STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 51-60 of 192 entries
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Ideas for Changes/Balancing (Custom Weapons)
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Ideas for Changes/Balancing (Custom Weapons)
Originally posted by Crafting | cTF2w:
Originally posted by sqwid:
So I forget if we talked about the Defender in the last update. Anyway, I think it's underused and for a good reason. The reducing ammo attribute is hardly useful at all and besides that, it only seems to be useful for killing a single class more easily. Not to mention the name "Defender" sort of doesn't make sense when its main attribute is taking away enemy ammo. Anyway, I have an idea of a complete rework of the stats to make it overall a better "Defender."

The Defender
Engineer Primary
[+]100% mini-crit vs players capping or defending the objective (including enemies near the cart, enemies on a point, enemies with the intelligence, and enemies with the most amount of beer on player destruction)
[+]+100% mini-crit vs players within your sentry's range
[+]On kill: restores all of your buildings' healths by 33%
[-]-25% slower reload rate
[-]-25% slower fire rate
[-]No random critical hits

This weapon now rewards a more defending playstyle by mini-critting against enemies trying to accomplish your objective and enemies trying to take out your sentry. I was also going to give it an added ability that gives more metal from the payload, but I feel like that should be a different weapon entirely that makes use more of an offensive playstyle.

Yeah, we missed a couple of talking points even though that meeting took 4 hours. We will be doing another one this coming weekend (instead of 2 weeks from now). Hopefully, it shoudn't take more than 2 hours max... I promise!
Public open meeting?
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Suggestions for New Weapons (or New Attributes)
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Donation Information
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Suggestions for New Weapons (or New Attributes)
Showing 51-60 of 192 entries