STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 311-320 of 1,221 entries
555
Bug Reporting
2,121
Ideas for Changes/Balancing (Custom Weapons)
555
Bug Reporting
2,121
Ideas for Changes/Balancing (Custom Weapons)
Originally posted by Eternal_Suffering™:
Matador:
+The longer the rocket launcher is flying the faster it goes: 1 seconds 20% faster, 3 seconds 35% faster, 5 seconds 60% faster

Raiding Aid:
Engineer:
+On kill: Restore full metal

All class:
+On kill: 50% faster weapon switch speed for 2 seconds

Survival Gear:
Engineer:
Replace +25% bonus metal from pickups and dispencers with +50% metal capacity

Immobile Sentry:
+Immune to crits and mini-crits (Like sentries)

Eternal suffering
Pls don't be that mean against those new balance
I agree and I told to Craftings that balanced by using "on kill:" is a pretty bad idea who become unfunny and turn weapon into stock weapon most of the time
But...
I don't agree with most of your idea for some reason
Step 1 : The firing animation is somewhat broken, but that not Craftings fault
I have a server too and it's true that it's so instable that you get random trouble everytimes
Even more when you do customisation

Ahem, now lets see your idea, for the 1st message you just repeat what we know without giving new balancing idea
(And don't forget that TF2 is for fun, all weapon shouldn't make you sad2win)

Maxime should get a lil'bonus when active and a speedboosting on kill

The Doombringer have limit due to tf_zombie code
Maybe bring back the 10% chance to ignite will save the weapon from the darkness

The secret service is bad I agree, I already made a suggestion to balance it out

Incendiary cannon now have pretty decent damage, but the fact that it can be emptied and not reloadable suck... What about giving ammo back when killing with any weapon ?
Cause the raidings aids become an obliged weapon with incendiary cannon

Matador is already kinda hard to use... Don't add speed ramp over time

Raiding aids for engineer with metal ressuply is a kinda good idea (but... Widowmaker ?)

Extra metal capacity is cancerfull on engineer
More than OP, increase max metal increase metal from pick/dispencer too

Buildings arn't immune to crit
They just take normal damage instead of crit
-50% crit damage instead of -100% seems to be a lot more fair and will turn crit into "mini-crit" like attack
613
April Fools Weapon Suggestions (Non-official)
2,121
Ideas for Changes/Balancing (Custom Weapons)
3,550
Suggestions for New Weapons (or New Attributes)
2,121
Ideas for Changes/Balancing (Custom Weapons)
Showing 311-320 of 1,221 entries