STEAM GROUP
Darkest Dungeon - Workshop DD-Workshop
STEAM GROUP
Darkest Dungeon - Workshop DD-Workshop
120
IN-GAME
796
ONLINE
Founded
29 November, 2016
Showing 71-80 of 99 entries
16
Uploader working - but questions! :)
78
Known Issues & Uploader/Mod Support Requests
Originally posted by RedHookTyler:
Hey all - apologies for the timing with regards to the holiday. (Our team is scattered to the four winds, and not all are nearby computers.) Keep compiling known issues (I see Maester Silvio's started a list--that's super helpful for us so we don't miss anything.)

With regards to deleting files, it's as John said: our intent was to strip out any unchanged items, because the way the mod application works is to overwrite only changed files in the core game install. But I understand this can cause some issues between testing your mod (where you need to put everything working in the actual game install directory) and then uploading the mod (where you should then separate things out of the core game install and return it to vanilla state.) The intent is that you would eventually just use the workshop flow to actually test the mods, too.

In any case, we can discuss flow and possible changes once we are back.

A note on Loc: Pierre pushed a build late Friday night which had the loc stuff improved. Prior to that, loc wasn't really working as an additive/individually moddable basis. (See my modding Guide for how the state of the loc was prior to Friday night.)

In any case, these difficulties are exactly why we needed this test group, so we thank you for bearing with us through the bumpy phase!

This makes perfect sense to me now. Since playing with the files and the uploader I understand now the importance of not uploading unchanged files. So it is good for the uploader to do what it does. As SIlvio said though - arranging it so that the user's source files are not deleted will be beneifical to users.

Right now for me - Localization files seem to be the biggest concern with proceeding with testing.
16
Uploader working - but questions! :)
78
Known Issues & Uploader/Mod Support Requests
Originally posted by Maester Silvio:
Originally posted by scorpiovaeden:
Hey guys - everything in my game is showing up as string code - class names, skill names, provisions, trinkets, every word that is in the game is written out in code. I have tried both localization batch files to try and correct it, but nothing works.

Has anyone else experiencing this found a fix? Also has anyone trying to get class mods to work in game figured out a fix yet?

The upload/download is working fine now in my two test mods (Apothecary and Blackguard), but i'm thinking the loc file gets broken somehow.
Manually install your localization and run the batch file. Currently the uploaders localization is broken.

Sadly that did not seem to work for me. So after uploading/downloading the mods I have subbed to - I manually placed the localization files for apothecary and blackguard back into the loc folder. I then ran the loc batch in the loc folder - but still everything in game has string files, and I mean every word, every written dialogue, every name/title/item. I also tried running the loc batch file that is in the _windows folder with the same result.

I wonder If this just part of the testing that the game's localization just does not work?

I have also noticed that in trying to test my Lord mod along with the Lord in the Tutorial mod - the .raid and .roster files do not get recognized for in the game. The only way for me to re-add the Lord class is to specifically copy/paste the two files and manually install them as well.

Looks like I should take a step away from this for a bit, and see what feedback we get from the devs after the holidays. As of right now, the only mods that "work" as intended seem to be skin/color mods. And fortunately uploading/subbing/downloading class mods does work (with the exception that the localization files get borked).
1
Upload error - seeking assistance. [SOLVED]
78
Known Issues & Uploader/Mod Support Requests
Showing 71-80 of 99 entries