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Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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chrcoluk 17 Oct, 2015 @ 3:14am
13-2 Mod request - first strike
So premptive battle gives all party free first strike.
First strike grants first strike every battle for the monster.

I have noticed there is a difference, when a preemptive battle starts e.g. my purple chocobo starts casting buffs immediately, if the fight is not preemptive although the purple chocobo has first strike it waits about 2 seconds before it starts casting, I would say about 2.5 atb bar charge time before it starts.

Is it possible to give it the preemptive behaviour so it starts immediately with the first strike skill like it is supposed to?
Last edited by chrcoluk; 9 Nov, 2015 @ 5:07pm
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Showing 1-4 of 4 comments
vigilnova666 17 Oct, 2015 @ 8:23am 
Far as I know the mog clock and how quick you can hit an enemy to start a battle determines if you have pre-emptive strike or not(if it goes red retry is locked so no retreat)which means all ATB bars are full but First strike works different I think like just giving you a slight boost to how fast the guage fills at battle's start(Not sure about that but I know it works different in SOME way or the mog clock would be redundant) I am sure you can download trainers or cheat tables for cheatengine to freeze the mog clock or have full ATB bars constantly but modding the game to give you first strike with full bars..............not sure it MIGHT be possible but I don't know enough about modding to be sure.
chrcoluk 19 Oct, 2015 @ 11:17am 
you thinking of atb advantage.

atb advantage = 1 bar filled
first strike = all bars filled (dont need preemptive)

but for some reason in ff13-2 the ai acts after a small delay with first strike, but acts instantly on a preemptive even tho they both should be the same.
vigilnova666 19 Oct, 2015 @ 6:50pm 
Oh well I havent played in a while.
Saftle 5 Jan, 2016 @ 5:14pm 
Moved thread to FFXIII-2 Subforum, for easier coolaboration.
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