STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,368
IN-GAME
7,210
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 411-420 of 572 entries
293
Krimmer's Custom Weapons Ideas
-Pyro Weapons Part 2-

The Blowout
Slot: Primary
Basis: None
Model: Team Colored
Weapon Type: Flame Thrower
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5796&searchtext=
+Extinguishing enemies will give the immunity to fire damage for 10 seconds
+1/2 Larger airblast reach range
+25% Increased airblast push force
+33% Smaller airblast cooldown
+Reflected projectiles will crit enemies instead of mini-critting
-60% Damage penalty
-33% Afterburn damage penalty
-50% Smaller afterburn duration
-25% Slower firing speed
-25% Slower weapon switch speed

The Bursting Ignition
Slot: Secondary
Basis: None
Model: Team Colored
Weapon Type: Shotgun
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=241524342&searchtext=
+400% Damage bonus
+On hit, ignite enemy players
+100% Accurate
+100% Critical hits vs. Burning Players
+Reloads whole clip at once
-70% Slower firing speed
-90% Smaller pellet count

The Combustible Lemon Launcher (Updated!)
Slot: Secondary
Basis: None
Model: New Projectile
Weapon Type: Flare Gun
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=107016809&searchtext=
+On hit, covers enemies in jarate
+On hit, ignites enemies for 5 seconds
+Projectiles explode upon impact doing no damage but, applying the effects on hit
-45% Smaller ammo capacity
-100% Damage penalty
-100% Critical hits vs. Burning players is removed

The Makeshift Mutiliator
Slot: Secondary
Basis: None
Model: New Projectile
Weapon Type: Flare Gun
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=290654777&searchtext=
+Projectiles ignite nearby enemy players upon impact
+Depending on every 1 clip size, ammo regeneration rate is increased by 20% (3 seconds)
+25% Faster firing speed
-20% Smaller afterburn duration
-66% Damage penalty
-70% Smaller ammo capacity
-Weapon recieves ammo from only regenerating every 20 seconds

The Blunder Buster
Slot: Secondary
Basis: None
Model: New Projectile
Weapon Type: Flare Gun
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=247656167&searchtext=
+Projectiles knock players back on hit
+15% Faster weapon switch speed
+50% Faster firing speed
+Projectiles automatically explode which deals 30-15 dmg after 2.5 seconds
+Projectiles do not dissipate upon impact
-Weapon must be redeployed to to fire again
-25% Smaller clip size
-Weapon does not ignite enemies
-100% Critical hits vs. Burning players is removed

The Catacomb Cleanser
Slot: Melee
Basis: None
Model: Jigglebones
Weapon Type: Fire Axe
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=182657306&searchtext=
+/-Press alt-fire to turn on mini-crits at the cost of being more vulnerable to damage by 20%
+100% Critical hits vs. Players with mini-crits
+30% Faster movement speed while active
-25% Slower firing speed

-The End-
-Random Weapons 5-

The Outfielder
Class: Scout
Slot: Primary
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1819407&searchtext=The+Outfielder
+1 Faster capture rate
+100% Bigger clip size
+No ammo capacity
+15% Faster movement speed while active
-40% Smaller pellet count
-35% Slower firing speed
-33% Less healing from all sources
-33% Damage penalty

The Texas Lasso
Class: Engineer
Slot: Secondary
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1507&searchtext=
+Take manual control of your sentry gun
+On hit with weapon active, slows down enemies and pulls them towards sentry
+Sentries are disabled for 1 second after become unwrangled instead of 3 seconds
-Sentry shield is removed
-Sentry does no damage with weapon active

The Building Hauler
Class: Engineer
Slot: Construction PDA
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=19233&searchtext=
+Hauling buildings will give you a speed boost
+70% Faster building redeployment

The Metal Mauler
Class: Engineer
Slot: Construction PDA
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=80918389&searchtext=
+While hauling a building, user will gain the bonk atomic punch invlulerability boost
+Instant redeployment
-25% Less metal from ammo packs on wearer
-Cannot collect metal from dispensers while hauling a building
-While hauling a building, user loses 10 metal per second
-When 50 metal is reached, user loses the bonk atomic punch invulnerability boost

The Tinkerer's Mallet
Class: Engineer
Slot: Melee
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=17625&searchtext=Melee
+Consumes up to 200 metal on upgrade. Can be instant
+Instant construction rate
+Consumes up to 200 metal on repair. Can be instant
+25% Faster firing speed
-Cannot use primary and secondary weapon
-25 Max health on wearer
-100% Damage penalty

Sir Skeletor
Class: Sniper
Slot: Melee
Basis: The Psycho's Axe
Model: Any
- - - - - - - - - - - - - - -Model and Hitsound Suggestions- - - - - - - - - - - - -
+Player has a team colored skeleton model instead of the sniper model
+Custom hitsound is the noise when a skeleton dies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+15% Faster movement speed on wearer
+75 Max health on wearer
+On kill, you will gain the buff banner and battalion's backup boost
+On kill, enemies will spawn (Your team) a skeleton upon their death
+Every 3rd kill will spawn 3 skeletons instead of 1
+Player can only spawn up to a max of 5 skeletons
-50% Less health from health packs
-Cannot be healed by medics
-Cannot use primary or secondary weapons on wearer

The Piss Slinging Slasher
Class: Sniper
Slot: Melee
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=170094308&searchtext=
+While active, user will be partially cloaked (The Cloak and Dagger with no cloak and active)
+Switching to another weapon with the weapon active will still apply the partially cloaked effect for 2 seconds
-25% Slower weapon switch speed
-15% Slower firing speed
-35% Damage penalty

The Radar Watch (Updated!)
Class: Spy
Slot: Invis Watch
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2914&searchtext=
+While active, all enemy players outlined to your eyes only
+50% Faster decloak rate
+50% Faster recharge rate
-60% Smaller cloak duration
-Weapon doesn't cloak you

-The End-
-Custom Soldier Weapons Part 2- (Note: This is the continued part of Soldier Weapons Part 1)

The Combustor (Updated!)
Slot: Primary
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=134839263&searchtext=
+On hit, ignites enemies for 10 seconds
+100% Mini-crits vs. Burning Players (Burn damage does not do mini-crits. Only the projectiles)
-20% Smaller explosion radius
-25% Slower firing speed
-50% Damage penalty
-50% Smaller clip size

The Steel Slayer
Slot: Primary
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=284306326&searchtext=
+35% Damage bonus
+35% Bigger explosion radius
+Projectiles cannot be reflected or destroyed
-25% Slower firing speed
-35% Slower reload speed
-33% Slower projectile speed
-25% Smaller clip size
-No random critical hits

The Dead Frame
Slot: Primary
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=78513072&searchtext=
+On kill, enemy killed will be outlined and marked for death upon next respawn until you die
+On death, all enemies on the map are outlined
+20% Bigger explosion radius
-On kill, you will be outlined until you die
-Cannot fire again until fully reloaded
-25% Damage penalty
-25% Slower firing speed
-25% Smaller ammo capacity

The American Way
Slot: Primary
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=159085935&searchtext=
+100% Critical hits vs. Players above 100% movement speed
+100% Minicrits vs. Players at or below 100% movement speed
+100% Faster projectile speed
-100% Smaller explosion radius
-25% Damage penalty
-No random critical hits
-Cannot be crit boosted

The American Justice
Slot: Melee
Basis: None
Model: Team Colored and Broken Model Style
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=105025827&searchtext=
+Weapon has a charge meter where it drains down when holding down the fire button which increases damage depending on how far the charge meter bar is down.
+Weapon gains critical hits when charge meter is down all the way
+On hit, creates an small explosion damaging only nearby enemies and not you
-20% Damage penalty
-When charge meter is drained, weapon automatically fires
-Critical hits will break weapon and damage is decreased by 50%

-The End-

Thanks for commenting on my weapons! Have a good one! :balloonicorn: :crate: :demoticon: :jarate: :medicon: :sentry: :spycon: :sticky:
-Custom Soldier Weapons Part 1- (Soldier Only)

The Peacebreaker
Slot: Primary
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=102497108&searchtext=
+35% Bigger explosion radius
+20% Faster projectile speed
+On kill, damage will increase by 10%. Max is 60%
-25% Slower firing speed
-25% Slower reload speed
-75% Smaller clip size
-50% Smaller ammo capacity

The Treacherous Torpedo
Slot: Primary
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=87787228&searchtext=
+Projectiles speed up by 15% depending on distance traveled. Max is 75%
+Damage increases by 15% depending on distance traveled. Max is 75%
-25% Damage penalty
-25% Slower projectile speed
-25% Smaller clip size
-25% Slower reload speed
-40% Smaller splash radius

The Follower
Slot: Primary
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=262559558&searchtext=
+Rockets follow the player's crosshair
+Alt-fire will change to heat seeking mode which automatically tracks players in a 12 ft radius and pressing alt-fire again will return to following the player's crosshair
-Projectile distance traveled will decrease the damage of the projectile
-75% Smaller clip size
-80% Smaller ammo capacity
-70% Slower reload speed
-20% Smaller explosion radius
-50% Slower projectile speed
-Cannot fire again until the current rocket shot dies out or gets destroyed or reflected.
-No random critical hits

The Big Mann Boots
Slot: Secondary
Basis: The Mantreads (Not really but, somewhat)
Model: Weapon Is Hidden
+Wearer never takes fall damage
+40% Less damage from rocket jumps
-75% Damage vulnerability on wearer (If inflicts with less damage from rocket jumps, it will be 100% less damage from rocket jumps instead of 40%)
-100% Increased push force from all sources

-The End-

I cannot continue this custom weapons suggestion because I got to go somewhere for the rest of the day. That's why I'm going to make a second part. Trust me. This one is gonna be pretty professional. Nah I'm just kidding. I'm doing what I always do. Not always make custom weapons. That's what. Anyway guys, have a good day and I'll see you tommorow.
-Bloody SMGs Mate!- (Only Sniper SMGs. All are secondaries)

The Brief Negotiator (Updated!)
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=270821104&searchtext=
+100% Bigger ammo capacity
+200% Bigger clip size
+25% Damage bonus
+On kill, reload speed will be increased by 10%. Max is 50%
-25% Slower firing speed
-20% Bigger bullet spread
-30% Slower reload speed

The Road Blocker
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=279356247&searchtext=
+10% Faster firing speed
+On kill, firing speed and reload speed will increase by 10%. Max is 40%
+40% Smaller bullet spread
-Cannot be mini-crit boosted
-Cannot be crit boosted
-No random critical hits
-50% Damage penalty

The Efficient Eliminator
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=283840536&searchtext=
+20% Faster firing speed
+When enemies hit are below 80% health, enemy will be marked for death and outlined
-30% Damage penalty
-15% Slower reload speed
-20% Smaller clip size

The Barracuda
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=161116182&searchtext=
+80% Smaller bullet spread
+25% Damage bonus
+300% Bigger clip size
+No ammo capacity
+/- Damage increases from far away and damage decreases at close range
-25% Slower movement speed while weapon is active
-300% Slower firing speed

The Dinkum Driveby
Basis: None
Model: Custom Kill Icon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=229448804&searchtext=
+Fires whole clip at once
+30% Faster reload speed
+60% Smaller bullet spread
+/- Weapon always deal 10 damage
-No ammo from dispensers
-80% Smaller clip size
-70% Smaller ammo capacity

-The Bloody SMG End-
Showing 411-420 of 572 entries