STEAM GROUP
Darkest Dungeon - Workshop DD-Workshop
STEAM GROUP
Darkest Dungeon - Workshop DD-Workshop
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29 November, 2016
Showing 91-99 of 99 entries
16
Uploader working - but questions! :)
22
Anyone else having issues with "steam_workshop_upload.exe"?
Originally posted by Red Hook Pierre:
Hi everyone, I'm sorry if you're having trouble with the tool. What would be helpful is if I could see what you have in your project.json file.

Aside from that, maybe I can clear some things up a bit.

1. steam_workshop_upload.exe is meant to be run from the _windows folder. It should not be moved. If you run the steam_workshop_upload tool by itself, it should give you a bit of information on the project file (.json file). It should also produce, within the folder, a sample_project.json file. This is a sample project file that can be modified to make into your own. I would suggest moving it out of this _windows directory. To be clear, your project.json file can live anywhere, it doesn't have to be within your data directory.

2. when you open up your .json project file, you'll find the ModDataPath parameter. This is an absolute path (including the drive) to what is essentially your own data directory that has your modded files. (Please use forward slashes (/) not back slashes (\) in your path, thanks!)

3. The json reader is quite strict. For example if you decide to change your project file to only have one tag, you have to remove the comma after the first tag.

Anyways, this is a quick example to modify the colours in game that should (hopefully) work for everyone.

I grab the project file sample_project.json file from the _windows directory, move it to my mod directory and rename it to colour_mod.json like so:

c:/my_mods/colour_mod/colour_mod.json

I then create a directory called data here
c:/my_mods/colour_mod/data/

I open up my colour_mod.json file and change ModDataPath point to c:/my_mods/colour_mod/data/ like so

"ModDataPath" : "c:/my_mods/colour_mod/data/"

Copy colours.darkest from the game's data/colours directory and place it in my mod's colours directory like so

c:/my_mods/colour_mod/data/colours/colours.darkest

I then open up c:/my_mods/colour_mod/data/colours/colours.darkest and muck around with some of the colour values and save it.

At this point you should be able to drag your colour_mod.json project file onto the steam_workshop_uploader tool that is in the _windows folder.

If this is your first time, the tool should ask you to go to steam and sign off on the workshop user agreement. Please do that and drag your colour_mod.json file over the steam_workshop_uploader tool. Once that's done, if you open up your colour_mod.json file it should contain a PublishedFileId parameter with some large number. This is your mod's id in steam and is needed for each subsequent upload to make sure you're not just constantly re-creating mod. So please keep using the same project file but feel free to modify things like UpdateDetails, ItemDescription, Title, Visibility and Tags if you like.

Hope this helps and if you feel you've done this properly and still can't get it to work then it's probably on our end... we just haven't come across the problem yet with our limitted testing. Oh and please feel free to let us know how we can improve things!

I am going to try this here now and see what I get. Thanks for the detailed reply :)
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Additional Dungeons
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Introduce Yourself!
Showing 91-99 of 99 entries