STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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chrcoluk 14 Dec, 2015 @ 11:16pm
LR mod perfect timeing
Making a new thread on this as I invaded someone else's thread sorry :(

Request to make the ring that improves perfect timing more potent, perhaps a 0.5 to 1 sec window?
Last edited by chrcoluk; 15 Dec, 2015 @ 5:50am
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Showing 1-3 of 3 comments
LightGecko 15 Dec, 2015 @ 12:28am 
To start with, how many enemies even have attacks that ignore (non-perfect timed) Guard? Probably 2 or 3?

There's already a schemata setup that makes you immune to everything while guarding without using Hoods, so really the only concern is those attacks that ignore normal guarding.

For the perfect attacks, don't forget that the dual blades weapons sold in Wildlands restore x% health for each perfect timed attacks, so making the timing window more lenient could potentially make you easily recover your health for free.

That being said, I agree with another poster in the other thread, that if this mod will be released, it should be placed under a different difficulty level. Since there is no more Outerworld battle score leaderboard, I don't have a problem with a mod like this, as this is now a completely single-player game.
chrcoluk 15 Dec, 2015 @ 5:51am 
well obviously those enemies that ignore guards, also ignore those 100% resistances schemas, I think the reason is they have a special flag where a fixed 100% is removed from the resistance value, there by needing a perfect guard (to get it over 100) to reduce damage.
Saftle 5 Jan, 2016 @ 5:05pm 
Moved thread to FFXIII-LR Subforum, for easier coolaboration.
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