STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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19 June, 2015
Language
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Showing 21-28 of 28 entries
5
[Request] Bring The Warlord's Winchester to Custom TF2 Weapons
3,550
Suggestions for New Weapons (or New Attributes)
Hey there, i'm back with new Ideas:

Solly:
The Eagle Dive(WIP)
Lvl ?? Launcher(solly Primary)

Projectile Speed and Damage increases over Time and Distance, up to 40% Bonus Projectile Speed and 30% Damage Bonus.
Reloads Entire Clip at Once
-20% Slower Reload Speed
-20% Base Damage Penalty
-40% Base Projectile Speed Penalty

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Scout:

The Boston Beanbag(The Anti-Riot Set WIP)
Lvl ?? Beanbag-Loaded Shotgun(Scout Primary

Fires a slightly arcing, non-exploding projectile instead of bullets.
On Hit: Target is slowed by 15% for 1 second
+20% Push Force on Victim
+15 Max Health On Wearer
-66% Clip Size
-40% Damage Penalty
No Random Crits


The Anti-Personel Arsenal (The Anti-Riot Scout)
lvl ?? Tesla Magnum(Scout Secondary)

On Hit vs Sentry: Stun for 1 Second.
+20% Damage vs Buildings
+15% Faster Switch Speed Bonus
-60% Slower Firing Speed
-27% Clip Size
-No Random Crits
-Stun Duration does not Stack or Reset.


The Force of Brutality(The Anti-Riot Scout)
Lvl ?? Baton (Scout Melee)

On Hit: Stuns Victim for 0.5 Seconds and Provides a 15% Movement Speed Bonus for 3 Seconds. Stun duration and Movement Speed Bonus does not reset or stack on continuous hit.
+40% Faster Swing Speed
-66% Damage Penalty
-10% Slower Movement Speed on Wearer

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Spy

The Double Dutch
Lvl ?? Handcannon

On Hit: Knockback on Victim
+20% Vertical Push Force.
-10% Slower Firing Speed
-60% Reduced Horizontal Push Force
-10% Damage Penalty
-66% Clip Size

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That is all for now, but I will put more when I come up with new ideas or update old ones.
4
x10 Custom Weapons Stats
3,550
Suggestions for New Weapons (or New Attributes)
New Weapon ideas coming from me brain! Watch out!
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The Liberationist
Rocket Launcher(Solly Primary)
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=521288092

+Fires a Non-Explosive Projectile that Travels in a Straight path and knocks back victim on hit. Can be Charged to Increase Projectile Speed.
+15% Increased Push Force on Hit
-75% Clip Size
-10% Damage Penalty


The Soviet Decomissioning Device
Heavy Secondary(Shotgun)
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=514570502

+No Need for Reload
+300% Faster Firing Speed
+150% Max Secondary Ammo on Wearer
+80% More Accurate
-Disables Primary Weapon
-50% Damage Penalty
-80% Less Ammo Picked up from Dispensers


The Caustic Concoction
Medic Melee(Uses Pan/Staff Animation)

=Gains a 5% Damage Bonus and a 5% Slower Swing speed for each 25% of Ubercharge you Have, up to 20% for each bonus and penalty. Alt-Fire to use up 1/4th of the charge to Gain a short Minicrit Boost and Movement Speed.
On Hit: Bleed for 4 Seconds
+10% Base Swing Speed Bonus
-10% Damage Penalty
On Hit: 25% Ubercharged is Drained(not affected by Bleed effect)


The Tartan Terrorizer
Demoman Primary(Grenade Launcher)
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=229448466

+While Weapon is Active:
50% Increased Charge Impact Damage
Charge Impact deals 6 seconds of Bleed effect
+On Kill: Refills 25% of Charge Meter
-20% Damage Penalty
-15% Firing Speed Penalty
-50% Blast Radius


The Antique Destructor
Demoman Primary
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=103302666

=Fires Explosive Bullets instead of Grenades
+800% Bullets per Shot
+40% Damage vs Buildings
-Disorients self upon firing due to recoil
-75% Clip Size
-60% Damage vs Players
-90% Less Accurate
More Personal Ideas from me! The Line of Secondary (and 1 Interesting Primary) Weaponry is on it's way
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Reserve Rucksack (Soldier Secondary)
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=500451338

+100% Max Primary Ammo on Wearer
+15% Faster Movement Speed
= Damage Dealt by Primary or Melee fills Meter. When Full, Alt-Fire to give you and all nearby allies Ammo Regen for the duration. Lasts 10 seconds.
-40% Push Force from Self Damage (This will affect Rocket Jumps)
-10% Damage Vulnerability when Active


The Instrument of Warfare (Solly Secondary)
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=513332553
Weapon Type: Shotgun

+100% Max Clip Size
+250% Max Secondary Ammo on Wearer
+90% Accuracy Bonus
+25% Increased Bullets per Shot
Alt-Fire: Gain Minicrits and 50% Firing Speed Bonus for 6 seconds(only affects Secondary). Charges by Damage Dealt. Requires 350 DMG Dealt to activate.
35% of Dealt Damage charges "War!" Meter!
-30% Damage Penalty
20% Slower Base Firing Speed Penalty


The Armsman(Solly Primary(?) Shotgun)
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=146337659

No Need for Reload
+5000% Max Secondary Ammo on Wearer
+50% Faster Firing Speed
+100% Accuracy Bonus
+10% Damage Bonus
-80% Less Bullets per Shot
-No Ammo from Dispensers
-Disables Primary while Equipped
*Note: Combining this with the Reserve Rucksack can make a Devastating Combo*


The Rustic Ranger (Solly/Pyro/Heavy Secondary/Engie Primary)
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=124207626
Weapon Type: Shotgun
*Note: Some of this Idea was Inspired by Slag Gaming's Advanced Weaponiser*

+100% More Accurate
+40% Damage Bonus
-80% Slower Reload Speed
-5 Max Clip Size(clip Size is reduced to 1)
-90% Less Bullets per Shot
-60% Less Reserve Ammo on Wearer
=Weapon is usable in Maps with Medieval Mode enabled


Sparky(Engie Secondary)(also thinking of a better name)
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=346296258
Weapon Type: Pistol

+ Deals Crits as long as Sentry is targeted at an Enemy
+ On Hit: Marks the Target for 1 second.
+ Uses Metal for Ammo
- Fires Tracer Rounds
- No Random Crits
- Consumes 25 Metal Per Shot
- 35% Less Firing Speed
Modified Weapons of Mass Fun!
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The Pyro-Jack Kit

The Unwelder(aka The RUINER of Fun)
Pyro Melee
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131458504

On Hit: Disables Enemy's Primary or Secondary Weapon(Whichever is currently equipped) for 1.5 seconds
On Hit: Cuts Victim's Reserve Ammo Supply by 10%
+300% Damage vs Buildings
+50% Faster Switch Speed(only switching to and from this weapon. Doesn't apply to all weapons)
-50% Slower Swing Speed
-80% Damage Penalty vs Players
(Strategy: Run in, Hit, switch to Primary, Burn, Quickly Airblast and run for it. Also great for weakening an enemy plan.)

The Un-Costly Cleaver
Pyro Melee
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=225279133

+50% Longer Range
+10% Damage Bonus
On Hit: 20% of Damage Done is dealt to enemies around victim
On Miss: Inflict Bleed on Self. Nice Going.
-35% Slower Swing Speed

The Cauterizer
Pyro Melee
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=508684211

On Hit: Target is engulfed in Flames
Critical Hit VS Burning Players
=Swing Speed increases by 10% per hit, up to 50% Faster Swing Speed. Swing Speed bonus resets on death and slowly drains after 3 seconds of not attacking.
-25% Slower Base Swing Speed
-35% Damage Penalty
-90% Afterburn Duration
No Random Crits
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Scout Scoremann Kit

The Boston Bulldog
Scout Primary
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=505777716

+15% Less Spread per shot
= Damage done builds up the "Infuriate!" meter. When Meter is full, Alt-Fire to gain a Movement Speed Boost and deal Minicrits for 10 seconds. (Affects all weapons, but meter can only be built up by primary.)
-15% Damage Penalty
-20% Slower Reload Speed
-20% Slower Firing Speed
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This one I will update over time, so pay attention!
The Burst Beacon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507365477

Pyro Secondary
On Hit: Marks Target for Death for 4 Seconds
On Hit: Outlines Target through walls for 6 Seconds
Alt Fire: Detonate Flare to Outline and Mark multiple targets.
-75% Less Secondary Ammo on Wearer
-60% Damage Penalty
Can only Minicrit vs Burning Players
- 90% Less Afterburn Duration

This weapon would be great for signalling your team of very potential threats, like a medic-heavy combo or a banner soldier...or even a phlog pyro.
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Big Mac
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=477162093

Scout Pistol
+35% Faster Firing Speed
+200% Max Clip Size
+200% Max Secondary Ammo on Wearer
+10% Faster Movement Speed while Active
-No Random Crits
-15% Damage Penalty
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The Hunting Mann
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412987229

Shotgun(any class that uses a Shotgun)
+70% More Accurate
+20% Damage Bonus
Minicrits on Headshot
- 25% Less Bullets per Shot
-Cannot Randomly Crit
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The Russian Roulette
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=278364722

Heavy Secondary(Shotgun)
On Hit: 15% Chance to Heal for 25 HP
+25% Clip Size
On Hit: 15% Chance to Hurt Yourself
-20% Damage Penalty
-30% Slower Reload Speed
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Give these a thought, eh?
Showing 21-28 of 28 entries