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I didn't see anything in base.effects.darkest or modes.effects.darkest.
The Siren, can steal control of a player hero. If I recall correctly, the hero jumps to the enemy side and is AI controlled for a few rounds -- fairly close to what you describe.
From siren_A.info.darkest :
From base.effects.darkest :
Note:
I did try to add this to a custom class and got nothing in the skill description, I did not test it to see if it did anything though.
I am guessing, even if this did work -- you would need a way to increase party size limit temporarily to 5. Or, you would need to bring less than 3 heroes.
Maybe a game dev can explain how .control functions for us, and if it is at all possible to make it work as a player control spell.
effect: .name "DamageTargetSkellington" .target "target" .chance 100% .health_damage 7 .on_hit true .on_miss false
Just plug that into an attack and it works
Edit:
Also, does that type of damage get affected by +DMG% and PROT stats? Could be an interesting alternative to bleed / blight for a DoT effect. Like a "Dancing Sword" or something, where you animate a weapon that does normal damage rather than armor ingoring DoT.