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No, it's for number of players for each class, not weapons
Aren't there votes for both?
What's wrong with those?
However, I favor class restriction (because I hate like, 5 of some classes and 0 of some)
I think that class limits are a good idea. Having too many of a single class, especially the support ones, can completely ruin a team. It's been hard to play on custom weapon servers recently, because each team seems to have 3-4 spies at almost all times. I'm a spy main, but even though I love playing the class, I know all too well that it becomes impossible for spies to accomplish anything if there are too many of them. I think that class limits on non-support classes are probably a good idea, just for the sake of variety, but I doubt they will make nearly as much a difference.
Now on to weapon restrictions: This, I've got mixed feelings about. I understand the logic here, I really do. It's hard to balance these new weapons when you have to account for all the existing weapons that could be used alongside or against them, so it makes sense to want to limit them. The charge n' targe with the #13, for example, arguably makes the #13 overpowered. Same for the rocket-launcher-I-forgot-the-name-of-that-does-more-damage-when-you-are-in-the-air combined with the B.A.S.E. jumper, although I may just be overracting to being killed by it too much. But when playing on this server, my favorite thing to do is try out a single weapon with various loadouts I'm already familiar with. I think a notable part of the appeal of this mod comes from the ability to customise your loadout to match how you want to play at any given time, and that can be done to a much greater degree of percision if the existing weapons are mixed in with the new ones. Of course, this is not much of a problem if you keep "unique" weapons and, as you plan to do, move some of the functionality of existing weapons to new ones.
But that is not the only concern; a player who is new to the mod would definetley want to use the weapons they are comfortable with while getting used to the ones they've only just learned of. If a weapon someone is used to using is locked, it can mess up thier playstyle. Even if a simmilar one exists, that would allow them to do what they are used to in some way, a new player wouldn't find it. Of course, I'm making a lot of assumptions here as well. I'm not new to the mod, so I'm just sort of guessing. However, there is one type of player I'm familiar with that would stop playing the mod if this restriction was imposed.
My brother comes onto these servers occationally, mainly because I play on them so often. He almost never uses custom weapons. Which may seem like a total waste, because that is the entire point of the mod. However, I must admit there is some fun to be had from using what you know of the game already to combat a completely new environment. I've seen plenty of players using entirely or almost entirely weapons from the unmodded game. It's a very interesting way for an experianced player who doesn't have too much interest in the mod itself to practice in an entirely new landscape. I've seen a lot of underused weapons or loadouts making an appearance to combat this mod's custom weaponry. It's not what this mod is intended to be used for, but it's something to be considered.
Overall, I think the weapon limitiation could be done well. Keeping the more "unique" weapons and the stock weapons is obviously essential, but as for the others, there are positives and negatives to thier removal. If there are new weapons that can fill the roles of the old ones, then there probably isn't much to worry about. Balancing will be easier with more controll over the environment, but any balance flaws will also have more impact. I really don't know what the right path is here. I wrote waaaaay more than I inteneded to, so I'm just going to stop here.
TL;DR:
-Class limits are good
-Weapon limitations could be bad or good, it's pretty uncertain
-Weapon limits may chase off some players
-I write too much and then don't spellcheck very well
-My whole team is spies pls help ;_;