STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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IN-GAME
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 161-170 of 291 entries
2,121
Ideas for Changes/Balancing (Custom Weapons)
Originally posted by Anti-Fungineer:
Heavy Artillery Wrench: Increase Sentry Rocket damage

Sentries seem overall weaker with this wrench:
-25% Sentry Range
-Increasing the damage by 50%, but also slowing the firing rate by 100%,
makes the overall DPS 75% of an normal sentry



Booster Shot: Add +25% Ubercharge rate and +25% Duration

The ubercharge is very weak compared to other ones. It cant even be used with its own healing



Dettonaire: Increased arm time

Currently an straight upgrade to the infector, killing faster and incurable. The Arm time should be made similar to the kill time for the infector



Infector: -4HP per second on Medics you backstab

Medics cannot cure themselves with medipacks when backstabbed, due to the health regeneration putting them back to 150 after being hit for 10, then preventing them from picking up the pack.




Repair Node: Doesnt reload sentries despite claiming to do so. Also repairs buildings too slowly to be viable

Have the PDA increase buildings max health by 50%, allow the Node to heal itself (Slower), and increase the repair rate by 25%, but also add an penalty that prevents the player from repairing their own buildings with their wrench



Support Wrench:

-Reduce Dispensor range from 25x to 10x. Easier to access than regular but doesnt cover battlefields

-> Replaces Sentry with an Specialized Minisentry

The Specialized Minisentry deals no damage, but jarates enemies on hit. That way it plays an support role without dealing damage



Chains of Command:
-> 1 firing rate penalty stack is removed every 5s while not firing


Culling Blade:
Instant kills under 75 health is barely above the 65 most weapons do. Other than that has significant penalties


Suggested Stats:
+Damage bonus equal to the % of your opponents health missing
-25% Base damage
->This weapon has an large melee range and deploys/holsters slower
Heavy Artillery Wrench: I agree with you

Booster Shot: Same

Le Detoniarre: It would be nice to increase it to like 5 seconds

Infection: Its gonna get rework soon you can check the post from like 1 or 2 weeks ago where carfting posted the rework

Support Wrench: The dispencer range is currentlt preety balanced and I support that jarating mini sentry

Chain of Command: It be easier if you gain a stack back on kill

Culling Blade: Its gonna get removed or merged with another weapon
3,550
Suggestions for New Weapons (or New Attributes)
2,121
Ideas for Changes/Balancing (Custom Weapons)
Showing 161-170 of 291 entries