
Originally posted by Crafting | cTF2w:

https://steamhost.cn/steamcommunity_com/groups/ctf2w/discussions/0/451852571442740381/
?
I think he means that while it wasn't added in the update, it will possibly be added at some point in the future.
[cTF2w] Crafting 22 Mar, 2016 @ 11:30am 
Originally posted by Knife Scout:
Originally posted by Crafting | cTF2w:

https://steamhost.cn/steamcommunity_com/groups/ctf2w/discussions/0/451852571442740381/
?

As in, I don't have regular time coders. I have to work with I got.
Thrynity 22 Mar, 2016 @ 2:19pm 
Crafting, you can still make weapon who use basic attributs or already coded one
I can help you to found "translation" of the suggestion into attribut index and value if needed
Really want to see this server grow
Will be a donator at the end of the month, wait for my keys ^^
[cTF2w] Crafting 23 Mar, 2016 @ 10:30am 
Some small changes from yesterday and today.... also..... Number 13 IS BACK!!!!
Carbon 23 Mar, 2016 @ 10:40am 
No more retardant suit? Im done
Thrynity 23 Mar, 2016 @ 12:15pm 
Originally posted by Crafting | cTF2w:
Some small changes from yesterday and today.... also..... Number 13 IS BACK!!!!
HOLLY JESUS ! is it true
*pyroman maniac laugthing sound*
Autumn 24 Mar, 2016 @ 12:24am 
YEAH! WEAPON INSPECTIONS!
gibus 24 Mar, 2016 @ 9:25am 
Omg Number 13.....my favorite demo weapon :D Too bad I'm not allowed to go on the computer. I'm on my tablet now.
mono 24 Mar, 2016 @ 4:39pm 
I gotta say is, the Jaws of Steel is going to be unbalanced. People will probably only use to to go in the water and stay there.
10¹⁰⁰ Shrimp 24 Mar, 2016 @ 6:45pm 
can we please nerf the infection (spy knife) it's too O.P.

EDIT: also why is my "healing" score not going up when i heal with the booster shot?
Last edited by 10¹⁰⁰ Shrimp; 24 Mar, 2016 @ 6:49pm
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Showing 1-15 of 26 comments
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