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Final Fantasy - Modding FF-Modding
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Final Fantasy - Modding FF-Modding
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Showing 91-100 of 127 entries
681
FFVI: Original Sprites Project
Originally posted by cvg_esn23:
I got the files into gz format but there is a way to make a patch from your images as well so people just have to run a patch and it will patch their game.. Im trying to find out how to make a patch. The last time i tried to make a patch and test it out it appeared like i made a a patch but when i tried to patch my game with it it did nothing ;) Thanks for this though ;)

Ah, I see. What was your process when you tried it? If I knew what you did, I could try and help determine why it didn't work.

The instructions I read a while back basically said this though, if it'll help:

You can make .fep (patches) within the tool as well. You can also make a exe for it. For this, you will need to have your gz files and drag them into the patch window. Drag all relevent files you edited into the window and it will build up in a list at the bottom. When you are done, you save it (Save Patch).

So, once you have your files, open the explorer > Patch > New Patch > drag all files (presumably one at a time) into the window > Save Patch / Save Self-Applying Patch (you will need to pick which) and then that's that.

edit

Oh, there's instructions for that in the FFVI_Explorer as well.

PATCH TAB
* By default, you will be looking at a blank patch screen -- this is a new patch that makes no changes.

* By opening an explorer.exe window and navigating to an already existing patch file (*.fep) or self-applying patch file (*.exe), you can drag+drop that file onto the FFVI_Explore window (with the "Patch" tab active) to open that patch for viewing and editing.

* The "Save Patch" button will save the current patch as an .fep file to your hard drive, for later editing, or manual application.

* The "Save Self-Applying Patch" button will save the current patch as a stand-alone .exe file that can apply itself to an installation of FFVI without the need of FFVI_Explore.

* The "Apply Patch" button will apply the currently open patch to the "main.obb" file that is open in the "archive" tab.

* You can drag+drop files from explorer.exe onto the file list, to add those files to the patch. They will appear at the bottom of the file list.

* Each file in the patch can be modified in the following way:

** Clicking on the "X" button on the left will remove that file from the patch.

** The left text box is the "Archive Path" for that file. It must match an already existing file path from "main.obb" in order for the game to use it. If you need a reference, just load your "main.obb" file (or "main_backup.obb" if you're in modding mode) in the Archive tab, to see all of the existing "Archive Paths". To the right of this text box is a button labelled "..." that will present a list of possible names that can be selected from.

** The right text box is the hard drive path to the actual file you want to put into the "main.obb" file when this patch is applied. Don't worry if this filename doesn't match the "Archive path", and don't worry if the "Archive path" ends with ".gz" and this path doesn't (or vice versa) -- FFVI_Explore will handle this for you.
Good day for PC FF gaming! FF12 mod release and the first FFVI resprite mod! HOT DOG!

Originally posted by cvg_esn23:
https://s26.postimg.org/4fayjjs5l/20180206154538_1.jpg
https://s26.postimg.org/cxkenvj8p/20180206154601_1.jpg

TY i just need to either get a hold of someone or figure out how to patch this myself ;p Then the first one should be released ;)


You mean repack your stuff? The FFVI_Tool has a modding mode for this, I believe.

MODDING MODE
* MODDING MODE IS INTENDED TO MAKE THE LIFE OF MOD-CREATORS EASIER, IT IS _NOT_ NECESSARY FOR ACTUALLY _USING_ MODS!

* When you switch to modding mode, the following changes will occur in your FFVI Installation directory:

** Your "main.obb" file will have been renamed to "main_backup.obb", and your "main.obb" file will now be empty.

** <FFVI_Install>/obb/ will now contain the complete contents of the "main.obb" file, extracted. **NOTE THAT COMPRESSED ENTRIES (ENDING WITH ".gz") WILL STILL BE COMPRESSED - THIS IS REQUIRED IN ORDER FOR MODDING MODE TO WORK. SEE "MOD HELPER TAB" BELOW FOR HOW TO DEAL WITH THIS**

* To remove modding mode, just swap your "main.obb" (the empty one) and "main_backup.obb" (the original one) files. You don't need to delete the extracted files in the obb/ folder, however you can if you want to.

* While in modding mode, you can just make changes to the files in the obb/ folder, save them, and run ff6.exe to see those changes.

** Since modding mode requires that compressed files remain compressed, many of the extracted files in the obb/ folder will have a ".gz" file extension. This is just a standard gzip document, so you can use the gzip utility of your choice (such as 7-Zip), or you can use the "Mod Helper" tab provided with FFVI_Explore.

** TYPICAL USAGE SCENARIO FOR FILES ENDING WITH .gz:

*** 1) Drag+Drop the .gz file onto the "Mod Helper" window. This will decompress the file and save it without the ".gz", ready to be modded.

*** 2) Mod your file as you see fit.

*** 3) Drag+Drop your modded file (without the ".gz") onto the "Mod Helper" window. This will compress the file and save it with the ".gz", ready to be used by the game. **NOTE THAT THIS WILL OVERWRITE THE ORIGINAL FILE**

*** 4) Run the game and see your changes!

* To make a patch while using modding mode, you need not worry about whether your modded file ends with ".gz" or not. FFVI_Explore will automatically handle it depending on what it needs.

Assuming you don't have to turn your sprites into a file type outside of an image, you should just be able to throw your stuff into the cotent obb file and then repack. :)
16
Sprites MOD?
22
Time to add Final Fantasy XII !!!
681
FFVI: Original Sprites Project
Showing 91-100 of 127 entries