Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
its a shame cause its fun, interesting, creative and well made, it would totally be a great mission if it wasnt for being near impossible for like 95% of people to complete
This should fix the crash
O.K. and I hope it stays that way. This being the case, I started a discussion to offer constructive criticism and hope it means something to the developer, right up to you with a positive impact of course.
While I do respect how you pointed things out in a good way, I don't see it yet myself. Maybe I'm jaded after surviving that creators.tf campaign going FUBAR.
Butcher - Debatable. People seem to like lucid nightmares. Not sure why I don't though.
Heatrock - Sounds about right, its how big rock is designed if I'm being honest. The Expert's mission maker has this style for almost all his missions but I'm okay with it.
Kelly - Kelly easily has the worst missions in the entire tour. They're all repetitive and some are just outright bad.
Nightsky - Yeah... the mission maker isn't the best at balancing stuff (adv and int) while the Expert was a polished old mission
Shank - *which one theres 4-5 of them*
Skullcove - Eh I wouldn't say its great. Its good though.
Traumatic - Havn't really played it but personal opinion, I disliked terrorstorm just because of its super high cash.
Underworld - Yeah this might sound a bit bias since I made a mission on underworld but yeah. Subterrean and Unholy assault were rather spammy with commons, with unholy assault having some super long waves. Demonic Dominance might be spammy (specifically wave 2 and wave 5) as well but it had calm parts.
maps not listed there I have not played or I just don't want to give my opinion on it. (Lost Valley, Creepside, Whitecliff, Ledgermaine)
also u forgot
Null - 2 ok missions. 2 good missions.
Also what cultural bias is there to have in the first place.
Hey there, I played "Void Voyage" on Null which roughly gives an overview of the things to come.
null_b9a ** The advanced mission has initial difficulties (overspammed on wave 1-3), after that I saw all manner of interesting things, but too much at one and the same time. The last wave has bumper carts an it's full of flaws. I guess we killed the giant bots a little bit too early and dodged the race. So, on balance I would say it's crude, but every cloud has a silver lining.
BTW: I have an open mind and don't know about any cultural bias, it's a hackneyed phrase just slipped out.
Take, for example, 2 of the 3 different advanced missions on Underworld. While "Subterranean Animism" and "Demonic Dominance" slightly vary from each other. One mission has a magical tank, while the other has almost as many bots, but with normal tanks. Besides that, both of them are pretty substandard. I dont't know about the last advanced mission, but it's got to be it, right?
Certainly! I have a moderate mission progress of 60%, I get back to you when it's 100%.
The first 4 maps on the listing has one mission each. When I say "it applies to all missions" on a map or it just has one mission which is barely half of them. What next, shall I put a finer point on that?