STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
812
IN-GAME
5,091
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 421-430 of 572 entries
293
Krimmer's Custom Weapons Ideas
-I Love My Shotguns- (Only scout shotguns)

The Four Rounds
Class: Scout
Slot: Primary
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=75179554&searchtext=
+20% Bigger pellet count
+20% Damage bonus
-Weapon randomly minicrits instead of crits
-No random critical hits
-15% Bigger pellet spread
-33% Smaller clip size
-100% Slower firing speed

The Boston Rifle (Ever thought of putting a sniper rifle on a scout?)
Class: Scout
Slot: Primary
Basis: The Sniper Rifle
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4736&searchtext=
+Crits on headshot
+Automatically deals 25 dmg on bodyshots
+Automatically deals 100 dmg on headshots
+100% Bigger clip size
+No ammo capacity
+100% Smaller bullet spread
-No random critical hits
-15% Slower movement speed on wearer
-90% Smaller pellet count
-100% Slower firing speed

The Bullet Burster
Class: Scout
Slot: Primary
Basis: The Beggar's Bazooka (Not really but, somewhat)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=176045954&searchtext=
+Weapon starts off without a clip size (Beggar's Bazooka Effect)
+Hold Fire to load up to three bursts of bullets
+Release Fire to unleash the barrage
+Fires whole clip at once
+15% More pellets every reload during loading up the clip.
-No random critical hits
-40% Slower reload speed
-50% Slower firing speed
-33% Bigger bullet spread
-Overloading the chamber will drain 50% health of the user

The Ligneous Limb Shooter
Class: Scout
Slot: Primary
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=120625909&searchtext=
+Bodyshots deal crits
+On critical hit kills, enemies will gib
+On headshot, enemies heads will pop off
+20% Smaller pellet spread
-Every shot will decrease pellet spread by 20%. Max is 60%
-66% Damage penalty upon headshots
-No random critical hits
-Cannot be crit boosted
-Throwables!- (Only Throwables)

The Tossable Teleporter Device (Updated!)
Class: Scout
Slot: Secondary
Basis: The Mad Milk
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=269969057&searchtext=
+When projectile explodes, user will be teleported to that destination
+100% Bigger clip size
-100% Slower recharge rate
-Projectiles do not explode on impact. They must detonate automatically to activate effect

The Energy Experiment
Class: Scout
Slot: Secondary
Basis: The Mad Milk
Model: Jigglebones? and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=160037138&searchtext=
+When you hit yourself, you will gain a disciplinary action speed boost
+When you hit a enemy, they will be slowed the same amount of percentage as the disciplinary action speed bonus
-20% Smaller effect duration
-75% Smaller splash radius
-20% Longer recharge rate

The Bottled Biohazard (Updated!)
Class: Sniper/Scout
Slot: Secondary
Basis: The Jarate
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=272098756&searchtext=
Or
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=313594395&searchtext=
+On hit, enemies will be intoxicated which will drain 5 health every second
+When users are intoxicated, they cannot be healed by any heal source
-Can't be used to extinguish friendly players

Merlin's Malady (Updated!)
Class: Sniper
Slot: Secondary
Basis: The Jarate
Model: Team Colored, Jigglebones, and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=388&searchtext=
+On hit, enemies will be shrunk down by 50% with a 60% damage penalty on all weapons. Backstabs do no damage to players
+Can be used to extinguish friendly players
+/-20% Shorter effect duration

Melf's Magic Potion (Updated!)
Class: Sniper
Slot: Secondary
Basis: The Jarate
Model: Jigglebones and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=480957345&searchtext=
+On hit, enemies will take 25 damage and when effects wear off, enemies will take 50 damage
-Can be used to extinguish friendly players
-50% Longer effect duration

The Shake N' Flake
Class: Sniper
Slot: Secondary
Basis: The Jarate
Model: Team Colored and Jigglebones?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4401&searchtext=
+On hit, enemies start to bleed
+Effect duration is increased when taking damage
-50% Smaller effect duration
-Cannot exinguish enemy players until movement percentage reaches 100%
-Movement will increase the percentage to extinguish friendly players. Must reach 100% to extinguish players

Chicken's Choice
Class: Sniper
Slot: Secondary
Basis: The Jarate
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=66901871&searchtext=chicken
+On hit, enemies are milked
+Upon death, there is a 1/2 chance of nearby players being milked
+Good for extinguishing friendly players
+/- Projectiles do not explode on impact. They have to detonate by itself to activate effect
-50% Longer recharge time

The Aqua Regia
Class: Sniper
Slot: Secondary
Basis: The Jarate
Model: Team Colored , Jigglebones? and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1308&searchtext=
+50% Bigger splash radius
+25% Faster projectile speed
+Good for extinguishing friendly players
+On hit, all enemies are covered in water and slowed by 25%

The Crystal Ball
Class: Sniper
Slot: Secondary
Basis: The Jarate
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4319&searchtext=
+On hit, only the enemy and user has a 1/2 chance of being sent back to spawn or resupply. Effect cannot be done to friendly players
-Can't extinguish friendly players with this weapon
-50% Longer recharge duration
-80% Smaller splash radius

The Rigged Rollers
Class: Sniper
Slot: Secondary
Basis: The Jarate
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=74821632&searchtext=
+On hit, enemies will take 30 damage and will bleed for 5 seconds
+200% Bigger clip size
+25% Faster recharge rate
-Projectiles do not explode on impact. They must detonate automatically to activare effect
-50% Smaller splash radius

-The End-
-Demoman Only Weapons-

The Scottish Musket
Slot: Primary
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=103302666&searchtext=
+Projectiles travel in a straight line instead of arking
+30% Faster projectile speed
+25% Damage bonus
+15% Faster reload speed
-Launched bombs shatter on surfaces
-70% Smaller explosion radius
-50% Smaller clip size

The Electro Bomber
Slot: Primary
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=88718383&searchtext=
+On hit, all nearby enemies hit will be damaged by the same amount of damage done and nearby players of players hit will also get hit
+When getting healed by a friendly medic, user will automatically gain crits
+20% Faster firing speed
-25% Smaller clip size
-50% Damage penalty
-70% Smaller explosion radius
-No random critical hits
-Cannot be crit boosted manually

The Groundbreaker
Slot: Secondary
Basis: None
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=100639340&searchtext=
+Placed stickybombs rapidly shoot grenades that do 50 dmg out of the stickybomb as long as the stickybomb is still alive
+Cannot be moved by enemy projectiles or airblasts
-No ammo from dispensers on wearer
-Cannot detonate
-Can only place a max of 2 stickybombs out
-75% Smaller ammo capacity
-75% Smaller clip size

The Black Launcher
Slot: Secondary
Basis: The Black Box (Not really, but somewhat)
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=14577&searchtext=
+On Hit: Gain up to +15 health per attack
+20% Faster firing speed
+15% Faster reload speed
-35% Smaller clip size

The Crowd Controller
Slot: Secondary
Basis: None
Model: New Projectile?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=342966528&searchtext=
+Enemies in a group of 3 or above will recieve an extra 50% damage bonus on hit
+20% Faster firing speed
+20% Bigger explosion radius
+20% Faster activation time
-50% Smaller clip size
-20% Slower reload speed
-20% Longer charge time
-25% Damage penalty
-No random critical hits

-The End-
-Random Weapons 4-

The Heavy Bat
Class: Scout
Slot: Melee
Basis: The Sandman
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=521910233&searchtext=
+Alt-fire launches a glove (Projectile) that stuns enemies on hit
+1/2 Chance of stunning enemies on hit
+25 Max health on wearer
+20% Damage bonus
-50% Slower firing speed
-Stun duration is always 3 seconds
-15% Slower movement speed on wearer

The Fumigator
Class: Pyro
Slot: Primary
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=524459309&searchtext=
+40% Bigger fire spread
+20% Farther fire range
+Damage dealt will increase the damage against the source being damaged. Max is 100%
-25% Damage penalty
-25% Smaller ammo capacity
-Weapon cannot airblast
-Weapon has no afterburn

The Battle Banana
Class: Heavy
Slot: Secondary
Basis: The Sandvich or Any Lunchbox Item
Model: Jigglebones and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=248764702&searchtext=
+Restores 150 health when eaten or given to players
+Once eaten, gain a battalion's backup boost
-Walking over any type of medkit will restore only 75% of the recharge meter
-50% Slower recharge rate

The Donuts
Class: Heavy
Slot: Secondary
Basis: The Dalokohs Bar
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=188&searchtext=
Or
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=16762&searchtext=
+When eating at full health, will drain 100 health from you
+Restores 75 health when eaten or given to players
+300% Max secondary ammo (4 Donuts)
+Once eaten, gain the concheror boost
-Recharges only 1 donut when stepping over any medkit
-75% Slower recharge rate

The Ukrainian Sandvich
Class: Heavy
Slot: Secondary
Basis: The Dalokohs Bar
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5954&searchtext=
+Once eaten max health will increase by 50 until respawn. Max health allowed is 500
+Running over a medikit will recharge the recharge meter instantly
-Cannot be thrown
-Does not recharge automatically
-Does not restore health when eaten

The Muncho Taco
Class: Heavy
Slot: Secondary
Basis: Any Lunchbox Item
Model: Team Colored? and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2505&searchtext=
+Once eaten, all nearby players will be ignited for and user will gain a 33% fire damage resistance with a speed boost for 10 seconds
-Cannot be thrown
-Once eaten, user will be ignited for 15 seconds

-The End-
-The Biggest Weapon Suggestions I've Ever Had- (Confirmed biggest by me of course)

The Solid Slugger
Class: Scout
Slot: Primary
Basis: None
Model: Team Colored?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=121889937&searchtext=
+On hit, enemies will be stunned for 2 seconds
+Enemies hit when already stunned will increase the stun duration by 2 seconds. Max stun duration is 10 seconds
+20% Faster firing speed
+35% Faster reload speed
+50% Smaller pellet spread (More accurate)
-50% Smaller pellet count
-50% Smaller ammo capacity
-No random critical hits
-1 Clip size

The Odd Job (References, am I right?)
Class: Scout
Slot: Secondary
Basis: The Flying Guillotine
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=107652027&searchtext=
+Critical hit kills will cut off the enemies head
+Projectiles penetrate through enemy players
+100% Damage bonus
+Weapon crits on headshots
-No random critical hits
-Cannot be crit boosted
-33% Slower recharge time
-20% Slower firing speed

The Lil' Slugger
Class: Scout
Slot: Secondary
Basis: The Mad Milk
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=522611049&searchtext=
+On hit, players are slowed, milked, and jarated
-50% Smaller effect duration
-20% Longer recharge time
-While weapon is active, user will be slowed by 20%

The Murderous Mortar
Class: Soldier
Slot: Primary
Basis: None
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=521934394&searchtext=
+/- Projectiles ark instead of a straight line
+On hit, all enemies are ignited for 10 seconds
+100% Critical hits vs. Burning Players
+35% Bigger explosion radius
-25% Damage penalty
-25% Slower projectile speed
-75% Smaller clip size
-50% Smaller ammo capacity

The Battering Ram
Class: Soldier
Slot: Primary
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=521288092&searchtext=
+50% Damage bonus
+100% Faster projectile speed
+On hit, knocks player away from the user
-No random critical hits
-25% Slower firing speed
-33% Slower reload speed
-User takes 25% more damage from rocket jumps
-25% Smaller clip size
-40% Smaller ammo capacity
-Weapon has no splash radius

The Tree Sapling
Class: Pyro
Slot: Melee
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=140233648&searchtext=
+On hit, enemies will be slowed by sap for 10 seconds by 25%
-50% Slower firing speed
-15% Slower movement speed while weapon is active
-35% Damage penalty
-No random critical hits

The Grim Bloody Reaper
Class: Demoman
Slot: Melee
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=312952829&searchtext=
+On kill, movement speed will increase by 11% instead of 8% and health will increase by 30 health instead of 15
+On kill, will leave behind a grave of the player who died to you
+On kill, an friendly skeleton will spawn where the player died
+Upon death with 4 heads, a friendly monoculous will spawn
+Weapon has a longer melee range
+40% Base damage bonus
-25% Slower firing speed
-50 Health on wearer
-Effects are only active while the weapon is out
-No random critical hits
-Cannot be crit boosted

The Uber Gauge
Class: Medic
Slot: Secondary
Basis: None
Model: Weapon Is Hidden
+5% Ubercharge is stored every second
+When ubercharge meter is full, uber will automatically activate
+20% Longer ubercharge duration
+Damage done will increase the stored ubercharge
-Damage taken will decrease the stored ubercharge

The Astral Assasin
Class: Sniper
Slot: Primary
Basis: The Huntsman
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=312490030&searchtext=
+Fully charged shots ignite enemy players on hit
+80% Faster projectile speed
-Needs to be atleast 25% charged before it can be fired
-25% Less damage on bodyshots

The Back Bone (R.I.P. out your enemy's back bone to make them scared of you!)
Class: Spy
Slot: Melee
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=320005287&searchtext=
+Upon backstab, enemy will be stunned and marked for death for 10 seconds
+On hit, enemies will be boo-ed for 1 second
-25% Slower firing speed
-25% Damage penalty
-Backstabs do no damage
-No random critical hits

The Swiss Stabber
Class: Spy
Slot: Melee
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=143260123&searchtext=
+Upon backstab, user will gain a speed boost and firing speed will increase by 75% for 3 seconds
+100% Damage bonus vs. Buildings
-25% Damage penalty
-25% Slower firing speed
-User cannot cloak or disguise while weapon is active
-15% Damage vulnerability on wearer

-The End-

Note to the modders or admins: I don't care if you take out an attribute or change it or etc. I'm cool with what you do. Just trying to make this group popular because of Crafting sama or whatever.
-The Class Weapon Sets 2-

-The Space Soldier-

The Portable Death Ray
Slot: Primary
Basis: The Cow Mangler 5000
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5594&searchtext=
+Alt-Fire: A charged shot that crits players and sets them on fire and disables buildings for 5 seconds
+Does not require ammo
+On hit, sets players on fire and minicrits
+Fires cow mangler shots instead of rockets
+20% Bigger splash radius
-Charged shots will not let the player move
-25% Slower firing speed
-No random critical hits
-Deals only 25% damage to buildings
-Cannot be crit boosted

The Danger Ranger
Slot: Primary
Basis: The Cow Mangler 5000
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=151902890&searchtext=
+Weapon always crits
+35% Bigger splash radius
+25% Faster projectile speed
-40% Slower reload speed speed
-75% Smaller clip size
-30% Damage penalty

The Personal Death Ray
Slot: Secondary
Basis: The Righteous Bison
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5593&searchtext=
+Fires righteous bison lasers instead of bullets
+Does not require ammo
+Projectile penetrates enemy targets and cannot be deflected
+50% Faster firing speed
+125% Bigger clip size on righteous bison
+25% Faster reload speed
-40% Damage penalty
-Deals no damage to buildings

The B-Lazer
Slot: Secondary
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=317950003&searchtext=
+On hit, enemies will be super stunned for 1 second
+100% Critical hits vs. Stunned players
+80% Accurate bullets
+On hit, players screens will shake
+Critical hits will increase stun time by 2 seconds
+Weapon does not require ammo
-80% Smaller pellet count
-90% Smaller clip size
-20% Damage penalty
-100% Slower firing speed
-No random critical hits

-The End-

I know I said I'll have them all today but, I gotta go somewhere soon. I'll come back later.
-The Class Weapon Sets 1- (This one is seperated into nine parts. One for every class)

-The Fast Servant- (Scout)

The Fry Daddy (Updated!)
Slot: Primary
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=90670177&searchtext=
+On hit, enemy will be ignited for 10 seconds
+100% Mini-crits vs. Burning Players
+25% Fire damage resistance on wearer
-25% Slower reload speed
-33% Smaller clip size
-After 5 seconds if the weapon is active, user will be ignited as long as it's out
-No random critical hits
-33% Damage penalty

The Condiment Cannon
Slot: Primary
Basis: The Shortstop
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=496607460&searchtext=
+Restore 5 health to any player hit by every condiment (Bullet)
+On hit, covers enemies in jarate and mad milk for 10 seconds
+40% Bonus healing from all sources
+Holds a 4-shot clip and reloads its entire clip at once
-90% Damage penalty
-Deals no damage to buildings
-50% Smaller pellet count
-No random critical hits

The Maul-T
Slot: Secondary
Basis: The Bonk! Atomic Punch or the Crit-I-Cola
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=90673671&searchtext=
+When drank, user will gain crits and will be immune to fire damage
-When drank, user will be slowed by 10%
-When effect wears off, user will be slowed by 25%
-25% Smaller effect duration

The Courier's Caffeine
Slot: Secondary
Basis: The Bonk! Atomic Punch or the Crit-I-Cola
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=73205286&searchtext=
+While drank, user will gain the hype effect and a speed boost
-While drank, user will gain a 15% fire damage vulnerability until the effect wears off
-While drank, user will gain a 10% damage vulnerability until the effect wears off

The Summer Breeze
Slot: Secondary
Basis: The Bonk! Atomic Punch or the Crit-I-Cola
Model: Team Colored or Random Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=149625910&searchtext=
+When drank user will remove all status effects and will be immune to all status effects and gain a defense boost
+25% Longer duration
-40% Longer recharge rate
-66% Longer consumption time

The Patty Whack
Slot: Melee
Basis: The Spatchula
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=90674454&searchtext=
+On hit, knocks players up in the air
+100% Critical hits vs. Burning players
-35% Damage penalty
-100% Slower firing speed
-25% Slower movement speed while active

-The End-

Tell me if you liked this set so I can learn off my mistakes or good things I did. I'll see you guys tommorow! I will post the rest of the sets tommorow.
-The Year of The Texan- (Only Engineer)

The Bursting Betty
Slot: Primary
Basis: None
Model: New Reload Animation and Firing Animation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=270664350&searchtext=Bursting+Betty
+Fires in a burst of 3
+25% Faster reload speed
+15% Damage dealt
+30% Faster firing speed
-50% Smaller clip size
-Needs to be fully reloaded before it can be fired again
-Becomes more innacurate for every shot fired
(Amount Of Decreased Accuracy)
-10% Accuracy on first shot
-20% Accuracy on second shot
-40% Accuracy on third shot

The Comfy Caballero
Slot: Secondary
Basis: None
Model: Team Colored (Does not have to be visible)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=89673296&searchtext=
+75% Max metal capacity on wearer
+5 Metal regenerated per second
-33% Less metal from dispensers on wearer
-20% Less metal from ammo packs on wearer
-Movement speed is decreased depending on how much metal you're carrying
(Movement Speed Decreased By Carrying Metal)
+Movement speed is only reduced by 10% at 350 metal
+At 0-150 metal, your movement speed isn't affected at all

The LED PDA
Slot: PDA
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=259924236&searchtext=
+Sentries have infinite ammo
+66% Longer dispenser range
+50 Max health on level 3 buildings
+Sentries focus instantly on targets
-Buildings cost 300 metal to upgrade
-No rockets on level 3 sentry
-30% Slower sentry firing speed

The Handy Partner
Slot: PDA
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=19233&searchtext=
+Buildings will be automatically upgraded by 10 metal per second
+Buildings are automatically repaired and ammo refilled by 20% per second
-Wearer cannot repair buildings manually
-Wearer cannot upgrade buildings manually

The Fine Adjustment
Slot: PDA
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=151004501&searchtext=
+/- Weapon adds an extra level (Read Below)
Lvl 1 Sentry: Replaced with a mini-sentry (Can still be upgraded)
Lvl 2 Sentry: Replaced with a level 1 sentry
Lvl 3 Sentry: Replaced with a level 2 sentry
Lvl 4 Sentry: Replaced with a level 3 sentry
+Every building stats is increased by 10%
-20% Damage vulnerability on wearer
-User cannot pickup buildings

The Suprise Sentry (Not actual building model. Just modifications to a sentry)
Slot: Sentry Building
Basis: None
Model: None
+Sentries are invisible unless hit by enemies
-60% Less construction rate (Takes 10 metal away every hit on buildings)
-When sentries are hit, they will be outlined to every enemy player for 10 seconds
-60% Less sentry health

The Hologrammer
Slot: Melee
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=324208521&searchtext=
+Buildings can fiegn death when sentry health is below 25%. Sentries re-appear after 5 seconds
+User feigns death when below 20% Health
+Restores all buildings health back to full while feign death is activated
+Buildings cannot be sapped while feign death is activated
-Feign death has a cooldown of 25 seconds
-User cannot repair buildings while feign death is activated
-Sentries cannot fire when feign death is activated
-33% Smaller building health on wearer

The Pneumatic Pounder
Slot: Melee
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5232&searchtext=
+100% Construction rate (Takes away 50 metal to construct)
+33% Faster repair and ammo refill rate
+60% Damage bonus
+Removes sappers instantly on hit
-No random critical hits
-65% Slower firing speed
-20% Slower movement speed on wearer
-15% Damage vulnerability on wearer
Showing 421-430 of 572 entries