STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
866
IN-GAME
5,429
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
"Stop that Tank" Server Information
Custom Weapons Stop that Tank | USA
192.223.26.28:27018

Custom Weapons Stop that Tank | EU
185.107.96.197:27018



https://www.youtube.com/watch?v=SJxcVNQI174
Note: This video is NOT done by this group, but it pretty much describes what is mod is. Also, the video is 4 years old, but is still fine to watch.


Giant Robot Stats (Payload)
https://steamhost.cn/steamcommunity_com/groups/StopThatTank/discussions/0/648816742798118545/

Giant Robot Stats (Payload Race)
https://steamhost.cn/steamcommunity_com/groups/StopThatTank/discussions/0/622954302084492821/
Last edited by [cTF2w] Crafting; 4 Jan, 2018 @ 10:26am
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Showing 1-15 of 36 comments
KoopaKing64 30 Nov, 2015 @ 12:35pm 
Sweet! I actually found this mode a few days ago and it caught my attention, great mod-mode to include. Well done :)
Thrynity 1 Dec, 2015 @ 11:58am 
The improvised Imblazer would be really strong
does the Culling axe one shoot tank ?
tones of question like that on Pyro stuff
[cTF2w] Crafting 1 Dec, 2015 @ 12:01pm 
Originally posted by Thrynity:
The improvised Imblazer would be really strong
does the Culling axe one shoot tank ?
tones of question like that on Pyro stuff

I havn't gone through everything, there will be small changes (or weapons removed) for this server. Mostly, so it doesn't efffect the giants that bad.
Orion™ 2 Dec, 2015 @ 8:21am 
Originally posted by Thrynity:
does the Culling axe one shoot tank ?

Tank, HHH, Monoculus, Merasmus and Skeletons (every Entities that aren't clients) are unaffected by any of my attributes, what does it mean ? "chance to oneshot" is useless against them. And before you ask for it, no, I'm not going to support Entities in any of my plugins.
Last edited by Orion™; 2 Dec, 2015 @ 8:22am
i just got a giant robot idea i just want to see if people like it or not.

Giant "Gain Ammo on Kill" Heavy
-Minigun Deflector sound
-15000 HP
-gain ammo on kill (to try to make it infinate ammo)
-only uses Minigun
-disables shotgun and fists
-75% knockback resistance (airblasting him is not an option)
-25% blast resistance
-25% fire resistance
-10% crit resistance
-25% bullet resistance
(trying to balance his resistances)
-spawns only on PL maps (so no PLR maps for this guy)
-slower than a normal heavy
-no movement speed lost while Minigun is spun up
-can't be healed on any medic sorces
-can't gain ammo from dispencers at all
-10% ammo gain from ammo boxes (10% is not alot of ammo from boxes, but that incase that the minigun is out of ammo)

Before you say, "this bot is too OP, it will make the bots win if this spawns." this is what I'm going to say. "I AM DOING MY BEST TO BALANCE HIM OUT OK!" So i don't want to here that, if there is any way for you guys to balance this guy out but still gain ammo on kill.
The655 | cTF2w 9 Dec, 2015 @ 7:36am 
Originally posted by AbsoluteZeroExtabyte:
i just got a giant robot idea i just want to see if people like it or not.

Giant "Gain Ammo on Kill" Heavy
-Minigun Deflector sound
-15000 HP
-gain ammo on kill (to try to make it infinate ammo)
-only uses Minigun
-disables shotgun and fists
-75% knockback resistance (airblasting him is not an option)
-25% blast resistance
-25% fire resistance
-10% crit resistance
-25% bullet resistance
(trying to balance his resistances)
-spawns only on PL maps (so no PLR maps for this guy)
-slower than a normal heavy
-no movement speed lost while Minigun is spun up
-can't be healed on any medic sorces
-can't gain ammo from dispencers at all
-10% ammo gain from ammo boxes (10% is not alot of ammo from boxes, but that incase that the minigun is out of ammo)

Before you say, "this bot is too OP, it will make the bots win if this spawns." this is what I'm going to say. "I AM DOING MY BEST TO BALANCE HIM OUT OK!" So i don't want to here that, if there is any way for you guys to balance this guy out but still gain ammo on kill.
I dont think you can edit the robot stats.
Orion™ 9 Dec, 2015 @ 8:27am 
Originally posted by The655:
Originally posted by AbsoluteZeroExtabyte:
i just got a giant robot idea i just want to see if people like it or not.

Giant "Gain Ammo on Kill" Heavy
-Minigun Deflector sound
-15000 HP
-gain ammo on kill (to try to make it infinate ammo)
-only uses Minigun
-disables shotgun and fists
-75% knockback resistance (airblasting him is not an option)
-25% blast resistance
-25% fire resistance
-10% crit resistance
-25% bullet resistance
(trying to balance his resistances)
-spawns only on PL maps (so no PLR maps for this guy)
-slower than a normal heavy
-no movement speed lost while Minigun is spun up
-can't be healed on any medic sorces
-can't gain ammo from dispencers at all
-10% ammo gain from ammo boxes (10% is not alot of ammo from boxes, but that incase that the minigun is out of ammo)

Before you say, "this bot is too OP, it will make the bots win if this spawns." this is what I'm going to say. "I AM DOING MY BEST TO BALANCE HIM OUT OK!" So i don't want to here that, if there is any way for you guys to balance this guy out but still gain ammo on kill.
I dont think you can edit the robot stats.

You can, but it's kind-of hard, I think, I never tested it so I can't really tell, you have to edit a population file.
all i did is making a suggestion, this bot will never be added most likely.
[cTF2w] Crafting 11 Dec, 2015 @ 7:54am 
Added "Super Shot Sniper" robot
Thrynity 11 Dec, 2015 @ 8:42am 
When you play as Sentry buster, AFK management consider you as afk
Thrynity 11 Dec, 2015 @ 10:28am 
Super shot sniper is too weak
increase damage, remove scope, increase health (750 PLS)
OR
increase attack rate/reload rate and health
[cTF2w] Crafting 11 Dec, 2015 @ 10:38am 
Originally posted by Thrynity:
Super shot sniper is too weak
increase damage, remove scope, increase health (750 PLS)
OR
increase attack rate/reload rate and health

Health of gaints scale based on number of red players
Thrynity 11 Dec, 2015 @ 10:58am 
Originally posted by Crafting | cTF2w:
Originally posted by Thrynity:
Super shot sniper is too weak
increase damage, remove scope, increase health (750 PLS)
OR
increase attack rate/reload rate and health

Health of gaints scale based on number of red players

yeah, but solidier have like 3 time more health than sniper for the same amount of player
that a bit weird, 500 is min health
[cTF2w] Crafting 11 Dec, 2015 @ 11:26am 
Originally posted by Thrynity:
Originally posted by Crafting | cTF2w:

Health of gaints scale based on number of red players

yeah, but solidier have like 3 time more health than sniper for the same amount of player
that a bit weird, 500 is min health

Super Shot (just like the Super Spy) are support giants.

They have lowered health, that's the point.
Thrynity 11 Dec, 2015 @ 11:37am 
Originally posted by Crafting | cTF2w:
Originally posted by Thrynity:

yeah, but solidier have like 3 time more health than sniper for the same amount of player
that a bit weird, 500 is min health

Super Shot (just like the Super Spy) are support giants.

They have lowered health, that's the point.

but when their is like 5 player, better decrease super shoot spawn chance
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