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Potato's Custom MvM Servers potatomvm
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Potato's Custom MvM Servers potatomvm
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Amicdict 17 Nov, 2021 @ 12:43pm
Should MvM Bots be able to airstrafe?
I was thinking about making nav meshes for MvM maps in the next potato.tf campaign. Among that process I thought about getting bots to airstrafe.

I am able to get bots to airstrafe through a technique I use[github.com], and I have achieved the behavior in a test nav mesh.

However I was not certain if this is a good idea, so I thought: Should bots in MvM be able to airstrafe?
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Showing 1-8 of 8 comments
randomguy 17 Nov, 2021 @ 1:02pm 
Yes because predictable movement is op
BezaoBuilder 17 Nov, 2021 @ 2:43pm 
I mean, I feel like you could do some interesting stuff with it (like having a bunch of soldiers/demos parachute and airstrafe) or maybe give the bots a large drop they airstrafe. Otherwise it would have nearly no impact.
However, it would make knockback based playstyles worse, so that is something to consider.
Amicdict 17 Nov, 2021 @ 4:37pm 
Originally posted by randomguy:
Yes because predictable movement is op
Yeah.
Originally posted by BezaoBuilder:
I mean, I feel like you could do some interesting stuff with it (like having a bunch of soldiers/demos parachute and airstrafe) or maybe give the bots a large drop they airstrafe. Otherwise it would have nearly no impact.

That's an interesting idea. It's easy to do this with just one nav area, so it could be a good idea.

Originally posted by BezaoBuilder:
However, it would make knockback based playstyles worse, so that is something to consider.

How would it make knockback-based play styles worse? I'm not trying to fight with you currently, I'm just curious on what you mean.
Last edited by Amicdict; 17 Nov, 2021 @ 4:38pm
Package O' Lies 19 Nov, 2021 @ 3:14am 
I feel like airstrafing bots can be a think that can work and be fun to fight, but you would need to be EXTREMELY careful with how you use it. I'm currently thinking of stuff like market gardening bots on some jump servers, etc. And I'm not sure if something like that is currently possible in the realm of mvm, even with rafmod (the main mod potato's uses for its custom content currently).
Hell-met 19 Nov, 2021 @ 12:19pm 
go wild
Amicdict 19 Nov, 2021 @ 1:33pm 
Originally posted by Package O' Lies:
I feel like airstrafing bots can be a think that can work and be fun to fight, but you would need to be EXTREMELY careful with how you use it.
Could you give me examples where bots shouldn't airstrafe?

Originally posted by Package O' Lies:
I'm currently thinking of stuff like market gardening bots on some jump servers, etc.
That is a good use case.
Originally posted by Package O' Lies:
And I'm not sure if something like that is currently possible in the realm of mvm.

The answer depends on if you will utilize the nav mesh.

If you are going to use the nav mesh, then it is possible to get bots to airstrafe.

  • Bots will always attempt to move when in a nav area, regardless if they are on the ground. As a result, you can organize navigation areas into a layout that will trick bots into airstrafing towards a direction[github.com]. Just don't forget to put the navigation area layout in the air, and also utilize the PRECISE attribute if needed.
  • If you want an example of navigation areas in a layout to get bots to airstrafe, check out my custom pl_vigil nav mesh[github.com], as I implement the technique in BLU spawn on the shelves.

    If you are not going to utilize the nav mesh, then it could be possible to implement primitive airstrafes through mods.
Last edited by Amicdict; 19 Nov, 2021 @ 2:22pm
BezaoBuilder 21 Nov, 2021 @ 2:40am 
Originally posted by Amicdict | BindCount=123kBinds:
How would it make knockback-based play styles worse? I'm not trying to fight with you currently, I'm just curious on what you mean.
I would just imagine that robots would sometimes randomly airstrafe in the air, making it ever so slightly harder to keep applying knockback to them
But now that I come to think of it, since these only apply to specific navmeshes, the difference would be nearly insignificant.
I suggest you go forward with this idea. It is a good one to make robots less predictable and more interesting to fight against.
Amicdict 21 Nov, 2021 @ 5:59pm 
Originally posted by BezaoBuilder:
I would just imagine that robots would sometimes randomly airstrafe in the air, making it ever so slightly harder to keep applying knockback to them
But now that I come to think of it, since these only apply to specific navmeshes, the difference would be nearly insignificant.
I suggest you go forward with this idea. It is a good one to make robots less predictable and more interesting to fight against.

Yeah I agree with you. It does not seem like a bad idea to try it out.
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