STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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19 June, 2015
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Showing 201-210 of 230 entries
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Ideas for Changes/Balancing (Custom Weapons)
Originally posted by Loreknight:
Originally posted by Crafting | cTF2w:

If you didn't notice, I plan on removing the "This weapon deploys & holsters 50% slower" penatlies since we are adding the "shark" meter.
Due to this weapon's addition, major biological discoveries have been found in the tf2nimals.
You see, the hoovysharks, which can only survive in this server's weapon mineral rich waters and environment, have appeared to not be able to move anywhere else, and therefore, all of them stay within the custom weapon's nutritious confines. But, we have noticed pyrosharks to be... mating... with them, which leads us to believe that the pyrosharks are ACTUALLY all females and are females of a different species, called the mercshark, of which heavysharks are the males. Many pyrosharks migrate here yearly to reproduce, but sadly, most pyrosharks do not, as they are unknowing of the male heavyshark's existence or location. If these ones come across a heavyshark, they might kill them, thinking they are of different species, sadly, leading to an extremely decreased number in mercsharks and reproduction rates. This is why many people considered pyrosharks, which are now known as mercsharks, to be endangered. It wasn't actually poaching, but low reproduction rates that caused the low numbers in their species. I believe that merasmus, in conjunction with a mercenary who has the nickname of crafting, have spread magic upon this land that allows for
1. life for almost any possible lifeform
2. extreme rates of evolution that normally would take centuries
3. new species and phenomenon to develop
4. a insane production of weaponry and enthusiasm for weaponry by the inhabitants

I hope to be in the field, dodging the mercenary's fighting over the precious land, and viewing all the gorgeous creatures of the land in all their glory
Quick, alert the TF2nimals guide makers!
Originally posted by sqwid:
Originally posted by AwesomeGuyDj:
I dont really see it being OP. It might be kind of annoying to fight against, but i dont think it contributes to a nerf.
It's a straight upgrade to the stock PDA. Moving your buildings (especially with the Gunslinger because minis are disposable and easily redeployed) isn't that much of a downside, while an upside of 50 max health is such a huge bonus. Not to mention the fact that the PDA isn't able to be distinguished or seen, so you have no idea if the Engi you're facing has that extra health or not.

Imagine you're a Scout or any other class (except Spy because he can see enemy health but I digress) going up against an Engineer. It looks like he's taken a lot of damage so you go in for the kill. You take a shot at him which SHOULD kill him, but he survives easily and picks you off, running away with a measly 20 or so health. It's unfair to play against because it gives the Engineer an unseen advantage with little downsides.

Valve has stated that this shouldn't happen in the game in a blog post talking about item sets. They say almost every weapon with a major passive effect should be able to identified quite easily in the midst of battle, which is seen through the backpacks, Gunslinger arm, etc. Item sets were a bad idea because it gave a free bonus that players didn't know existed because they were unable to tell if they had the other weapons in the set equipped.

For example, the Milkman set gave the Scout an extra 25 health. However if you can't tell if they have the Shortstop, Mad Milk or Holy Mackerel equipped all at once, therefore you are unable to determine if the max health is in effect.

Same thing with this PDA. Granted, the idea of the weapon itself I despise, but it's up to the developers if they want to remove it or not, but if they keep it in, it has to be a bigger and noticeable downside and a less dramatically overpowered upside.

So yeah, it most definitely needs a nerf.
Brilliant idea i just had, maybe make it so it appears on his belt? considering you make it sound like thats its only problem.
Showing 201-210 of 230 entries