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 This topic has been pinned, so it's probably important
James 2 Sep, 2012 @ 3:37pm
Tips on how to boost your Steam submissions Here!
    (former Greenligh Tips:)
  • Be sure the Thumbnail looks brilliant in all sizes and attracts the propper audience (Animated Gifs have to have a certain standard to work, I got it to work after keeping the kbs down (round 70kb) and telling PS to dispose the frames (rightclick on the frame in the timeline-> dispose)...)

  • Be polite in the comments section, open to suggestions, and appreciative of support helps.

  • Have your own website for your games/projects that you can promote and a place for people to visit for more info.

  • Have a blog that you can post updates and such about your projects.

  • Be active on some Community message-forums related to your type/genre of game (of course don't "spam" or break any rules of a forum).

  • Make your Steam-Profile Public so people can view it and on your profile include links to your website/blog/etc... It's also another place you can mention some comments about your projects and such.

  • On your Greenlight page, in the voting area, there's an option to post about your submission to Facebook, Digg, Reddit, Twitter (you can copy one of the the link-urls and paste it into a regular browser if it doesn't work directly from the Steam-client).

  • Reply to some of the comments on your Greenlight pages (obvious trolling / insults / swearing type comments I usually just delete though), let people know you are receptive and friendly to them and welcome their feedback and/or support. Even "negatitve" comments can give you a chance to reply to any criticism or concerns, explain your side of things to clear-the-air a bit or to address some misunderstandings. Even when replying to negative comments, try to have your replies thoughtful, friendly and civil though (don't get into arguments with trolls).

  • Demos are AWESOME
    If you have a playable demo that can make a HUGE difference.

  • OUTSIDE MARKETING!
    Most important, once you have settled in and feel comfortable with your game and the tools provided by Steam. Go out and market your game to drive trafic to your page!
    Check out: the-big-list-of-indie-game-marketing[www.pixelprospector.com]

(Thanks for all help!)
Last edited by James; 12 Jul, 2017 @ 11:36am
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Showing 1-15 of 27 comments
Budgie 2 Sep, 2012 @ 4:13pm 
One that people seem to often not do is the most basic, read Greenlights rules and guide!
James 2 Sep, 2012 @ 4:16pm 
Yeah, I missed that first too but they do give good tips in the guides... should link that...
Parody Games 2 Sep, 2012 @ 4:35pm 
I find being polite in the comments section, open to suggestions, and appreciative of support helps. Ignore trolls, since arguing with them is just what they want anyhow and usually doesn't make anyone look good.
James 2 Sep, 2012 @ 4:43pm 
Public relations: I'm new to that too. To be honest... I think its fair to remove bashing comments and off topic name dropping or even very unconstructive(!) critisism
removing fair critique on the other hand will only harm you on the long run, because thats how we all learn, and proving that you can grow is a good public sign. and Hi =)
Last edited by James; 3 Sep, 2012 @ 3:17am
James 3 Sep, 2012 @ 3:17am 
Make a AWESOME thumbnail and be careful not to make it hurt the eye. The purpose of the Thumbnail is to lure the correct Audience for your game. So it should reflect what people have to expect from your game. As with all your presentation footage, make sure it is tailored for your audience. For example making a dark thumbnail for a otherwise bright game is missleading, just to stat the obvious.
jeslyck 3 Sep, 2012 @ 6:14am 
Hello I am not a developer


A very important thing talk to your customers for a "would like to be" developer / critic / millionaire space coboy like me, it is brilliant.
James 3 Sep, 2012 @ 6:38am 
No problem in not being one yet I am thinking about leaving the group open to everyone but only letting Developers moderate, and the point of the thing is to get people to DIY or participate in any way they can in the future of making games better!
James 3 Sep, 2012 @ 8:49am 
You really need a game play video for proper consideration
The video doesn't even have to be all that polished. Some of the best videos I've seen is the author explaining the game while playing it. Can't get a true feel for the game from just screen shots alone. (by Game Coding Ninja) ... yeah Ill sort all this later and make it look cool... =)
James 3 Sep, 2012 @ 9:21am 
Demos are AWESOME
OK if you have screenshots, that's good. If you have a video, even better. If your game has a good description you're moving up in the world. But if you have a playable demo that can make a HUGE difference.

So please, if you have a demo, that should be the FIRST THING listed in your game description. Too often I'll see a demo listed at the very bottom like it's an afterthought that you almost forgot. If you want people to actually experience your game and you're confident that it's a good experience, that should be the very first thing they encounter. (-user feedback!!!)
James 3 Sep, 2012 @ 5:28pm 
Does steam allow us to use their logo graphic on our own websites? - That usage is fine. We will be posting official Steam Greenlight logos and buttons in the near future for use in exactly this kind of case. If you have a game that is already accepted for sale on Steam, contact your release manager and they can set you up with official Steam logos. - Alden
Last edited by James; 3 Sep, 2012 @ 5:29pm
James 4 Sep, 2012 @ 7:44pm 
why dont I get them? ... must be doing something wrong =(
(edit) sorry but thats honesty, I like trolls =(
Last edited by James; 4 Sep, 2012 @ 7:47pm
James 4 Sep, 2012 @ 7:48pm 
in the end its just some kid having fun on your lawn mostly... why not, they are kids... but those with hurt intent and potetial... I talk with them, involve them... seems to work
Last edited by James; 4 Sep, 2012 @ 7:49pm
Starglider 5 Sep, 2012 @ 11:53am 
Originally posted by c023-DeV:
Make a AWESOME thumbnail and be careful not to make it hurt the eye.

I was getting a very low number of pageviews, getting a little desperate, so I decided to take a risk and make an animated thumbnail. I was really worried that I'd get a lot of comments saying 'hate your annoying animation' :

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=93191839

Pageviews/day have gone up by about 60% since I changed it (was originally just the blueish boxart), no complaints and favourite-to-view ratio seems stable. When making it I increased the wipe speed, decreased the cycle rate and imposed a cycle count cap to reduce possible irritation to the eye. Still, hope it doesn't spark a competition to make the most eye-catching icon, we'd end up with screenfulls of cheap web advert style blinking spinning things.
Parody Games 5 Sep, 2012 @ 8:22pm 
Edit: Aha, finally fixed it! :)

I tried to do an animated .gif, but for some reason it came out corrupted when I tried to put it up on Steam (worked fine locally). Maybe I'm just doing it wrong, heh, I'm not really that knowledgable about the art side.
Last edited by Parody Games; 8 Sep, 2012 @ 6:11am
Mystix 6 Sep, 2012 @ 2:44pm 
A few other tips:

* Have your own website for your games/projects that you can promote and a place for people to visit for more info. Example ;) here's my own website: http://bladeofrage.com/

* Be active on some Community message-forums related to your type/genre of game (of course don't "spam" or break any rules of a forum).

* Make your Steam-Profile Public so people can view it and on your profile include links to your website/blog/etc... It's also another place you can mention some comments about your projects and such.

* On your Greenlight page, in the voting area, there's an option to post about your submission to Facebook, Digg, Reddit, Twitter (you can copy one of the the link-urls and paste it into a regular browser if it doesn't work directly from the Steam-client).

* Reply to some of the comments on your Greenlight pages (obvious trolling / insults / swearing type comments I usually just delete though), let people know you are receptive and friendly to them and welcome their feedback and/or support. Even "negatitve" comments can give you a chance to reply to any criticism or concerns, explain your side of things to clear-the-air a bit or to address some misunderstandings. Even when replying to negative comments, try to have your replies thoughtful, friendly and civil though (don't get into arguments with trolls).
Last edited by Mystix; 11 May, 2014 @ 5:20am
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