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Referencing heavy metal... check!
Good guide.
Great info, cheers.
Well I have a very important subject worth discussion and very very relevant.
Before I dive into the MEAT!!! of the matter, first we need to understand flags.
Again, valve is enigmatic on some of these things, so what I have to talk about isnt 100% confirmed, or may change in the future:
Here is what devs need to know about flags.
1) You dont know who flags you, and you wont know how many you have
2) Flags can occur for a number of reasons
a lot of the times the flags or spurious (flagged due to illegitimate reasons) or happen because one person may not like a developer.
3) Flags can, and often do Delay Greenlighting
Valve does exercise some discretion, Games with flags can get greenlit depending on the nature of the flag.
Most famously, Hatred had tonnes of flags, and it got green lit, however it was taken down at one point. Obviously we cant confirm the nuance behind the decision making here, but I can guess that Hatred had enough commercial appeal to warrent getting through anyways.
4) Most flags are avoidable
Controversial games such as Hatred are going to get flags, theyre that way by design.
and I know what you might be thinking :
"This is a good way to get attention"
Uhm NO, that's actually not a good idea at all... most of the time, this backfires, and we cant deny that Hatred did have a certain level of commercial appeal that more than likely saved it's @$$
for normal game submissions, flags are avoidable
Simply be respectful to the community, be careful with what you say, how you say it, and when you say it. Do not delete comments or discussions, do not use copyrighted materials.
5) On certain flags are taken seriously
There are exceptions to each category, but generally speaking the following are valid flags :
- Rampant discussion deleting (obvious attempts to create an echo chamber)
- Racist, Sexist, homophobic or otherwise bigoted content or comments from the author(s)
- Copyrighted material, material taken without expressed written consent
- Spamming - This includes going to other greenlight pages and asking the devs and commenters their to see your greenlight project ****Make not of this****
- Use of photographs or a individul's likeness without consent.
In otherwords, you cant photoshop Liam Neeson's face to your main protagonist for your game, unless he permits it. and trust me, Liam will find you.
So this segways into the main dish :
View this image : http://imgur.com/ZIYLjlv
You cant see me, but Im face palming right now.
Can you see whats wrong with this here?
Well in the past 2 weeks Ive had 3 developers approach me at random asking me to vote on their project.
This may sound harmless, but its actually a Flaggable Violation, IE Spamming.
it is NOT Ok to use steam's chat system to try and advertise your greenlight submission
it is absolutely unacceptable to do this at all.
DONT DO THIS EITHER :
http://imgur.com/ofeo60h
The image in the link above is my very first exposure to this practice.
as you can tell, this is my FB group for Cycle of Tyrfing , and that is me replying.
I wasnt sure what to make of this, so I tried to be polite, but made it clear that Im not a fan of back scratching. (full disclosure - I did vote yes, but because the game did look well made)
The community thinks this is very distasteful.
Dont believe me? - http://kotaku.com/fed-up-with-steam-devs-unite-to-score-extra-greenlight-1651642857 Read the comment section (well until it transforms into memes at least)
- The community by in large thinks that back scratching is distasteful (I agree 100%)
1) Make no mistake, this is grounds for flagging and can ruin your game's chances of getting greenlit. This is spamming. Make no mistake
2 ) You risk sullying another Developer's reputation as well as your own.
Wanna know the biggest reason The post on my FB annoyed me?
Because I worried that people would think that I was involved in some shady BS behind the scenes. Sometimes people can jump to that conclusion, and you only have 1 chance to make a first impression.
I left the comment there, because I dont believe in censoring stuff like this, but when you do this it puts fellow developers on the spot. so dont. just dont.
3) Greenlight is a microcosm of the Steam store.
Essentially your game's votes, viewership and comments are an idea of what kind of sales and reception your game will receive.
Having devs scratch eachothers backs falsifies the data, and may serve to be a waste of time as well.
Getting greenlit doesnt mean it will sell
Green light can take anywhere from a week to a year.
Now that may sound frightening, but let me tell you, a normal game shouldnt take more than 2 months to get greenlit.
1 - 5 weeks is fairly typical
If your game sits in greenlight for longer, it doesnt necessarily mean that it will do poorly in sales or critical reception, but it does mean that your game isnt gaining enough attention
Votes and Viewer ratios - Study these numbers.
a young Developer attempted to get his game through greenlight, and it sat in greenlight for over a year. This developer had a massive meltdown and assaulted the forums with pity parades and arguments, he could not understand WHY he couldnt get his game greenlit.
Well... I know why... and quite frankly he should too.
His game has 8000 views in 1 year. Only 50% bothered to vote.
< 1000 voted YES. and over 3000 voted no.
This is a trend that should be wtched and while it doesnt explain WHY people voted no, it does illustrate that the majority are either apathetic or totally against the game.
You cant ignore these numbers.
Post on your facebook, Post on your youtube channel, Post on Your greenlight page, Post on your IndieDB page, Post on your... You get the point right?
By doing this you avoid getting flagged for spamming, you avoid P***ing off the community
Posted (March 10 2016 @ 2:06 am) <---I be sure to proof read this tomorrow and make edits as needed.
Always keep in mind that there are a LOT of very young developers and they are all pretty excited to do anything they can to reach their 'success'. Often they don't quite know that some things may harm them on the long run and get agressive-defensive pretty fast. I've seen all kinds of shady tactics but in the end they are just fooling themself.
People have their opinions and I learnt that it is a waste of time to try an convice anyone with a stron opinion. It's time that can better be invested in proving them wrong by improving my projects.
That is the most important thing to me. I aknowledge a 'I don't like it' opinion and leave it at that. If people try to enforce their opinion then I kindly delete harrasing posts and leave a note explaining that it's ok to leave one negative comment (that I dont delete - so their opinion is shared) but I don't tolerate enforcement. And I use the flagging/ban system to inform Valve silently.
FYI: You can leave developer comments on your greenlight page for ValvE to explain controv
erse situations.
And greenlight (as gateway) will 'go away' someday and everyone will be able to distribute their games via steam. I'm guessing that then, it will rather become a tool for developers to measure intrest and see if a game is worth the effort. It actually does a pretty good job at that right now.
People just missinterpret the role of greenlight as a portal to success without knowing that there is a lot more to becoming a successful game developer than just getting games through greenlight.