STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
932
IN-GAME
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 141-149 of 149 entries
3,550
Suggestions for New Weapons (or New Attributes)
Engineer set.

Primary

The Stealthy Scavenger

A can of rat poison works wonders as a crude suppressor as I get my metal. Now if only it actually poisoned people...

+25% bonus metal picked up from ammo boxes.
+Silent killer: Kills with this weapon do not show up in kill feed and the dying player does not make a sound or leave a corpse (YER backstab death)
+Metal Magnet: All kills by the Engineer, not his sentry, will automatically pick up ammo from killed enemies
-25% less ammo for primary and secondary picked up from ammo crates.
-33% clip size
-25% offhand ammo on primary and secondary.

Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=274070688&searchtext=

Secondary

The Overclocked Overseer

Overclocking my sentry has some benefits, but the gun seems to be dismantling itself.

When wrangling sentries:
+50% fire rate bonus.
+50% damage boost.
+Sentry rockets are 50% faster.
+Instant reset when done wrangling/no sentry down time after wrangling
-Sentry takes 1% of total building health as damage as long as sentry is being wrangled, 3% when firing guns for one second, and 1% when firing rockets.
-No shield.

Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131800691&searchtext=

Wrench

The Crude Constructor

Built to be destroyed.

+Each time one of your buildings is destroyed by the enemy, add one stack of Rebuild for each level of the building. Max, 50
+For each stack, your construction speed is increased by 5%
+After 10 stacks, your buildings auto upgrade to level two.
-25% health loss on buildings.
-Buildings cannot be repaired.
-50% construction speed hit boost.

Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=223812626&searchtext=
63
Map Suggestions
3,550
Suggestions for New Weapons (or New Attributes)
Weapon set for the Engineer

Primary

Ranch-hand's Railgun

Shots are 100% accurate.
Damage falloff is only 50% as effective
Fires tracer rounds
-33% clip size
-50% fire rate

Weapon model in mind is based off of the Pomson, with appropriate animations.

Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=220891608&searchtext=

Secondary

Hotwired Home Defense

Wrangled Sentries fire 3x as fast
Wrangled Sentry rockets reload 3x as fast.
No shield while wrangled
All the repair penalties associated with the Wrangler apply.
Should Crafting make more sentry types, more or less increase their fire rate by 3x while wrangled.

Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131800691&searchtext=

Melee

The Rapid Replacer

On building death: Gain one stack of Redeployment for each level of the building destroyed. Stacks are not gained on buildings destroyed mid build, in the engineer's hands, or reconstruction after being moved.
Sapped buildings that die to the sapper do not generate stacks of redeployment.
Stacks are only gained once by destroying teleporters, i.e. if one is destroyed, and then the other one is destroyed without another teleporter being built, you only get the stack bonus for one.
As long as you have at least one stack of Redeployment, you gain +50% build speed and upgrade speed (compared to stock).
Stacks are lost upon upgrading or building buildings, or your death.
-50% repair rate.
-50% upgrade speed
-15% construction speed.
+10 metal to all building costs.

Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=88590266&searchtext=
Idea for a spy set

(Primary)

The Forceful 4-Shot

+Damage does knockback. More knockback done with more damage.
+Damage immediately ends shield charges
+Damage slows target 35% for 3 seconds
-33% clip size
-25% damage penalty

Model in Mind: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=59442357&searchtext=

(Sapper)

The Stealthy Saboteur

+Sapper does not do visible damage to buildings sapped
+Sapper is invisible when placed
+Sapper makes no noise
-Sapper does not disable buildings sapped
-Hidden: Engineers will still know if their building is being sapped

Model in mind: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=348752&searchtext=

(Knife)

Cruel Cutter

+25% damage against players.
+Each kill with this weapon adds 15HP to your total health, up to 160HP.
+Restores 50% of missing health on kill with this weapon, or 15HP, whichever is higher.
+/- Kills with this weapon dismember your victims, painfully.
-Stuns knife on a successful backstab (like hitting a Razorback)
-25 HP on wearer
-On miss: Knife swings 10% slower. This can stack up to 5 times. Stacks are removed on kill with this weapon.

Model in Mind: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=88693770&searchtext=

(Watch)

The Clean Getaway

+50% Extra Cloak meter
+Does not lose cloak when not moving (Although it will not regen cloak)
-Percentage of life lost while cloaked is applied to meter i.e. lose 40% of total health in one shot while cloaked, lose 40% of max cloak meter.
-Hidden: Uncloak when cloak meter is empty.
-Uncloaking in this fashion will mark you for death for 5 seconds.
-Cloak meter will not naturally recharge for one second after taking damage.

Model in mind: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=125106757&searchtext=
155
Strategys/Weapon Combos/Loadouts for Custom Weapons
Showing 141-149 of 149 entries