STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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IN-GAME
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 11-20 of 28 entries
3,550
Suggestions for New Weapons (or New Attributes)
Introducing the 2nd of the Payday-inspired Mercenary Sets, The Man of 1000 Masks!
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The Slimline Surprise
Lvl 50 Revolver(Spy Secondary?I honestly dont know the region where the Revolver is equipped)
Inspiration: Payday 2's Bronco .44 Revolver with Slimline Body and Pocket Surprise Barrel

( + ) Minicrits while Disguised AND Attacking from Behind
( + ) +50% Faster Switch and Holster Speed for this weapon ONLY
( - ) -66% Clip Size Penalty
( - ) -15% Slower Firing Speed
( - ) -15% Damage Penalty

Description: OVERKILL has decided to have a collab with those gun monkeys at Mann Co. to create a gun that's slick, Hip, and easy to wield and pocket. This weapon's Slimline design with the OVERKILL-Brand Pocket Surprise Barrel makes for a quick-draw weapon perfect for Mann Co's own Espionage Specialist, the Spy.

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The OVERSAP 500
lvl 40 OVERKILL-Brand Sapper
Inspiration: The Drills from the series

( + ) +25% Max Sapper Health
( + ) Sapper Drains Ammo/Metal as Well as Health
( - ) Sapper takes 3 Seconds to start up
( - ) Sapped Buildings can still be used while sapper is in "bootup mode"
( - ) -20% Damage Penalty vs Buildings

Description: We know those pesky engineers are a pain with those sentries and dispensers supporting their allies. Why not show them how we at OVERKILL have to say about that. This sapper will not only drain health, but Ammo and Metal from the same tools of that hardhat-wearing menace. Be noted, though, as the Sapper takes a bit to load up and will alert the engie regardless(Cant find a way to work around that), and it wont do as much damage as your traditional Sapper, but the ability to drain a sentry of it's ammo supply and a dispenser of it's metal reserves is a force to be reckoned with! Have fun!

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The Secretive Stryk
lvl 25 Knife (Spy Melee)
Inspiration: None

( + ) On Backstab: Victim loses 20% of Max Reserve Ammo from current active weapon
( + ) On Backstab: Drains 20% Ubercharge from Victim
( + ) On Backstab: Drains 33% Cloak from Victim
( - ) -100% Slower Firing Speed Penalty
( - ) Backstabs deal Minimal Damage

Description: We get it. Having your team getting plowed by medics and heavies is a major pain to watch. Not to mention those spies who target your unsuspecting team, too. Well, we have the Solution for that. The new-and-improved(Dont ask about the previous version) Secretive Stryk will hinder the enemy team of their pushing power. Medics will have a hard time keeping their uber up, Heavies will have to retreat more often to get more ammo, and spies will have to be more cautious to avoid that one smart person on the team. However, this thing is a bit tiring to use, and cant be swung as fast. Not to mention that this weapon is (Mostly) Harmless to make way for it's Sabotaging power. Use wisely, my friend.

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Here we go, the Payday-Inspired Custom Weapon Set for Spy. Please Review. Tweaking Suggestions are always helpful and accepted.
The Bostonian Boar
Lvl 20 Lever-action Elephant Rifle(Scout Primary)

( + ) 85% More Accurate
( + ) 20% Damage Bonus
( +/- ) Minicrits on Headshot
( - ) 60% Less Pellets per Shot
( - ) 80% Less Clip Size (6 - 1)
( - ) No Random Crits

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The Mad Mann's Hamstring
lvl 10 Bonesaw (Medic Melee)

( + ) On Hit: 15% Chance to Slow victim for 1 Second
( +/- ) Deal Damage with this weapon to gain "Hamstring". When Hamstring is fully charged(Takes 200 Damage to fully charge), this weapon gains 40% Faster Swing Speed and Minicrits for 6 seconds, but takes Minicrit Damage for 8 Seconds.
( - ) 40% Damage Penalty
( - ) Cannot switch weapons while "Hamstring" is active
( - ) No Random Critical Hits

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The Deviant Duelist
Lvl 10 Rapier (Multi-Class Melee)

While Active:
( + ) Enemies wielding the same weapon are instakilled
( +/- ) On Kill: Taunt. Show your enemy who's boss!
( - ) Insta-death if hit by another player actively wielding the same weapon
( - ) No random critical hits
( - ) Honorbound: Once drawn, sheathing deals 60 damage to yourself unless it kills.

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The Blood Drive Variation 1
lvl 22 Medigun (Medic Secondary)

( +/- ) Heal Rate increases the lower the patient's current HP is, up to +25%
( +/- ) Uber provides Superheal, increasing Heal Rate by 150% and Negating Debuffs while Ubered
( - ) No Health Regen while Active and Healing
( - ) -5 HP per Sec while Healing
( - ) 10% Slower Base Heal Rate


The Blood Drive Variation 2
Lvl 10 Syringe (Medic Melee)

( +/- ) On Hit Ally: Heal Ally for 20% of their Max HP at the cost of 25 HP from you
( + ) On Hit Enemy: 20% Of Damage Dealt is Converted into Health
( - ) 20% Slower Swing Speed
( - ) 33% Damage Penalty

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I really hope someone will atleast review these.
2
Extreme randomizer
7
Please bring us back the old High Noon
3,550
Suggestions for New Weapons (or New Attributes)
3
Custom TF2x10 Weapons
5
[Request] Bring The Warlord's Winchester to Custom TF2 Weapons
3,550
Suggestions for New Weapons (or New Attributes)
The Warmonger's Bloodhound(Soldier Secondary)
Lvl ?? Shotgun
(+) On Hit: Inflict Bleed for 7 Seconds
(+) Kills from Bleed Damage heal you for 15% of Victim's Max HP and Give Minicrits for 4 Seconds
(-) -33% Damage Penalty
(-) This Weapon holsters 35% Slower

The Caltrop Catastrophe(Demoman Secondary)
Lvl ?? Grenade Launcher
(+) On Hit: Victim Bleeds for 10 Seconds and is slowed for 4 Seconds
(+) 15% Increased Blast Radius
(-) -35% Slower Reload Speed
(-) -75% Clip Size Penalty
(-) -50% Damage Penalty
(-) -4 Max Stickybombs Out

The Backalley Blister(Medic or Scout Primary)
Lvl ?? Improvised Crossbow
Base Stats equal to the Crusader's Crossbow
(=) Fires an Explosive Arrow that releases a festering poison cloud, dealing damage over time to those within the cloud's range.
(+) This Weapon Passively Reloads when Holstered
(-) Bolts Cannot Heal friendly Players (Medic Only)
(-) No Headshots
(=) This Weapon is Usable in Medieval Mode

The Turn of the Tide(All-Class Melee)
Lvl 20 Blade of Foolishness
(+) Guaranteed Critical Hits vs Crit-Boosted Players
(+) +33% Critical Damage Resistance on Wearer
(+) While Deployed: +25 Max Health on Wearer
(-) -33% Damage Penalty
(-) +25% Damage Vulnerability while Deployed

Unnamed Shotgun Beta 1(WIP)(Engineer Primary)
Lvl 10 Shotgun
(+)Sentry Damage fills up "Overcharge" Meter. When Meter is full, Alt-Fire to gain +50% Faster Firing Speed and +15% Damage Resistance for 7 Seconds.
(+) 80% More Accurate
(-) 40% Damage Penalty
(-) While Overcharge is in Effect, your Sentry is Disabled
5
[Request] Bring The Warlord's Winchester to Custom TF2 Weapons
Showing 11-20 of 28 entries