STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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Showing 31-40 of 74 entries
45
Final Fantasy IX (VANILLA)
867
1
Memoria - Engine modifications
-8
Final Fantasy - music remastered
45
Final Fantasy IX (VANILLA)
Besides the battle UI the difficulty of this game is something that could be improved. This morning I went over all the bosses, excluding the optional bosses and buffed them a bit. But not to absurd degrees, the game should still be playable for someone who plays through it the first time, it's just a bit harder. I'm not a scripter and I've not managed to change the abilities of bosses in hades workshop so if anyone wants to help out with implementing these changes into the vanilla mod that would be great. I suppose how you would install this is, first patching the game with memoria then overwrite some file with the modded enemies file from memoria. Or maybe it's not possible to change any of this yet?

In either case this is here for future reference.

Masked man - remain
King Leo - remain
Steiner - remain
Prison cage - remain
Baku - remain
Plant Brain - remain

Black Waltz 1
This boss is fine but it becomes a bit too easy if you focus the black waltz. Increasing the black waltz hp by 100 is going to force you to be stacked up on some healing to survive this. His default hp is 299.

Black Waltz 2 - remain

Black Waltz 3
This is the final bad mage and a major obstacle before Lindblum. He uses thundara, blizzara, fira and if you physically attack him he does thundara on the entire party. Therefore we exchange one of his spells with the white magic berserk, berserk is going to trigger his thundara and make the battle harder.

Gizamaluke
This battle is fine but you can easily break him with silence or blind status effects. Make him immune to silence and blind and the battle will be harder.

Beatrix - remain

Ralvurahva
This worm is quite annoying already with his devil's kiss, string and night. But his blizzara is fairly weak, I suggest we change it for Earthquake which does earth damage to all party members.

Black Waltz 3 2nd Round - remain

Antlion
This boss at Cleyra is fairly easy, because you've picked up the ice staff and learned blizzara which is effective against the antlion and even if he uses sandstorm he has no effective way of taking out more than one party member. He counters with "counter horn" whenever he is attacked by a physical attack. To beef this guy up a bit I suggest we make him immune to silence and sleep and have him counter with "counter horn" even if he is attacked by magic.

Beatrix second round - remain

Zorn Thorn
This boss fight ends whenever one of them is killed, so I suggest we simply increase their hp by 25%. Unless the spell they charge up to is so powerful it automatically kills the entire party. If that's the case we leave them as they are.

Beatrix final round - remain

Ralvuimahgo
This boss battle is easy if you don't attack the worm when he is curled up in a defensive posture. Which you quickly will learn not to do, so we exchange one of his spells for "buzz" or "berserk". Then a party member is going to be forced to attack the worm when he is curled up and trigger his powerful abilities unless cured of berserk or killed.

Lani
She uses a pointless ability in this battle, scan. This one can be removed entirely. Slow and blind would also make her waste turns missing or just being slow so make her immune to those.

Armodullahan - remain

Hilgigars
Make this giant immune to slow and change his hp from 8106 to 10 000.

Soulcage
Remove the undead status from him, a boss shouldn't die from a life spell. His LV5 death spell is also usually pointless, it's better to exchange this spell for Death which will ensure death.

Scarlet Hair - remain

Ark
This is one of the harder bosses in the game but clearheaded and a completely physical team is going to make short work of him. A minor buff to his hp is going to make this a bit harder, from 20 000 hp to 23 000 hp.

Valia Pira - remain
Meltigemini - remain

Taharka
Just make it immune to silence and sleep and it will be more difficult.

Earth Guardian
You fight this guy with Zidane and Quina, and most of the damage is usually done by zidane. I suggest exchanging blizzaga/thundaga/firaga with bad breath. A silenced quina or a blinded zidane is going to make this more difficult.

Silver Dragon - remain

Garland
This guy is way too easy, he is vulnurable to silence, darkness and slow so let's make him immune to those. Psychokinesis is his default attack let's exchange this for blue shockwave which will decrease a single target's hp to 1.

Kuja - remain

Nova Dragon
This dragon has a lot of attacks that do damage but few which protects him from taking damage. He counters when physically attacked, I suggest changing psychokinesis for "reflect". If he has reflect on himself he is going to be way more difficult.

Maliris - remain
Tiamat - remain
Kraken - remain
Lich - remain

Deathguise
Just exchange LV5 Death with death.

Trance Kuja
This is the final baddie, I suggest we exchange his flare spell for Meteor Counter which makes him counter with meteor whenever he is attacked. That is going to make this battle a bit more difficult.

Necron - remain
867
1
Memoria - Engine modifications
8
Additional ways of improving Final Fantasy 9
Showing 31-40 of 74 entries