STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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Founded
19 June, 2015
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Showing 71-80 of 192 entries
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Ideas for Changes/Balancing (Custom Weapons)
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Bug Reporting
Originally posted by AwesomeGuyDj:
Originally posted by Loreknight:
Telling me the INTENDED value, believe it or not, doesn't fix the bug.

"Slightly" slower. You make me laugh

"No way to tie uber to shield."
Then you say "we have a custom attribute to use shield as uber."
You're sending me mixed messages.

Put it in the uber, make it uber 50% slower, PROBLEM SOLVED!

Remove it's ability to impede enemy players movement also. That wasn't in the original shield, so it shouldn't be on this one.

In case im being a dick, I'm having a shitty day being stuck in a classroom doing nothing for an hour after finishing my finals
I think an advantage of it being seperate is that you can use weapons that require you to sacrifice uber at no downside.
I have an idea. Could we make two versions of it?
One uses normal uber meter, so the survival year, ubersaw, vitasaw, oathbresker, etc actually help build uber.

While the second one uses the energy bar, to allow players to take advantage of the overdose and the keep that uses small amounts of uber as a speed buff, and... Oh. It looks like we only have 2 medic primary/Melee's that remove/rely on uber. And only one of them actually sacrifices uber
Compared to the half dozen we have that boost uber rate.

If you use the energy meter
The ubersaw is useless
The vitasaw is useless
The survival gear is mostly useless
The oathbreaker is useless

The overdose is more viable
The speed from uber melee is more viable

I think as a medic main and spending very much time into balancing, that you can trust me that uber is better
Originally posted by Crafting | cTF2w:
Originally posted by Loreknight:
The tank still as an inherent speed nerf while equipped, even at full health

The tank also is gaining it's uber much faster, only requiring APPROXIMATELY 500 health healed in order to fully charge the shield

I say that instead of only fixing the amount needed for the uber, we change the tank to use the uber bar instead of the retarded ass pathetic shield bar that can't be used in conjunction with ubersaw or other uber giving items

1) "-10% base move speed penalty"
So, yes.... you move slightly slower even at full health

2) I just tested it. It takes 1200 healing points to charge the energy meter

3a) There's no way at this time to tie the shield meter to the Uber meter. We do have a custom attribute that the uber is the shield. We changed it back to be healing based (as in the energy meter) because Medics were just running around using their sheild as a bug zapper (because the damage from the sheild is quite strong and can't be reduced).

3b) That's the main reason for the overall speed nerf with a base move speed penalty along with the lower health move speed penalty, so medic wouldn't be doing the "bug zapper" tactic.
Telling me the INTENDED value, believe it or not, doesn't fix the bug.

"Slightly" slower. You make me laugh

"No way to tie uber to shield."
Then you say "we have a custom attribute to use shield as uber."
You're sending me mixed messages.

Put it in the uber, make it uber 50% slower, PROBLEM SOLVED!

Remove it's ability to impede enemy players movement also. That wasn't in the original shield, so it shouldn't be on this one.

In case im being a dick, I'm having a shitty day being stuck in a classroom doing nothing for an hour after finishing my finals
Showing 71-80 of 192 entries