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You have Shotgun Heavies that run at Scout speed and their shotguns feel like something a Giant Shotgun Heavy would have, they just obliterate anything they happen to shoot at. We had to bring out a Projectile Shield AND the Gas Passer just to beat the first wave because those shotguns were really hard to deal with.
Secondly, why does essentially every Robot in the mission use flanks? Feels like so many Robots are flanking that there's basically nobody actually going for the bomb sometimes.
Then Wave 2 comes and apparently every Robot has some kinda movement speed bonus
(the Giant Demomen were the best, they move so stupidly fast that it looks ridiculous) and the wave takes forever to beat like the earlier one because there's so much things to shoot at sometimes.
We didn't finish this mission because while starting Wave 4, everyone's clients crashed and it apparently was such a nice crash that it didn't let everyone connect back after it happened.
Here's the demo file[potato.tf] for our run.
Yes every robot uses flankbot here but i didn't think it'd have any backlash.
Wave 2, i tried making a giant bot that gets stronger than the last, obviously it's stupid. every bot here doesn't have a move speed bonus only the giants get it.
and i'm guessing wave 3 was fine as there was nothing said. wave 4 that sucks because i kinda want the review for 4 5 and 6 before submitting a new version