STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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LR Request: Upgrade the locked garb abilities.
I think squenix has missed a huge chance once again by locking certain abilities in some garbs and even further limiting the already small pool of usable skill slots. 4 slots on 3 garbs each might sound like a lot, but its honestly not when you basically have as many mandatory skills as in LR (Imperil, deprotect, deshell for example)
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Showing 1-6 of 6 comments
Scarlet Crusade 15 Dec, 2015 @ 8:37pm 
On one hand, yes, this is something that has been discussed and considered. Not just for mods but I'm sure even since the initial release, this is something that people have wanted to do. But on the other hand, this does, in a way, destroy the indivuality of each outfit, which sets aside the purpose of each outfit carrying a theme. Being able to freely upgrade and/or replace all the skill slots on a garb, I mean. Equilibrium, Dark Muse, and Mist Wizard do get upgrades, though, so using that template as a model, we could maybe make + variants of all the other garbs, improving them in ways, not even necessarily just upgrading their abilities, but also passives, and that sort of thing. We've discussed the ideas iike this, but it does have to be figured out exactly how the game uses and sorts out all this to see what we are capable of, really.

Also as a side note, I personally want to give Mist Wizard+ the Thunderstorma ability like its description says that it's supposed to have, as opposed to the comparatively lame Element that it does have. But we also need to figure out if Thunderstorma (also Frostburna) even exists and/or is possible to create as an ability, because that's the issue, and why it doesn't, because there aren't abilities for those two nor is there a Thunderstorm or Frostburn that exists in the first place. Those two abilities are used by Caius, and only in their ascended form.
chrcoluk 16 Dec, 2015 @ 10:07am 
I thought about this and I think the best way forward is this.

Abilities on garbs can be upgraded with a new ability of the same name, and the ability replacing has to be of equal or higher level.

That way e.g. the Equilibrium+ garb you still forced to have attack, but you can then at least put an attack on with a passive you like such as victors rush and a * level. Because of this lame issue, on the consoles I ended up using the two FF13 garbs late on as they have 4 empty slots.
Saftle 5 Jan, 2016 @ 5:04pm 
Moved thread to FFXIII-LR Subforum, for easier coolaboration.
Neurometry 9 Jan, 2016 @ 9:39pm 
Upgrading locked abilities would make the game way too easy, especially if you use Yuna's Summoner outfit, because it comes with an Elementaga (I think).
Scarlet Crusade 9 Jan, 2016 @ 9:43pm 
Originally posted by NeuroSephiroth:
Upgrading locked abilities would make the game way too easy, especially if you use Yuna's Summoner outfit, because it comes with an Elementaga (I think).
Elementa, and it's already max level. Notably stronger than is possible legitimately. Elementa maxes at 8.9x power, but Yuna's Elementa is at 9.8x power. I think someone made a typo.
chrcoluk 17 Jan, 2016 @ 2:29am 
Originally posted by NeuroSephiroth:
Upgrading locked abilities would make the game way too easy, especially if you use Yuna's Summoner outfit, because it comes with an Elementaga (I think).

umm, it helps on flexibility but its not a deal breaker for game diffilculty and would probably have no affect on a first playthru. By the time you have good enough abilities to replace pre locked one's you can probably beat everything the game has to offer anyway.
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Showing 1-6 of 6 comments
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