STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,070
IN-GAME
6,165
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 21-30 of 72 entries
3,550
Suggestions for New Weapons (or New Attributes)
heres a few *really bad* slug shotgun ideas but first a basis for a slug shotty compared to the normal shotty so here we go!

general slugger (if wanted avalible for all shotgun weilding classes)

+100% accuracey
+no bloom
+headshots deal minicrits
+no damage ramp down

+/- base damage is 50

-no damage ramp up
-33% ammo reserves (24 shots in reserve)
-50% clip size (3 shots in the tube)

and all of these shotties have this base set of stats at their base unless stated otherwise
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okay so for soldier

patriots practitioner

+headshots load one rocket back into your primary
+25% faster deploy/holdstering

-headshots don't minicrit (but do play a rocket loading sound)
-20% fire rate
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pryo

lizards lick

+on headshots: gas ignite people up to medium range
+on headshots on flaming targets: cause large 25 damage explosions

-40% damage
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heavy

soviet solkov

+headshot kills increase rate of fire up to +75% (5 kills 15% per kill)

-2 base damage per headshot kill
+25% slower holdster/deploy time
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engi

(fyi this is a partially rebalenced rehash of an old idea i posted)

sentry slugger

+on hit, while near your sentry: your sentry targets who ever you hit IF it's in your sentries radius

-25% fire rate
613
April Fools Weapon Suggestions (Non-official)
3,550
Suggestions for New Weapons (or New Attributes)
here's a really bad idea for a spy set

danger closer: revolver

+for every enemy killed with the revolver or none backstab knife, store one explosive bullet (maped to special attack similar to medi-sheild and 50% the size of a rocket explosion)
+no damage fall off

+/-ambasitor accuracey gain/loss mechanic

-40% fire rate
-50% reserve ammo
-all crits are now mini crits.

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one for all: sapper

+for each unit being sapped gain +10% sapper damage

-50% health
- 40% of ANY WEAPONS damage will hit this (meaning anything can take it off, not just a wrench, any team mate can as well)

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the final touch: knife

+after a backstab the corpse deatonates after a few seconds (hits as hard asa rocket with the 80% of the blast radius)

-releases a beeping sound from the corpse
+50% damage vunrability to your own bombs
-20% swing rate

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the impatiant mans time piece: cloaking watch

+when uncloaking release an explosion (30 damage with 50% of a rockets blast radius)
+25% cloak recharge rate

-you take 30 damage each time you cloak (you can kill yourself)
-does not recharge while invivsible (unlike cloak and dagger)

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and just for giggles heres a couple idea for engi shotties

the texas takedown: shotgun

+100% accuracey
+900% damage (this is technically a damage down)
+on hit: force your sentry to target that player until out of range or dead

-90% pellots
-20% sentry fire rate while active

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lonely ranger: double barrel shotgun

+30% accuracey
+33% damage ramp up (aka 200% damage ramp up at point blank)
+dealing damage increases a rage guage (alt fire to activate requires 450 damage from your gun to trigger) while active lasts for 8 seconds and grants:
+75% reload speed
+20% bullet damage resist
+40% explosive damage resist
+50% fire damage resist

-each shell is still reloaded individually
-66% clip size
-25% sentry damage
-25% dispenser healing
-25% teleporter recharge rate

appologies for this one having so many stats, but the "selfish lonely engi" is hard to do when you don't have a bottemless clip and bonus damage on whatever poor sap is getting a mini sentry to the head.
Showing 21-30 of 72 entries