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It will reduce a random when your card attack or be attacked in the Tetra Master game.
Now chance is based at an arrow number. Less number of arrows - less variation.
Original:
With ReduceRandom = 1
Example:
A card FX99 with 1 arrow has min attack: 15 - floor(1 * 1.5 - 1) = 15.
And min defence: 9 - (1 * 2 - 1) = 8.
Same card with 8 arrows has min attack 15 - (8*1.5-1) = 4
And min defence: 9 - (8 * 2 - 1) = 0
The second card can hold several directions but will certainly be beaten by the first.
Add me in steam so we can discuss.
20.02.2017 05:26:56 |E| Failed to load a configuration.
20.02.2017 05:26:56 |E| System.NullReferenceException: Object reference not set to an instance of an object
20.02.2017 05:26:56 |E| at Memoria.Prime.ExtensionMethodsStream.CopyTo (System.IO.Stream self, System.IO.Stream destination, Int32 bufferSize) [0x00000] in <filename unknown>:0
20.02.2017 05:26:56 |E| at Memoria.Configuration.EnsureConfigurationFileExists () [0x00000] in <filename unknown>:0
20.02.2017 05:26:56 |E| at Memoria.Configuration.LoadSafe () [0x00000] in <filename unknown>:0
It makes a blank .ini file. Anybody know how to fix this problem?
thanks.
Edit: Old build works fine, this only happens with the new one.
Is that normal?
Fixed. Download the latest version.
Awesome, just tested and everything looks good. Thanks for the quick fix.
Square Enix doesn't give a fuck is the problem(And it's this way with 8/10 FF Ports these days). They know they can do less than the bare minimum and people will shower them with money out of ignorance or fanboyism. It's perfect business.
What is the effect of setting "Import" and "Export" of "MEMORIA.INI" to "Enabled"?
Also, I played while changing "SPRICT" of "BATTLE" of "StreamingAssets", but the effect does not appear. Are there conditions to adapt the effect?
I got an error while trying to install the latest version:
Copy a launcher...
Copied: \FF9_Launcher.exe
Copied: \FF9_Launcher.exe.config
Copied: \FF9_Launcher.pdb
The launcher was copied!
Copy a debugger...
Unexpected error has occurred. See [Memoria.log] for details.
System.IO.IOException: Le processus ne peut pas accéder au fichier 'D:\Steam\steamapps\common\FINAL FANTASY IX\Debugger\x64\Memoria.Debugger.exe', car il est en cours d'utilisation par un autre processus.
à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
à System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
à Memoria.Patcher.Program.ReplaceDebugger(GameLocationInfo gameLocation) dans C:\Git\C#\Momoria\Memoria.Patcher\Program.cs:ligne 97
à Memoria.Patcher.Program.Main(String[] args) dans C:\Git\C#\Momoria\Memoria.Patcher\Program.cs:ligne 25
Would you know how to fix the problem?
Thanks!
"Memoria.Compiler.exe" was found in "Compiler" of "Scripts" of "StreamingAssets" of "FINAL FANTASY IX" of "C drive". When you click on this executable file, the correctly modified script worked.
Skype isn't working anymore. :/
Someone uses "D:\Steam\steamapps\common\FINAL FANTASY IX\Debugger\x64\Memoria.Debugger.exe".
Also you can manualy delete this file and patch again.