STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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IN-GAME
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ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 1-10 of 30 entries
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Suggestions for New Weapons (or New Attributes)
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The Gladiator set
Set bonus:
+10% bullet resistance on base health
+20% blast damage resistance on base health
Unusual effect: Raining Blood (above your head)

Demoman set

The Gladiator's Helmet
Demoman cosmetic

Pros
(+) +100 armor (on head)
(+) 20% bullet resistance (only works against headshots only armor)

Cons
(-) -20 health

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=166278461&searchtext=

The Gladiator's Armor
Demoman cosmetic

Pros
(+) +200 armor (on body)
(+) 20% bullet resistance (on body armor only)
(+) 20% fire resistance (armor and base health)
(+) 15% blast damage resistance (on body armor only)

Cons
(-) Fire goes trough armor (you lose armor and health at the same time)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=429253567&searchtext=

The Gladiator's Gauntlets
Demoman cosmetic

Pros
(+) +20 armor (body armor)
(+) 5% bullet resistance (on body armor only)

Cons
(-) -10 health

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=338999409&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=351625406&searchtext=

The Gladiator's Boots
Demoman primary

Pros
(+) +20 armor (body)
(+) 5% bullet resistance (on body armor only)
(+) 20% less fall damage (always even if the armor breakes)

Cons
(-) -10 health

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=351626901&searchtext=

The Gladiator's Shield
Demoman secondary

Pros
(+) Alt fire: equips the shield
(+) When equipped (with alt fire): +300 armor
(+) 15% bullet resistance (on shield armor)
(+) 15% blast damage resistance (on shield armor)
(+) Absorbs all incoming damage (you cannot be damaged by any means until the shield's armor brakes or you dequip the shield)

Cons
(-) -15 health
(-) No charge
(-) 30% slower movement speed when equipped with alt fire

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=136450272&searchtext=

The Excalibur
Demoman melee

Pros
(+) Incrased melee range (longer than eyelander)
(+) Can deflect rockets if you hit near them (works as the pyro's airblast and it also mini-crit boosts the reflected rockets)

Cons
(-) 25 base health
(-) No random critical hits (fair and balanced)
(-) 33% slower firing speed
(-) 33% slower holster/deploy speed

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=490695419&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=31&searchtext=



Sum
100 health
20% bullet resistance on head armor
30% bullet resistance on body armor
100 armor on head
240 armor on body
300 shield armor (only when equipped with alt fire)

When armor breaks any damage damages you like normally

Armor can be repaired with dispencers and health kits when full health

Level 1 dispencer 2 armor/second
Level 2 dispencer 5 armor/second
Level 3 dispencer 7 armor/second
Payload cart can't repair armor

Small health kit 20 armor
Medium health kit 50 armor
Large health kit 70 armor

These items can only be equipped if all set items present or all effects will be nullified and you equip the stock weapons

There are 3 indicators
1. shows head armor
2. shows body armor
3. The charge indicator show the shields armor

Note

I know that cTF2w doesn't make or accept custom cosmetics but I just felt like putting this set here i think this set would make demoknight a real knight and also more fun!!! And i saw more and more people posting cosmetics with stats i felt like this has a place here now!
My spy weapons are reworked now and i want some rewiews so please

Spy secondary:

The Faith (the model is an engraved desert eagle)

+/- 3 optional shooting form change with the middle mouse button

Normal: (1 bullet per shot. Works like the normal revolver nothing special about this)

Burst: (3 bullets per shot -3 or -5 projectile deviation)

"Explosive": (Uses up all ammunition from the magazine.
Cannot be fired unless the magazine is full.
Deals exactly 100 damage. No falloff or ramp up.
"Explosive" is just a name the bullets does not explode.

+50% Bigger clip capacity (9 bullets in the magazine)
+20% More accurate (a bit better in long range fights)
+/- Deals 45 damage no falloff or ramp up
-25% Ammo capacity (overall 18 ammunition so only 3 shots in "explosive" mode)
-25% Slower firing speed ( 0.72 s)
-25% Slower reloading speed ( 1.45 s reload time)
-50% Ammo from ammo boxes
-No ammo from dispencers (ammo management is important)
-No random critical hits (balanced right???)

Note: Overall this is a very good defensive and offensive tool. When every thing else fails this is the weapon you can rely on and you can choose the mode that suits you the most in your current situtation.

Normal: Is not special you can get some kills with that.
Burst: Perfect for close and point blank fights it deals 135 dmg if all bullets hit
the target. Can"one shot" 4 classes.
"Explosive": Very good at killing low health enemies or to scare them off
but uses up a lot of ammo so management is very important.

Spy Knife:

Tortured Souls (the model is a normal crucifix with a sharp metal end)

On Backstab: Gain a small healthpack and store it.
You can store 5 small health packs maximum.

While active: Press the R button to toss 1 small healthpack that can be picked up.
Press the middle mouse button button to consume 1 small healthpack.
(toss range is the same as the other lunchbox items's)

On Hit: Cause bleeding for 6 seconds.
-The victim dies painfully. (always appears in the kill feed also he screams loudly)
-35% slower firing speed (1,08 s)

Note: Pretty good at keeping you alive and you can help out your team if needed. Not the best for chain stabs and silent kills.

Spy Watch

Last Hope (the model is an invis watch with 2 bars)

Cloak Type: Invincibility
The user is invincible for 5 seconds. After depletion you become invisible for
10 seconds. No hitsound is played if hit while invincible.
Decloaking will drain the remaining cloak and it makes the same noise as the Cloak and dagger.
The first hit triggers the invincibility same as the Dead Ringer. (it won't deal damage)

Recharge: Only with ammo packs (2 large, 4 medium, 8 small)
-No cloak from dispencers

Note: Perfect to fool your enemies. Act like you are one of them then backstab them for the greater good.

While invincible you can be shot trough no hitsound, no ignition from flames perfect!

Jarate and Mad Milk and Bleeding and Water still aplies.
Originally posted by LxN Lance the Bunny:
And this armor mechanic? Oh boys you're gonna have an exploit of infinite armor.

Please read my whole reply dont just parts of it like you do

First of all i know that hats with attributes and set bonuses wont exist I KNOW i make these weapons for my OWN entertainment i just love to share my ideas

HOW IN THE HELL YOU GONNNA HAVE INFINITE ARMOR

Level 1 dispencer 2 armor/second
Level 2 dispencer 5 armor/second
Level 3 dispencer 7 armor/second
Payload cart can't repair armor

Small health kit 20 armor
Medium health kit 50 armor
Large health kit 70 armor

Let me help so your full armor is 390 (with head armor) you can only repair one at a time so if you have 150 head armor (full) and you have 0 body armor you need to get 4 large health kits 5 medium health kits or 12 small health kits OR you wait 120 seconds at a level one dispencer or 48 seconds at a level 2 dispencer or 35 seconds at a level 3 dispencer

SO you say you gonna waste you time waiting so you can have "infinite armor" you use this build to get in the fight and get out alive you have the shield its 300 armor and it absorbs all incoming damage while equipped you cant attack while it is equipped and you have slower speed its just good for retreating

The sword is the main part it can deflect rockets like pyros airblast also it is longer than the eyelander why? because you cant charge you have to have something to kill those scouts thats why its long as fuck i will give it incrased damage because i think its still a bit underpowered

AND you have 100 hp if you stay in a fight too long you are dead after you are slower than a spy a scout or medic an easy target you have a bit resistance on your base health because of the set bonus but that wont save you AND also fire hurts you trough armor so you lose health and armor AND YOU CANT REPAIR YOU ARMOR WHILE NOT AT MAX HEALTH

PLEASE READ THE WHOLE REPLY
The Gladiator set
Set bonus:
+10% bullet resistance on base health
+20% blast damage resistance on base health
Unusual effect: Raining Blood (above your head)

Demoman set

The Gladiator's Helmet
Demoman cosmetic

Pros
(+) +150 armor (on head)
(+) 20% bullet resistance (only works against headshots only armor)

Cons
(-) -20 health

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=166278461&searchtext=

The Gladiator's Armor
Demoman cosmetic

Pros
(+) +200 armor (on body)
(+) 20% bullet resistance (on body armor only)
(+) 20% fire resistance (armor and base health)
(+) 15% blast damage resistance (on body armor only)

Cons
(-) Fire goes trough armor (you lose armor and health at the same time)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=429253567&searchtext=

The Gladiator's Gauntlets
Demoman cosmetic

Pros
(+) +20 armor (body armor)
(+) 5% bullet resistance (on body armor only)

Cons
(-) -10 health

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=338999409&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=351625406&searchtext=

The Gladiator's Boots
Demoman primary

Pros
(+) +20 armor (body)
(+) 5% bullet resistance (on body armor only)
(+) 20% less fall damage (always even if the armor breakes)

Cons
(-) -10 health

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=351626901&searchtext=

The Gladiator's Shield
Demoman secondary

Pros
(+) Alt fire: equips the shield
(+) When equipped (with alt fire): +300 armor
(+) 15% bullet resistance (on shield armor)
(+) 15% blast damage resistance (on shield armor)
(+) Absorbs all incoming damage (you cannot be damaged by any means until the shield's armor brakes or you dequip the shield)

Cons
(-) -15 health
(-) No charge
(-) 30% slower movement speed when equipped with alt fire

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=136450272&searchtext=

The Excalibur
Demoman melee

Pros
(+) Incrased melee range (longer than eyelander)
(+) Can deflect rockets if you hit near them (works as the pyro's airblast and it also mini-crit boosts the deflected rockets)

Cons
(-) 25 base health
(-) No random critical hits (fair and balanced)
(-) 33% slower firing speed

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=490695419&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=31&searchtext=



Sum
100 health
20% bullet resistance on head armor
30% bullet resistance on body armor
150 armor on head
240 armor on body
300 shield armor (only when equipped with alt fire)

When armor breaks any damage damages you like normally

Armor can be repaired with dispencers and health kits when full health

Level 1 dispencer 2 armor/second
Level 2 dispencer 5 armor/second
Level 3 dispencer 7 armor/second
Payload cart can't repair armor

Small health kit 20 armor
Medium health kit 50 armor
Large health kit 70 armor

These items can only be equipped if all set items present or all effect will be negotiated and you equip the stock weapons

There are 3 indicators
1. shows head armor
2. shows body armor
3. The charge indicator show the shields armor

Note

I know that cTF2w doesn't make or accept custom cosmetics but I just felt like putting this set here i think this set would make demoknight a real knight and also more fun!!!




Originally posted by Cigánytorpedó:
Cmon guys a need a rewiev pls i do the same for you

Spy set

The Faith
spy secondary (revolver) it looks like a deagle

Pros
(+)50% bigger clip capacity
(+)20% more accurate
Passive
(0)3 optional shooting form (change with m3 button)
1.Normal: 1 bullet per shot - normal revolver
2.Pellet: 3 bullets per shot - 1-3 degree bullet deviation
3."Explosive" deals 100dmg no damage falloff or ramp up uses up the entire clip/shot (9bullets) - can only be fired when the clip is full -(27 ammo so 3 shots make it count)
Cons
(-)15% ammo capacity (stock revolver 32 ammo this revolver 27 ammo - starts with a 9 bullet already in the gun so 18 reserv ammo)
(-)25% slower firing speed
(-)25% slower reloading speed
(-)50% ammo from ammo boxes
(-)No ammo from dispencers
(-)No ammo from the resupply locker (prevents spamming)
(-)No random critical hits

Note: Encourages revolver usage good for finishing off low health classes best with the set knife. (below)


Tortured Souls
spy melee

Pros
(+)On Backstab: Absorbs the %50 current health from your victim.
(+)On Hit: Cause bleeding for 6 seconds.
Passive
(0)The killed enemy dies painfully. (extremely loud scream when the enemy dies)
Cons
(-)35% slower firing speed.

Note: Good for scaring away enemies with bleeding, little self healing.

The Last Hope
spy watch

Pros
Passive
(0)Cloak Type: Damage Absorption
Absorbs all incoming damage for 5 seconds than makes you invisible for 10 seconds. Decloaking while invisible drains the remaining cloak, makes a loud noise while decloaking.
Needs 2 full ammo packs to recharge (1 for the invisibility 1 for the damage absorption)
If not fully charged it can be used to gain invisibility triggers on hit. (like deadringer)
Cons
(-)No cloak from dispencers

Note: Best way to remain undetected also saves lifes. Made with Gabens mercy.
Showing 1-10 of 30 entries