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It's a port of the mobile version, which already restored the music from the GBA version.
Um, well all the songs I played from within the music player ingame were GBA soundfonts, GBA quality.
There are some other threads about it on the Steam forums too, people have noticed.
It's very different quality from FF6 where they used the original SNES soundfonts, and it sounds awesome.
I have a high quality sound system too, and this awful low quality music is soooo bad to my ears, I can't play the game as is...
I think I jumped the gun, and had nostalgia muffled ear muffs :)
The SNES version does actually sound this poor. I just compared the SNES OST to this one properly.
I think the initial menu FF theme was GBA though, as it sounds awful and there is no initial music on SNES (it jumps straight to Butz riding his chocobo), and then when I listened to many of the songs in the music player I was not impressed at all coming from FF6.
But I think the FF6 OST is just better, they managed to really synthesise that MIDI crap properly on SNES. FF5 on the other hand...
I wouldn't be this picky if I didn't have an excellent sound system that really highlights inadequacies.
There's 3 part in the header of the snd0_X.dat file ( music files in ffV) after the mtxs :
1/Make lines of 16 hex values,
2/ there is now 12 hex values following mtxs (if no check the first one)
3/ the 4 first are a mystery to me, whenever i used another music i wrote 00 00 00 00
4/ the 4 folowing define the begining of the loop, the values are reversed meaning that 00 00 01 00 is higher than 01 00 00 00
5/ the 4 last define the end of the music ( AND the loop) in the file, when you write 00 00 00 00 the game uses the whole file.
I currently need help to decipher the first 4 hex values