STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 31-40 of 160 entries
2,121
Ideas for Changes/Balancing (Custom Weapons)
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Suggestions for New Weapons (or New Attributes)
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Ideas for Changes/Balancing (Custom Weapons)
Originally posted by sqwid:
Originally posted by LegoFan9o5:
The Booster Shot, oh boy this Medigun. It sounds balanced on paper, but the potential it brings is rather scary. 250 Scouts, Snipers and Spies are all very powerful assets to the team, as well as having 600 HP Heavies, 400 HP Soldiers and so on. These values are intense and extremely unfun to play against. In a 1v1 of Sniper and Sniper, having that overheal is monumental to survival. So having pretty much a garunteed survival after a quickscope makes this Medigun pretty much Darwins Danger Shield in a beam! Sure Mediguns can do the same, and is promoted in high tier play, but this weapon makes it so much easier to do, with more HP to fall back on AND for longer. Oh, and having the DDS and this fully heal to 300 would allow an enemy to quickscope you twice and you could LIVE. Maybe the decay is faster than what I think it is, but having something as small as a small health kit can literally make survival thrice as easy, which is kinda disgusting to think about.

Jokes aside, the main issue I have with this weapon is its potential to overheal Heavies, Soldiers and any class to a value over 450. Because it exceedes even the highest burst damage in the game, and quite literally shuts down enemy Snipers. Because having to charge the shot fully, Twice in a row would pretty much make it an impossible feat to take out an ubered 900 HP Heavy, especially if that medic or multiple pocket him. Plus having more overheal seems to be a massive gain in comparison to the faster healing/less overheal of the Medigun, especially when playing on offense with carts being able to substitute healing power to get to the overheal faster.
I've tried to get this thing reworked but no one does anything about it. In competitive play it would very OP but unfortunately they balance these weapon among pubs rather than comp, which is a really bad way of handling things imo
Yeah. Believe me, I've done the same mistake before, and now I know that would be much more balanced.
613
April Fools Weapon Suggestions (Non-official)
Showing 31-40 of 160 entries