STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,069
IN-GAME
6,164
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 161-170 of 243 entries
3,550
Suggestions for New Weapons (or New Attributes)
2,121
Ideas for Changes/Balancing (Custom Weapons)
Chains of Command:
(+) Replace "On miss: decreases fire rate by 20% with 5 stacks" penalty with "On hit: increases fire rate by 15% with 4 stacks" bonus
(-) Replace "25% faster fire rate" bonus with "-20% slower base fire rate" penalty.
(-) Add "On miss: lose 1 stack" penalty

The weapon punishes you too much for missing, if you miss a single shot, you're gonna be at a disadvantage for the rest of your life.

Heavy Artillery Minigun:
(+) Reduce damage penalty from -25% to -20%
(+) Change the fire rate stacks to drain while not spun up, instead of instantly disappearing.

This weapon is pretty much a straight up downgrade from the stock minigun, even at 100% stacks.

Handymann
(+) Increase the 75% sentry damage resistance to 88% sentry damage resistance
(-) Add "50% damage vulnerability (while active)" penalty

The weapon makes the scout more tanky than a heavy when fighting sentries, and one of the Scout's downsides is his low health, so I feel like the Engineer should have a better way of getting rid of the Scout. 50% damage vulnerability could work.

Also, the increase from 75% damage resistance to 88% damage resistance is because with the 50% increased damage vulnerability, an 88% sentry damage resistance would equal to roughly 76% resistance, meaning there wouldn't actually be much of a change.

Support
(+) Add "Sentries have knockback" attribute
(-) Add "Buildings are destroyed upon switching wrench" attribute

With the 300% faster build speed, you can simply build a level 1 sentry, switch to another wrench, and bam, you got a nest up at a speed the Jag can only dream of. As such, I feel like it's a bit unfair.

As for the knockback: sentry jump r cool

Matador
(+) Add "-50% damage falloff" bonus.

The Matador is a nice idea, but it requires a lot of skill, and anyone skilled enough to use it properly might as well just use the Direct Hit. So how about reducing the damage falloff?

Buff Buffer
(+) Self hurt disabled while under the effects of a banner
This weapon is pretty much just suicide unless you're using it with the Concheror.
3,550
Suggestions for New Weapons (or New Attributes)
555
Bug Reporting
3,550
Suggestions for New Weapons (or New Attributes)
2,121
Ideas for Changes/Balancing (Custom Weapons)
613
April Fools Weapon Suggestions (Non-official)
Showing 161-170 of 243 entries