STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
891
IN-GAME
5,384
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 451-460 of 572 entries
293
Krimmer's Custom Weapons Ideas
The Chain Stabber
Class: Spy
Slot: Melee
Basis: The Knife
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512878979&searchtext=
+On backstab, will restore 50% of max health
+On kill, will restore 25% of max health (This combines with backstab)
+Upon kill, will gain a 5% faster movement speed bonus
+On critical hits kills, enemies will turn to gibs
+20% Damage bonus
-25% Slower firing speed
-10% Slower movement speed on wearer
-No random critical hits
-Weapon costs 25 health per hit

The Land Miner
Class: Pyro
Slot: Melee
Basis: The Ullapool Caber
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512877609&searchtext=
+/- All hits will cause an explosion damaging nearby players and user
+/- Upon hit, nearby enemies will be knocked up in the air and thrown far including the user
+Weapon has an increased melee range (Eyelander melee range)
+25% Faster movement speed on wearer
-300% Slower firing speed
-No random critical hits

The Heavy Tanker
Class: Heavy
Slot: Primary
Basis: The Rocket Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512878243&searchtext=
+/- Weapon shoots a rocket instead of tons of bullets
+100% Faster projectile speed
+200 Health on wearer
+50% Damage resistance from all sources while spun up
+100% Damage bonus
-100% Smaller jump height
-50% Damage vulnerability while not spun up
-90% Smaller clip size (20 Clip size)
-50% Slower weapon switch speed on wearer
-50% Slower turn speed while active
-700% Slower firing speed (Fires the same rate as a rocket launcher)

The Extra Life Chance
Class: Heavy
Slot: Secondary
Basis: None
Model: Weapon Is Hidden
+Upon death, player will drop a device allowing friendly medics to revive you while waiting for respawn (Weapon is repetitive)
-Upon revive, player will gain a 10% damage vulnerability
-Weapon replaces secondary weapon

The Gone Wrong Experiment
Class: Medic
Slot: Secondary
Basis: The Vaccinator
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=129112785&searchtext=
+While healing a target, user will become ubered and target will gain all vaccinator boosts
+300% Faster ubercharge rate
+Move at the speed of any faster heal target.
-Wearer cannot heal patients
-Ubercharge is replaced with the quick fix + the kritzkerieg
-Wearer cannot pick up health packs
-Wearer does not regenerate health
-Random Weapons-

-The Metal Powered Wrist-
Class: Engineer
Basis: The Gunslinger
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=434955031&searchtext=
+On critical hit kill, players will turn to gibs
+Weapon will crit on the third hit
+100% Mini-sentry health
+25 Health on wearer
+30% Faster sentry firing speed
-Weapon drains 5 metal per second (When drained, melee is not usable)
-Cannot repair mini-sentries
-25% Less metal and ammo from ammo packs and dispensers
-No random critical hits
-Wearer can only build mini-sentries (All mini-sentry stats apply here)

-The Flare Jumper-
Class: Pyro
Basis: The Detonator
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=468921199&searchtext=
+No self inflicted damage taken
+200% max secondary ammo on wearer
+Alt-Fire: Detonate flare.
-150% Damage to self
-100% damage penalty
-Wearer cannot carry the intelligence briefcase
-No random critical hits

-The Crusader's Flaregun-
Class: Pyro
Basis: The Flare Gun + The Crusader's Crossbow
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=83588868&searchtext=
+On hit, will ignite enemies on fire for the same amount of time as the flare gun
+100% Critical hits vs. Burning players
+Fires special bolts that extinguish teammates and deal damage based on distance traveled
+This weapon will reload automatically when not active
-50% Less max secondary ammo on wearer
-35% Damage penalty
-No headshots

-The Piccolo-
Class: Spy
Basis: The Dead Ringer
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=229521429&searchtext=
+75% cloak regen rate
+40% cloak duration
+30% Extra damage reduction from all sources when feign is activated
-20% cloak meter from ammo boxes
-60% cloak meter when feign death is activated
-Upon feign death, pretty loud music will play (The piccolo "out of cloak" sound)
3,550
Suggestions for New Weapons (or New Attributes)
-Random Custom Weapon Suggestions-
Note: Apparently, crafting didn't awnser my message so, I'll just post my weapons here.

The Hightower Hollowpoint
Class: Sniper
Basis: The Sniper Rifle
Model: Weapon Sounds
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=279359783
+Weapon shoots independent of zoom (Weapon will still be able to headhot when not zoomed in)
+While charging, 30% Faster movement speed (Weapon will actually give an extra 3% but, you will move about the same speed as a regular sniper while zooming)
+20% Damage bonus
-Weapon does not have a charge meter
-Weapon fires tracer rounds
-33% Slower firing speed

The Moon Shot
Class: Soldier
Basis: The Rocket Launcher
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=511889208&searchtext=
+On hit, players will be greatly knocked up in the air (50% Higher launch height)
+On hit, players will be outlined and will super stun enemies for 3 seconds (3 Seconds only apply to super stun)
+50% Bigger splash radius
+50% Faster projectile speed
-20% Damage penalty
-75% Smaller clip size
-25% Smaller ammo capacity
-75% Slower reload speed

The Canner Conserva
Class: Heavy
Basis: The Sandvich
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=511915613&searchtext=
+Once eaten, user will gain a 25% resistance against all sources
+200% Bigger clip size
-Recovers 100 health instead of full
-Cannot be recharged unless ressuplied or gaining a health kit

The Great Peace Reserver
Class: Engineer
Basis: The Shotgun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=220891608
+25% Faster movement speed while active
+25 Health on wearer
+35% Faster firing speed
+/- Weapon shoots one sniper bullet instead of pellets (Weapon deals 30 damage per shot)
-50% Slower reload speed
-25% Smaller ammo capacity
-33% Smaller clip size

The Glasgow Grinner (Demoman Melee)
Class: Demoman
Basis: The Bottle
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=140241062
+35% Damage bonus
+25% Faster movement speed while active
+20% Faster firing speed
+Weapon backstabs on behind
-2/4 Shorter melee range
-Upon taunt, you'll stab yourself in the face result in killing yourself (You'll see why)
-User cannot switch weapons until it kills
-Wearer is outlined while active

Mama's Little Boy (Scout Primary)
Class: Scout
Basis: The Force of Nature
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=263905075&searchtext=The+Shorty
Ma.. I'm not your little boy now. I'm a mann...
+This weapon reloads its entire clip at once
+15% Faster movement speed while active
+Knockback on the target and shooter
+60% Faster reload speed
+10% More bullets per shot
+/- 50% Shorter knockback range
-1 Clip size
-50% Smaller ammo capacity
-50% Damage penalty

The SMG Specialist
Class: Sniper
Basis: Replaces Primary
Model: None (Weapon Is Hidden)
You guys just gotta trust me on this one! Come on mate! I'll do better without my beauty...
+50% Damage bonus on secondary weapon
+20% Faster firing speed on secondary weapon
+25% Faster reload speed on secondary weapon
+100% Bigger clip size on secondary weapon
+50% Bigger ammo capacity on secondary weapon
+25 Health on wearer
-Weapon replaces primary weapon (I'm gonna miss you mate...)
-20% Slower movement speed on wearer

The Reanimator
Class: Medic
Basis: The Medi Gun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5171&searchtext=
+Upon teammate death, user can revive teammate by clicking on him and waiting for full health bar
+Upon revive, teammate will be ubered and gain crits for 3 seconds
+100% Faster revive rate
+60% Faster ubercharge rate
-25% Smaller ubercharge duration
-Ubercharge is replaced with the quick fix ubercharge
-All friendly players cannot revive (They will have a 100% slower revive rate and enemies cannot revive enemy teammates)
-50% Slower base healing rate (This doesn't affect revive heal rate)
-User cannot overheal players

The Bombarder
Class: Demoman
Basis: The Grenade Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=101247117&searchtext=
+70% Faster firing speed
+35% Bigger explosion radius
+100% Damage vs. Buildings
+Very little bounce and roll
-25% Smaller clip size
-25% Slower reload speed
-25% Smaller ammo capacity
-30% Damage penalty
293
Krimmer's Custom Weapons Ideas
3,550
Suggestions for New Weapons (or New Attributes)
-Horseless Headless Horseman's Weapon Collection- (Muhahahahaha...)

The Heart Beater (Scout Melee)
Basis: The Sandman or Wrap Assasin
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=95328882&searchtext=
+Eww... Wait... Hmm... Maybe I can use this on the enemy team...
+Alt-fire will throw a heart
+Upon impact, enemy will be frightened (Boo'ed) and mad milked (Could add red mad milk to make it look like blood)
+Upon hit, will create a blood particle effect
+Farther projectile hits will extend the duration
-25 Health on wearer
-Heart breaks upon impact

Stumpy George (Engineer Melee)
Basis: The Wrench
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1825
+Dammit boys! I forgot my glove...
+75% Increased sentry health
+100% Faster sentry firing speed
+75% Increased dispenser heal, ammo, metal, range and cloak regen rate
-15 Health on wearer
-50% Slower build speed
-Weapon cannot carry buildings
-Weapon cannot upgrade buildings

The Horseless Headless Horseman's Headsaw (Medic Melee)
Basis: The Bonesaw
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=496
+Oooh! This can help out...
+Gives increased speed and health with every head you take.
+Weapon has a longer melee range
+No random critical hits
+Chops player's heads off on kill and gains the eyelander eye effect
-25 Max health on wearer
-10% Slower movement speed on wearer
-25% Slower firing speed

Horseless Headless Horseman's Headshotter (Sniper Melee)
Basis: The Kukri
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=497
+Ohh bloody hell mate! This thing is a bloody end to humanity!
+Weapon crits on headshots
+175% Damage bonus on headshots
+Weapon has a longer melee range
+Gives increased speed and health with every head you take.
-50% Damage penalty on bodyshots
-15 Health on wearer

The Mann-Eater (Get it? Ant-Eater... Oh whatever... Pyro Melee)
Basis: The Fire Axe
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2547
+Mmmm... Tasty! Wait... How do I eat this?
+On kill, will restore back to full health and will gain a small resistance boost for 3 seconds
+On hit, firing speed will increase by 20%
+Weapon has a longer melee range
-50% Damage penalty
-25 Health on wearer
-20% Slower firing speed

The Undead Potion (Sniper Secondary)
Basis: The Jarate
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2308
+Imma put a spell on you mate. And it's not gonna be pretty...
+Weapon deals 50 damage to players within the splash radius and will be marked for death
+On kill, enemies will turn into friendly skeletons (This means that it will be on your side)
-50% Shorter effect duration
-50% Longer recharge time

The Goosebumper (Pyro Melee)
Basis: The Fire Axe
Model: Animated Melee Attack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=92606077
+Back off you zombies!
+100% Faster hit registration (Going for the same as the spy knife attack)
+On hit, bleeds for 5 seconds
+Weapon has a longer melee range
-35% Damage penalty
-50% Slower firing speed

The Slayer's Sacrament (Sniper Secondary)
Basis: The Jarate
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=92606077
+May the queen compel you!
+Upon hit, enemies will burn
+Upon hit, drains 25 health off of players
+Good for putting out players
+Upon hit, outlines players
-50% Smaller duration
-50% Longer recharge rate
-25% Smaller splash radius

The Broomstick (Scout Melee)
Basis: The Bat
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=95798867
+This ain't no normal broomstick pal...
+On hit, knocks players away
+75% Slower fall speed
+Grants a third double jump at the cost of 25 health
+25% Bigger jump height
+Weapon has a longer melee range
-100% Slower firing speed
-20% Slower movement speed on wearer
-15% Damage vulnerability on wearer
-Weapon does no damage

The Ghost of Zepheniah Mann (Spy Knife)
Basis: None
Model: Weapon is Hidden
+How did you find my body! I'm fine in my spooky form! Put me back!
+When user is beow 75% health, every enemy on the map will be boo'ed for 5 seconds and the HHH will spawn where you died. Weapon does not stack and when dead when not below 75%, the effect will not activate (I'm back baby! ~Zepheniah Mann)
-25 Health on wearer
-On wearer, user is outlined
-Weapon replaces melee

-The Dead End-
-The Pirates Vs. Ninjas- (Only Pirate and Ninja Themed Weapons)
Note: Some classes may not have weapons and some classes will have more on the other side than the other.

-Scout Weapons-

The Land Ahoy! (Scout Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=629&searchtext=
+Alt-fire: User will zoom in like the sniper rifle scope
+On hit, player will be outlined and marked for death
-Zooming in will slow the user by 50%
-100% Damage penalty (This goes for the melee and bullets)
-Weapon can shoot only when scoped in

The Devious Slicer (Scout Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=164062492&searchtext=
+On kill, will restore all health
+25% Damage bonus
+25% Bigger jump height while active
+15% Faster movement speed while active
-No random critical hits
-20% Slower firing speed
-Weapon cannot switch until it kills

The Silent Slicer (Scout Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=235559963&searchtext=
+Backstabs enemies on behind hits
+Silent kills
+When standing still, player will be fully cloaked while active
+150% Bigger jump height while active
+Wearer takes no fall damage while active
-Cannot switch weapons until kill
-50% Damage vulnerability on wearer
-Wearer cannot double jump
-Weapon does no damage in front of the player

Tip: You can't get away that easily if your near multiple enemies and trying to attempt to kill one of them

The Nunchaku (Scout Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=308764773&searchtext=
+Upon hit, player will be stunned for 5 seconds
+40% Damage bonus
-1/3 Chance of missing hits
-20% Slower firing speed
-On miss, hit yourself. Idiot (Stuns applies to self too)

-Soldier Weapons-

The Poison Blade (Soldier Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4085&searchtext=
+On hit, 10 health will be drained per second
+Poison will last until player reaches a heal source
-Weapon cannot sheath until it kills
-25% Damage penalty

The Buccaneer's Sabered Sword (Soldier Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=96776986&searchtext=
+On kill, will increase weapon switch speed, movement speed, and firing speed by 10%
+20% Faster movement speed on wearer
-65% Damage penalty
-25 Health on wearer

-Demoman Weapons-

The Scottish Mann Ship (Demoman Secondary)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865&searchtext=
+575% Damage vs. Buildings
+75% Damage resistance while weapon is active
+Fires all stickies instead of one
+25% Bigger explosion radius
+25% More accurate projectiles
-50% Slower projecitle speed
-100% Slower movement speed while active
-75% Damage penalty
-75% Smaller clip size
-75% Smaller ammo capacity

-Heavy Weapons-

The Unchained Prisoner (Heavy Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=19433&searchtext=
+50% Faster movement speed on wearer
+20% Faster firing speed
+Upon hit, user will gain a small speed boost and a 10% faster firing speed
+/- Weapon has the baby face's blaster boost meter
-75% Damage penalty
-25% Smaller jump height
-Missing hits will drain boost meter
-50 Health on wearer

The Jaws of Steel (Heavy Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=7277&searchtext=
+25% Damage bonus
+200 Health on wearer
+On kill, player will gain a 30% speed boost for 3 seconds
+On kill, player will restore 20% health
+On kill, players will turn into gibs
-50% Explosive damage vulnerability on wearer
-No random critical hits
-100% Slower firing speed
-Cannot switch weapons until kill

The Pirate Scope (Sniper Primary)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=7205&searchtext=
+On hit, enemies will be outlined and marked for death for 5 seconds
+100% Faster charge rate
+Weapon has a longer zoom distance
+Weapon does not need to reload
-15 Clip size
-65% Damage penalty
-Weapon cannot headshot
-Weapon cannot shoot unless scoped in

The Fine Find (Sniper Secondary)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=99246295&searchtext=
+On hit, 1/4 chance of jarating enemies for 5 seconds
+On hit, 1/4 chance of mad milking enemies for 5 seconds
-On hit, 1/4 chance of giving the enemy an mini-crit boost for 3 seconds
-On hit, 1/4 chance of giving the enemy a concheror boost for 3 seconds

The Master's Scroll (Spy PDA)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3485&searchtext=
+Disguise as an enemy or friendly player will automatically cloak players
+25% Longer cloak duration on wearer
-50% Longer disguise speed
-15% Damage vulnerability on wearer

The Little Star (Spy Secondary)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=101507377&searchtext=
+200% Bigger clip size
+25% Damage bonus
+On hit, enemies will bleed for 6 seconds
-No ammo capacity
-20% Slower firing speed

-The End-

My next weapons will be random.
Showing 451-460 of 572 entries