STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,035
IN-GAME
5,443
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 321-330 of 1,221 entries
613
April Fools Weapon Suggestions (Non-official)
3,550
Suggestions for New Weapons (or New Attributes)
613
April Fools Weapon Suggestions (Non-official)
2,121
Ideas for Changes/Balancing (Custom Weapons)
Originally posted by Crafting | cTF2w:
Originally posted by Thrynity:
Maybe a weird idea but
can you put the earthquake of the marauders mace on the rocket impact ?
btw, with reduced radius/strength

but that would really be a battering ram

Currently the Mace has a radius of 500 hammer units and Iron Boots has a radius of 250 hammer units. I have the Mace higher due to the fact that the Iron Boots have other positives, rather unlike the Mace where it's just the earthquake.

Originally posted by Thrynity:
For the Six point stars
the problem is that it have no damage falloff but still can be spammed indefinitly

so I propose to put a quick rework to add these

(+) can hold up to 3 stars
(+) +50% attack rate (instead of +25%)
(+) gain 3 star on kill
(-) +50% recharge rate (instead of instant)

OR

(+) gain 1 star on hit
(-) +75% recharge rate (instead of instant)

Well, Eternal Suffering also is credited for the Shuriken because both of you thought up the idea. So I took parts of both and make 1 weapon.

The problem is only the last one recharges. Also, I did upload a changed verison yesterday.

(+) Can hold up to 10
(+) Multiple shuriken hits on one target will minicrit
(+) On kill: regain all shurikens
(+) 25% bonus fire rate
(+/-) 10 second recharge, but only the last shuriken will recharge
(-) No access to primary weapon
(-) No random critical hits

10 is a bit too much
the recharge is long, if you run out of shuriken, you are bound to melee for a while
maybe 5 shuriken and 3 second by shuriken
for the first suggestion, it was for the battering ram knockback
idk if it's possible but, putting a 150u earthquake on rocket impact
it would really show the knockback and being more clear for the players
3,550
Suggestions for New Weapons (or New Attributes)
You're a Wizzard
stuff (not intended to be balanced/fair)

Dodgy Runes (secondary for scout)

(+) on kill with other weapon, stack a charge
(+) on use : consum all charge to put you in "Dodgy mode"
(+) in dodgy mode you have 75% dodge chance and you get the minify spell effect
(-) bound to melee during the effect
(-) each charge work for 5 second + 3 second with each extra charge
(-) no actual secondary

Thundercall (backpack for Solidier)

(+) work like a normal buff buffer
(+) +10% movement speed while equipped
(+) on charge use, "fake" strike ennemies in range (play sound and effect)
(+) stroke ennemies are slower by 50% and shake their screen and deal 10 damage
(-) can strike an ennemy only once by charge
(-) 50% longer holster

Inner Power (primary for pyro) "can use the hand flamethrower"

(+) on direct-flame kill : store a fireball (fireball kill don't count)
(+/-) replace airblast with fireball launcher
(-) no afterburn

Bombonomicon possession (Demoman Shield)

(+) on bash (wall or players) : create an explosion
(+) the explosion deal 50 extra damage to ennemies and you in a 200u range
(+/-) +400% self-push force
(+) +33% resistance to explosion
(-) -25% resistance to fire
(-) remaining charge is lowered by damage taken during charge

Olga the killing machine (mini-gun for heavy)

(+) on taunt : critboost yourself for 5 second after taunt
(+) crit have special attribut
  • +200% bullet per shot
  • -70% crit damage
  • +200% larger weapon spread
(+) +20% gesture speed
(+) on kill : critboost for 2 second
(-) 33% more damage falloff

Necrogineer (Wrench for Engineer)

(+) when a buildings is destroyed : scare ennemies in a 400u range for 3 second
(+) on death spawn a gibus ghost for 5 second
(+) this weapon deal mini-crit against scared ennemies
(-) -10% damage against players
(-) -10% buildings health
(-) -10 max HP

Life Bringer (Medigun for Medic)

(+) +300% max overheal
(-) +100% overheal decay
(-) drain 6 HP by second while healing (3 HP lost every second)
Ubercharge : lucky sadwich the player, giving him 1000 HP

Fulguro-shot (Sniper primary rifle)

(+) on rifle kill : spawn a Tesla balls who go straight in the air
(+) on headshoot : briefly stun for 0.3 second
(-) -25% charge rate
(-) bullet leave a tracer

Soul Taker (cloak for spy)

(+) when someone die in a 800u distance : recharge 33% of the cloak
(+) 25% faster decloak rate
(-) decloak when enter in collision with ennemies
(-) loud decloak sound
Showing 321-330 of 1,221 entries