STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
710
IN-GAME
4,743
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 471-480 of 572 entries
3,550
Suggestions for New Weapons (or New Attributes)
-Meet The Pyro Weapons- (Pyro Only)

-The Primaries-

The Intredipus (Pyro Flamethrower)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=508682913&searchtext=
+Weapon fires minigun bullets that ignite players on fire instead of fire
+Player does not require spin up to shoot or have spin up
-(Minigun) 60% Damage penalty
-10% Slower movement speed on wearer
-Player cannot airblast
-(Flamethrower) 125% Slower firing speed (Same as minigun firing speed)

-The Secondaries-

The Spontaneous Combustioner
Model: Team Colored and Custom Flame Particles
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=151984532&searchtext=
+On kill, 1/2 chance of lighting all enemies on the map on fire for 5 seconds
+On kill, player will gain crits for 3 seconds
+Secondary fires fire instead of bullets or projectiles
(All flamethrower below)
+25% Faster firing speed
-50% Damage penalty
-No random critical hits
-66% Afterburn damage penalty
-25% Shorter afterburn duration

The Backshot
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=148521367&searchtext=
+Critical hits on behind
+On hit, will light enemy players on fire for 3 seconds
+50% Damage bonus
+50% Faster firing speed
+20% More accurate shots
-300% Slower reload speed (1.5 seconds longer reload time)
-66% Lower clip size
-50% Lower ammo capacity

The Lighter
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=7137&searchtext=
+Allows player to see alot more in the dark while active
+Ammo capacity is 100
+While active, weapon drains 5 ammo every second
+Players seen in the light will be slowed by 50% percent
+Players seen in the light will regenerate ammo
-Player cannot pick up ammo on wearer
-Weapon does no damage

-The Melees-

The Cauterizer
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=508684211&searchtext=
+On hit, enemies will be ignited for 10 seconds
+45% Damage bonus
+1/2 Chance of enemies around you will be ignited on hit
-No random critical hits
-10% Less movement speed on wearer
-15% Less movement speed while active
-Meet The Heavy Weapons- (Heavy Only) Note: I will be doing this most of all suggestions.

-The Primaries-

The Marina
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=6632&searchtext=
+Weapon launches explosive bullets
+Upon death, heavy will automatically explode and launch of a big explosion around him dealing 75 damage to every enemy around him.
-20% Slower firing speed (0.12 seconds per bullet)
-25% Damage penalty
-25% Damage vulnerability on wearer

The Yanya 5000
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=6616&searchtext=
+Weapon fires reighteous bison lasers instead of minigun bullets
+100% Accurate lasers (Shoots in a straight line)
+Projectiles penetrate enemy players
+Weapon does not require ammo
+Projectile cannot be reflected
+/- Alt-fire: Launches a charged cow mangler shot but the player cannot move
-15% Damage vulnerability on wearer
-25% Slower spin up time
-20% Slower firing speed
-Deals only 10% damage to buildings

The Bullet-Proof Battery
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=376162264&searchtext=
+While minigun is spun up, will be immune to bullets
+Upon hit, +5% Faster firing speed
+Weapon destroys projectiles
-20% Slower firing speed
-50% Slower spin up time
-25% Damage vulnerability on wearer
-15% Damage penalty

The Sphere
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=487174860&searchtext=
+/- Weapon shoots flamethrower fire instead of bullets (Functions exactly like the flamethrower)
+When minigun is spun up, a ring of fire will be placed around the user
+Weapon does not use ammo
+While minigun is spun up, user will gain a 50% Damage resistance from all sources
+20% Faster movement speed while active
-While minigun is spun up, user will be set on fire for as long as the weapon is spun up

The Battle Bannana (Heavy Secondary)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=248764702&searchtext=
+Oooh, oooh, ah, aah!
+Once eaten, heavy will be give the soda popper hype bonus and a 40% faster movement speed boost
+Alt-fire: Share a Sandvich with a friend (Medium Health Kit)

The 48 KG of Trouble (Heavy Melee)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=72793595&searchtext=
+100 Health on wearer
+200% Damage bonus
-20% Slower movement speed on wearer
-15% Slower weapon switch speed on wearer
-25% Slower firing speed
-No random critical hits
-Weapon costs 25 health to fire
The Miraculous Cactus (Pyro Melee)
Model: Kill Icon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5391&searchtext=green+punisher
+On hit, enemies will bleed and be marked for detah for 3 seconds
+No random critical hits
-25% Damage penalty

The Jazzman's Trumpet (Demoman Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=20213208&searchtext=
+Upon taunt, user will gain crits for 8 seconds (This is because of taunt time.)
+Weapon has a longer melee range
+Weapon can boost players to go faster on hit
-25% Slower firing speed
-25% Damage penalty
-10% Damage vulnerability on wearer

The Bag Fulla' Metal (Engineer Secondary)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=277047611&searchtext=
+50% Bigger metal capacity
+All picked up health packs will become ammo
+Weapon doubles the amount of metal picked up
+User regenerates 2 metal per second
-25% Damage vulnerability on wearer
-15% Slower movement speed on wearer
-Players must obtain metal first to build (Starts out with no metal on respawn or spawn.)
-User cannot obtain metal from supply closets

The Lazer Cutter (Pyro Melee)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131458504&searchtext=
+100% Damage vs. Buildings
+100% Damage vs. Buildings
+On kill, enemies will turn to ashes
+80% Faster movement speed while active
+All players connected via Medigun beams are hit
-50% Slower firing speed
-50% Slower movement speed on wearer
-On miss, hit yourself. Idiot
-25% Damage vulnerability while active

The Mini-Buster (Demoman Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=158832681&searchtext=
+100% Damage vs. Buildings
+100% Damage vs. Players
+40% Faster movement speed while active
+450 Health while active
+Upon taunt, a giant explosion destroying most buildings and players within it's range (Including the user.) and will occur leaving behind a pile of smoke blocking player's views.
+User cannot be backstabbed
+Upon death, same will do on Upon taunt
-User ticks wherever he goes letting players here where he is
-Increase in push force taken from damage and airblast
-100% Health from healers on wearer
-100% Health from packs on wearer
-100% Less jump height on wearer (Players cannot jump.)
-Weapon cannot switch weapon while active

The Matador (Spy Revolver)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=7030&searchtext=
+On hit, enemy will be marked for death
+On hit, user/player will gain a 10% speed boost
+Crits on headshots
+100% Damage bonus on headshots
+/- Upon death, your outline, speed boost, and marked for death will reset
-25% Slower firing speed
-15% Damage penalty
-On miss, user/player will be slowed by 10%.
-On hit, you will be outlined and marked for death

The Caution Signs (Demoman Secondary)
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=100639340&searchtext=
+100% Damage bonus vs. Players
+50% Damage bonus vs. Buildings
+50% Bigger explosion radius
+Detonates stickybombs near the crosshair and directly under your feet
+Able to destroy enemy stickybombs
-4 max pipebombs out
-25% Less ammo capacity
-No random critical hits
-25% Longer stickybomb charge
-66% Slower firing speed
-25% Slower reload speed
-0.8 Sec slower bomb arm time
-The Big Games- (Weapons for every class except Medic)
Note: Most classes will have more weapons than others and most weapons are based on real life. Also, I did have a violin custom weapon suggestion so you won't see a medic weapon here. Sorry...

-Scout-

The Iceman (Scout Melee)
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=498767360&searchtext=
+Alt-Fire: Launches a ball that stuns opponents on hit.
+25 max health on wearer
+20% Faster movement speed while active
-25% Slower ball recharge time
-Wearer cannot double jump.

The Bar Brawler (Scout Melee)
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=125613273&searchtext=
+Alt-Fire: Launches a ball that stuns opponents on hit.
+200% Baseball damage bonus
+1,500% Bigger clip size (Please just say 16 Clip size if you do add it.)
+Weapon has a longer melee range.
-50% Less damage on bat/stick.
-50% Slower firing speed
-25% Slower movement speed on wearer.
-Balls do not recharge.

The Tennis League (Scout Melee)
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=75097935&searchtext=
+Alt-Fire: Launches a ball that stuns opponents on hit.
+100% Bigger clip size
+15% Faster movement speed on wearer.
+25% Faster recharge rate
-75% Slower firing speed
-Wearer cannot double jump.
-33% Less ball damage

The #1 Fan (Scout Melee)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=133623451&searchtext=
+10% Faster movement speed on wearer
+25% Faster movement speed while active
-User is marked for death while weapon is active.
-70% Damage penalty

-Soldier-

The Back-Seat Supporter (Soldier Secondary)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=74788313&searchtext=
+When rage is activated, all nearby players will gain a speed boost and mini-crit boost.
-User is marked for death while weapon is active.

The Killer American (Soldier Secondary)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=254172153&searchtext=
+/- When rage is activated, all nearby players are slowed and gain a crit boost.

-Pyro-

The Boxing Need (Pyro Melee)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=255435188&searchtext=
+When enemy is below 50% health, there will be a 1/2 chance of instant killing them on hit.
+1/3 Chance of stunning enemies on hit for 2 seconds.
+On kill, will gain crits for 3 seconds.
-25% Slower firing speed
-No random critical hits

-Demoman-

The On-Guard (Demoman Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=102008281&searchtext=
+1/4 Chance of instant kill enemies on hit.
+1/3 Chance of criting enemies on hit.
+33% Faster swing speed (As fast as the stock bat)
+Weapon has a longer melee range.
-66% Damage penalty
-15% Slower weapon switch while active

The Scottish Server (Demoman Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=156937292&searchtext=
+25% Faster firing speed
+15% Bigger jump height while active
-33% Damage penalty

-Heavy-

The Goal Keeper (Heavy Primary)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5864&searchtext=
+While minigun is spun-up, user takes no damage from bullets, fire, and explosives only. (Backstabs and melee are usable.)
+While minigun is spun-up, a projectile shield will be placed in front of you.
-25% Slower movement speed while deployed
-35% Slower movement speed on wearer
-User is marked for death while weapon is active.
-100% Damage penalty (Does no damage)
-User cannot jump.

The Wave Catcher (Heavy Primary)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=422081588&searchtext=
+While minigun is spun-up, +50% Faster movement speed
+On hit, players will be knocked up in the air.
+/- 25% Bigger weapon bullet spread
-50% Slower minigun spin-up time
-While minigun is spun-up, +25% Damage vulnerability while active
-75% Less damage

The Snare Performance (Heavy Melee)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=153566803&searchtext=
+Upon hit, players will be super-stunned (Moonshot) for 1 second
+Upon hit, user will gain a concheror speed boost for 3 seconds
+On kill, enemies will explode
-20% Slower weapon switch on wearer
-20% Slower firing speed

-Engineer-

The Smash Hit Texan (Engineer Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=120008069&searchtext=
+25% Damage bonus
+On taunt, all nearby teammates will be healed. (Amputator taunt effect)
+On kill, stores crits
+On kill, gains a concheror speed boost
+50 Health on wearer
+Wearer picks up ammo packs as health.
-No random critical hits
-Weapon cannot upgrade buildings

-Sniper-

The Archery Democracy (Sniper Primary)
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=981&searchtext=
+User cannot headshot
+200% Damage bonus
+200% Longer aim fatigue
+100% Accurate shots
+Projectiles penetrates enemy players.
-User cannot be crit boosted
-50% Slower movement speed while active
-50% Longer reload speed
-No random critical hits
-200% Longer maximum charge time

-Spy-

The Français Arbalète (Spy Primary)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=235549382&searchtext=
+Fires arrows instead of bullets.
+Arrows can be lit on fire.
+Deals damage based on distance traveled.
+This weapon will reload automatically when not active.
+Weapon is enabled in medieval mode.
-1 Clip size and 12 ammo capacity (Weapon functions alot like the Huntsman.)
-(Huntsman) 40% Damage penalty
-A Very Jolly Smissmas- (2 Weapons for every class)

-The Scout-

The Jolly Old Snowball (Scout Melee)
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4479&searchtext=
+Upon projectile hit, slows enemies on hit by 50% for 3 seconds.
+25% Faster recharge rate
-Weapon projectile breaks upon impact.
-Weapon projectile does no damage.

The Ice Cold Chocolate
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=107640465&searchtext=
+When weapon is drank, wearer will be immune to fire and regenerates health fast.
-(Bonk!) 25% Faster drain rate

-The Soldier-

The Cold Cup of War (Soldier Secondary)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=111377933&searchtext=
+While rage is active, player will regenerate all health slowly and will be immune to fire.

The Sergeant's South Pole (Soldier Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=111377639&searchtext=
+While active, -75% reduction in push force taken from damage.
+While active, Deals 3x falling damage to the player you land on.
+Bleeds enemies on hit for 3 seconds. (Bleed also applies to fall damage on players.)
-50% Damage penalty
-15% Slower movement speed while active.

-The Pyro-

The Snowbank Shoveler (Pyro Melee)
Model: Team Colored and Custom Kill Icon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4740&searchtext=
+Knocks players up in the air on hit.
+Depending on how long enemies are knocked up in the air, it will always slow enemies by 1.5 seconds when they hit the ground.
-25% Damage penalty
-25% Slower firing speed

The Ice Breaker (Pyro Melee)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=113310453&searchtext=
+While active, player takes 75% less damage from fire.
+On hit, slows enemies for 1.5 seconds.
-25% Damage penalty
-15% Slower firing speed

-The Demoman-

The Scottish Christmas (Demoman Primary)
Model: Team Colored and I Think A New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4781&searchtext=
+Deck the halls with boughs of the scottish! Lalalalala! Lala... la... la....
+On hit, enemies will start to bleed for 5 seconds.
+35% Faster movement speed while active
+50% Greater jump height while active
-50% Explosion radius
-50% Damage penalty

-The Heavy-

The Bol'shoy Rozhdestvo (Heavy Primary)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4685&searchtext=
+On kill, enemies will drop ammo gifts.
+25% Faster spin-up time
+100% Bigger ammo capacity (400 Ammo)
-Wearer cannot pickup ammo
-15% Slower firing speed

The Frost Bite (Heavy Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=110755299&searchtext=
+Upon hit, players will be slowed for 2 seconds.
+Upon kill, players will be turned to ice.
+50 health on kill
-Player cannot taunt. (You'll see why)
-25% Slower firing speed

-The Engineer-

The Icy Metal (Engineer Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=203833428&searchtext=
+Sentries will now slow enemies on hit for 1 second while active.
+On kill, enemies will turn into ice.
+On hit, enemies will be slowed for 1 second.
+25% Faster firing speed
-25% Slower repair rate
-50% Metal consumption on buildings
-25% Damage penalty

The Calming Winter (Engineer Secondary)
Model: Hidden Weapon
+10 Metal regeneration every second on wearer
+25 Health on wearer
+15% Faster movement speed on wearer
-25% Damage vulnerability on wearer

-The Medic-

The Hibernation (Medic Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5654&searchtext=
+Birds go south in the winter right? Whelp, this mad doktor decides he will need them for better situations.
+Press your reload key to choose to teleport to spawn or your exit teleporter. (Obviously, the teleport to exit won't work. That was what I was going for.)
+On hit, players are marked for death and outlined.
-75% Slower firing speed
-75% Damage penalty

The Freeze Ray (Medic Primary)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=103103883&searchtext=
+On hit, players will be slowed for 3 seconds.
+Weapon has no ammo capacity.
+Disables buildings for 4 seconds upon building hit.
+Upon kill, enemy will turn into ice.
-Weapon only does 25% damage to buildings
-No random critical hits
-Cannot be crit boosted
-1 Clip size
-Weapon shoots a cow mangler 5000 shot instead of syringes.

-The Sniper-

The Smooth Breeze (Sniper Primary)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4836&searchtext=
+On hit, players will be slowed for 1.5 seconds.
+Depending on charge, will extend the slowness duration.
+On kill, players will turn to ice.
+Silent kills
+Weapon shoots silently.
-50% Less damage on bodyshots
-33% Less damage on headshots

The Australian Findings (Sniper Secondary)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=53136267&searchtext=
+50% Bigger jump height on wearer
+25% Faster movement speed on wearer
+50 Health on wearer
-25% Damage vulnerability on wearer
-25% Slower weapon switch speed

-The Spy-

The Deep Freeze (Spy Melee)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4843&searchtext=
+/- Upon backstab, enemy will be super stunned (Moonshot), become marked for death, and bleed for 3 seconds.
+On kill, enemies will turn to ice.
+Silent kills
-Backstabs do not deal damage.
-25% Damage penalty

The Snow Suit (Spy Cloak Slot)
Model: Weapon Is Hidden
+Player is immune to afterburn on wearer.
+50% Fire damage resistance on wearer.
-Weapon replaces the invisi watch.
Showing 471-480 of 572 entries