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owo Inky 26 Jun, 2019 @ 6:39pm
[PASSED][MISSION] Barren - Fabrication Plan
Name: Fabrication Plan
Entry Type: Mission
Contributors: owo inky
Map: Barren
Difficulty: Advanced
Last edited by theAgamer11; 29 Oct, 2019 @ 5:06pm
Originally posted by theAgamer11:
As of 10/29/19, this mission has been accepted into Madness vs. Machines.
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Showing 1-15 of 40 comments
owo Inky 26 Jun, 2019 @ 6:42pm 
https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe

Another mission for our suffering testing.

Testing Requirements:
No cheesing (Gas Passer, Madmilk, Jarate, and/or Projectile shields), unless the wave has been failed the first time.
Feedback if necessary.
Last edited by owo Inky; 5 Jul, 2019 @ 9:49am
Slimeakku 3 Jul, 2019 @ 5:38pm 
Overall: Cut the cash payout from waves 4-7 in half.

Word of advise: Solotest your missions or do public testing before submitting a mission, there were a lot of issues with this mission and some good ideas but were executed poorly since it wasnt tested first.

Wave 1: Replace the mittens with a bot that can shoot.
Crit Battalions is questionable for wave 1 but its fine for now.

Wave 2: Start is too easy and slow. Engineers can pick up bomb. Make the samurais come at the start with black boxes and blasts. Make mini-giant brass beasts regular brass beasts.

Wave 3: Remove your watered down move speed from Giant Shotgun Heavies, removing their gimped move speed also wont work as how many are active, you may have to just use another giant. Spies spawn way too fast and spawn too many of them. Remove the gimped move speed from the Giant Charged Soldiers and make their Giant Medics, the regen variant, or a group of small uber medics.

Wave 4: Giant Back Burner Pyros are too slow, make them move at 0.5. Giant Escape plan bosses are too slow. Too much cash is being given.

Wave 5: Too much money is being given. Double the HP of the tank. Banner trio is underwhelming, needs more support.Space Giant Deflector Heavies out, finale felt meh but again, we have way too much money.

You dont need to use soldier_banner_trio, it's an optional icon.

Wave 6: Make the Sir Nukes alot shoot slow, it's a nuke boss, nukers need to fire really slow.
Giant HOK support has very weak heal on kill for giants, make them heal 1k HP.

Wave 7: Remove 9 Chief Conch Soldiers. Conch bosses refused to leave spawn.
Last edited by Slimeakku; 3 Jul, 2019 @ 6:20pm
Braindawg 3 Jul, 2019 @ 5:42pm 
Overall, this mission pays out way too much for its own good, has some sluggish starts and some underestimated tank HP values. There was also a weird trend of nerfing giants by nerfing their move speed for a while, and this is certainly not the way to go in terms of nerfing things.

I feel this would benefit a lot from a run on the public testing server, gauging outside opinions before submitting to the event will make a monumental difference. It feels as if this mission has a lot of potential to be good, but just lacks a lot of polishing or outside input from other players.


General:
W1:
~Scouts are named "Template"
~shotgun mitten subwave is laughably easy, needs either enough of each to swarm the front or something entirely different.
~Giant crit battalions is a rather steep difficulty spike on w1 imo, but others seemed to disagree

W2:
~First subwave is, again, laughably easy.
~make engineers Support Limited
~Those brass beast heavies are either too plentiful or too fat.

W3:
~I'm starting to recognize a pattern here with this first subwave
~un-gimp the giant shotgun heavies and make them spawn a bit sooner
~The giant soldiers are nerfed by making them really slow, do not do this
~way too many spies

W4:
~more slow giants that do nothing
~buff tank hp by 10k

W5:
~Yet another really slow start, probably due to the wimpy tank getting decimated in seconds
~Use soldier_banner_trio for the banner trio to condense 3 icons into 1 icon on the wavebar
~Another really weak tank, I'd double the HP
~there's other issues, however most of them would be solved by just having less money
~Pomson engineers need to be squadded with another bot BEFORE THEM in the squad block in order for them, ShouldPreserveSquad 1 between Squad { and TFBot {, and BehaviorModifiers Push for them to not function like engineers and run to engie hints. Even with primaryonly, they will build sentries. HoldFireUntilFullReload also does not work on energy weapons (cow mangler, pomson, bison)

W6:
~Absolutely no to the large smoke explosion boss. Even if your intention was to make people rely on the bomb outline, certain configs disable outlines
~I like the giant heavy support.

W7:

The mission bricked here because the giant conch's are bugged and will not switch off banner. My best guess is they need "single wep deploy time increased" 0.34 to function

https://demos.potato.tf/prejudging/mvm_barren_final_adv_fabrication_plan_1562198037.dem

Here is where I'd post the mission summary, however we forgot to grab a summary due to the mission bricking.

Last edited by Braindawg; 3 Jul, 2019 @ 5:58pm
Interrobang 3 Jul, 2019 @ 7:35pm 
I should clarify, littleoinky, that you do not have to change your banner soldier icons. The icon Braindawg suggested is not under the approved icons list.
owo Inky 4 Jul, 2019 @ 3:54pm 
V.0.1

https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe

Majority of solo tests have been done just for W7 to function, it went through multiple revisions.

Changes:

Mission
- Halfed the money on W4-6. Small decrease for W2 and W3.
- W1-3, Decreased WaitBetweenSpawns on First Subwave.
- Removed the nerfed speed on most of the later wave giants.
- W4 and W5 Tanks now have 30000 health.

W1
- Replaced Heavy Mittens with more "Templates"

W2
- Samurai Demomen spawn with engineers.
- Gave engineers "IgnoreFlag" attribute.
- Decreased engineers and samurai demos to five.
- Increased Demoknights from 22 to 30.
- Brass Beast support is now a normal robot.

W3
- Replaced Shotgun giant+Medic squad with Crit Huntsman Spammer.
- Increased WaitBetweenSpawns of support spys.

W5
- Support "Templates" now spawn at the begining of the wave.
- Increased WaitBetweenSpawns of Deflector+Medic squad to 30 seconds.
- Replaced Pomson Engineers.

W6
- Heal-On-Kill Support Heavies Heals for 1000 per kill.
- Tank has 40000 health.
- Altered Elite Sir Nukesalot to be less of a "smoke screen"
Name "Elite Sir Nukesalot" Health 40000 Class Demoman Skill Expert Scale 2.0 ClassIcon demo_atomic Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_grenadelauncher" Item "the scottish handshake" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.25 } ItemAttributes { ItemName "tf_weapon_grenadelauncher" "damage bonus" 5.0 "fire rate penalty" 3.0 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "blast radius increased" 3 "Use large smoke explosion" 1 }

W7
- Reduced "Chief Conch Soldiers" from 10 to 1.
- Added Support (?)

Testing Requirements:
Feedback if necessary.
Last edited by owo Inky; 5 Jul, 2019 @ 9:50am
owo Inky 10 Jul, 2019 @ 5:26pm 
V.0.2

https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe

Some wave changes...

Changes:

W5
- Increased tank speed to 100.
- Added Pomson engineers back. (In a squad with a Jarate mini-giant)
- Moved a 5b subwave into 5c.

W6
- Nerfed Elite Sir Nukesalot (again).
: Health decreased from 40000 to 30000
: Fire rate penalty increased from 3.0 to 4.0

- Buffed support Heal-On-Kill Giant Heavy.
: Health increased from 3000 to 5000
: Increased Heal-on-kill from 1000 to 2500
: Increased move speed from 0.25 to 0.5
: Pointless cosmetic change

W7
- Decreased the final boss spawn time from two minutes to one.
- Changed support.

Testing Requirements:
Feedback if necessary.
owo Inky 17 Jul, 2019 @ 4:27pm 
V.0.3

https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe

The first public test revision (took me long enough)

Mission:
- Gave custom giant robots their proper character attributes

W1
- Decreased amount of Template spam.
- Removed Crit. Battalion Soldier.

W2
- Increased WaitBetweenSpawns of support Crit. Shortstop Scouts.

W3
- Decreased MaxActive of support spies.

W4: Corporal Distraction
- Decreased health from 20000 to 15000.
- Decreased Spawn count from 3 to 1.
- Gave WaitBetweenSpawns of 15 seconds.

W5
- Halfed the Banner Trio subwave.
- Replaced Giant Medics with Giant Regen Medics.

W6
- Nothing, likely the most balanced wave of the mission.

W7
- Support Templates now have Behavior Modifier Push.
- Increased scale of the final boss.
- Removed Health Regen from the final boss.
- Moved BucketHead Soldier and Agent 8 out of support into the wave bar.

Testing Requirements:
No cheesing (Gas Passer, Madmilk, Jarate, and/or Projectile shields), unless the wave has been failed the first time.
Panic button can only be used if the bomb is close to the hatch.
Feedback if necessary.
owo Inky 22 Jul, 2019 @ 11:53am 
V.0.4

https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe

The second public test revision

Mission
- Decreased starting cash from 1000 to 800
- Added 100 more cash to one subwave on W4 and W5.

W5
- Giant Medic now have projectile shield.

W6 (Apparently it's not balanced)
- Moved Heal-on-kill Heavies out of support and into the wavebar.
- Added new support of expert skill pyros.
- Decreased Elite Sir Nukesalot's blast radius from 3 to 2.

W7
- Final boss spawns earlier and increased speed from 0.1 to 0.25.

Testing Requirements:
No cheesing (Gas Passer, Madmilk, Jarate, and/or Projectile shields), unless the wave has been failed the first time.
Panic button can only be used if the bomb is close to the hatch.
Feedback if necessary.
owo Inky 22 Jul, 2019 @ 7:48pm 
V.0.4.1

https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe

Updated to be compatible with Barren_final1

[Same testing requirements as the V.0.4 post]
owo Inky 30 Jul, 2019 @ 9:15pm 
V.0.5

https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe

Third public test revision

W2
- Removed Engineers.
- Replaced Crit Shortstop scouts with Crit Templates.

W4
- Change Volcano Fragment pyros to be giants. (Which is considered a speed nerf)
- Reduced Tank health from 30000 to 25000.

W5
- Changed Giant Shield Medics back into Giant Regen Medics.

W6
- (Another) Elite Sir Nukesalot nerf.
: Reduced health from 30000 to 20000.

Testing Requirements:
No cheesing (Gas Passer, Madmilk, Jarate, and/or Projectile shields), unless the wave has been failed the first time.
Panic button can only be used if the bomb is close to the hatch.
Feedback if necessary.
owo Inky 1 Aug, 2019 @ 11:30am 
V.0.5.1

https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe

Now uses the updated icons.

[Same testing requirements as the V.0.5 post.]
owo Inky 4 Aug, 2019 @ 3:54pm 
Notice: I'm currently out of town and will return on friday the 9th, if this does eventually gets tested please note that I won't be able to view any demos or make any mission updates during that time.
skg 4 Aug, 2019 @ 8:00pm 
W1:
Wave is just kinda eh but I guess it's alright? Should replace the solemn vow meds with something that actually shoots since the wave feels int right now

W2:
Gauntlets drag on for a really long time and don't really offer much of anything. Reduce their numbers and the wave should be fine.

W3:
Either remove the rapid fire from the charged soldiers or remove the giant meds and replace them with normal sized medics. Would be nice if the soldier got a unique class icon if you keep it rapid fire.

W4:
Wave probably just needs to be reworked.
Giant backburners have no move speed penalty
Entire wave after the manglers/backburners was just melee and a tank. There's no real fun factor there.

W5:
Pomson engineers have way more hp than a normal engineer yet aren't scaled up like the jarate bots are.
Giant med+heavy drags on for a really long time
Boss isn't threatening at all
20+ bison stragglers

W6:
Constant smoke everywhere is extremely obnoxious
Same goes for the constant alwaysfire support pyros, it's really just not fun to play against.

W7:
Just watch the demo

Total wave time breakdown for: mvm_barren_final1_adv_fabrication_plan
[Victory] Time spent on Wave 1: 3 min 30 sec
[Victory] Time spent on Wave 2: 4 min 54 sec
[Victory] Time spent on Wave 3: 3 min 28 sec
[Victory] Time spent on Wave 4: 4 min 53 sec
[Victory] Time spent on Wave 5: 6 min 38 sec
[Victory] Time spent on Wave 6: 5 min 28 sec
[Victory] Time spent on Wave 7: 2 min 49 sec
Total success time in mission: 31 min 40 sec (100%)
Total time spent in mission: 31 min 40 sec

https://demos.potato.tf/prejudging/mvm_barren_final1_adv_fabrication_plan_1564971260.dem
owo Inky 4 Aug, 2019 @ 9:29pm 
Well that went sooner than expected, well... To stay safe from disqualification, I'm temporarily marking this mission inactive.
owo Inky 9 Aug, 2019 @ 7:20pm 
V.0.6

https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe

I've returned :happyfriend:

W1
- Move the Pointless Melee Medics into support, now Natascha Heavies are in the wave bar.

W2
- Decreased Steel Gauntlets from 17 to 10.

W3
- Removed rapid fire from Charged Soldiers. (First time someone else noticed that)

W4
- Reduced Giant Backburner speed from 0.75 to 0.55
- Turned Crit Shovel Soldiers into Crit Soldiers by removing weapon restriction.

W5
- Reduced Pomson Engineer's health from 500 to 250.
- Giant Deflector+Medic Pair is split into two subwaves, first three are "5b" while the last two are "5c", this should also fix the Bison straggler problem.
- Gave Medic boss the Battalion and "single weapon deploy time increased" 0.5 (It's not much but it will affect the small bots)

W6
- Removed Large Smoke explosion from Elite Sir Nukesalot.
- Changed Elite Sir Nukesalot's name to Altered Major Bomber.
- Reduced Spawncount of support pyros from 4 to 2.

W7
- Increased BucketHead Soldiers from 2 to 3.
- Changed the Boss.

Testing Requirements:
No cheesing (Gas Passer, Madmilk, Jarate, and/or Projectile shields), unless the wave has been failed the first time.
Panic button can only be used if the bomb is close to the hatch.
Feedback if necessary.
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Date Posted: 26 Jun, 2019 @ 6:39pm
Posts: 40