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Still can use it only with uploading the mod, the /mods folder inside game folder doesn't work at all :/
Yeah, that's what I've done mostly, though I admit I haven't tried much with custom classes. Tried to test one out once, essentially a carbon copy of the flagellant, just changed all of the file names and ids and stuff; couldn't get it to stop crashing. Not sure where you would need to look. My best advice would actually be to look at some of the existing class mods ( Exaelus's are very good). See what files they modify, and how they do it. Might learn what we're missing.
For example:
C:\Program Files (x86)\Steam\SteamApps\common\DarkestDungeon\mods\<Mod Name>\project.xml
In my case, I copied one from the Apothecary hero, and modified it to suite my needs. I don't know exactly what all the fields do, but having the below skeleton worked for me. You will have to edit the ModDataPath, Title, Tags, etc.
I hope this helps anyone else having this issue.