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Another mission for our suffering testing.
Testing Requirements:
No cheesing (Gas Passer, Madmilk, Jarate, and/or Projectile shields), unless the wave has been failed the first time.
Feedback if necessary.
Word of advise: Solotest your missions or do public testing before submitting a mission, there were a lot of issues with this mission and some good ideas but were executed poorly since it wasnt tested first.
Wave 1: Replace the mittens with a bot that can shoot.
Crit Battalions is questionable for wave 1 but its fine for now.
Wave 2: Start is too easy and slow. Engineers can pick up bomb. Make the samurais come at the start with black boxes and blasts. Make mini-giant brass beasts regular brass beasts.
Wave 3: Remove your watered down move speed from Giant Shotgun Heavies, removing their gimped move speed also wont work as how many are active, you may have to just use another giant. Spies spawn way too fast and spawn too many of them. Remove the gimped move speed from the Giant Charged Soldiers and make their Giant Medics, the regen variant, or a group of small uber medics.
Wave 4: Giant Back Burner Pyros are too slow, make them move at 0.5. Giant Escape plan bosses are too slow. Too much cash is being given.
Wave 5: Too much money is being given. Double the HP of the tank. Banner trio is underwhelming, needs more support.Space Giant Deflector Heavies out, finale felt meh but again, we have way too much money.
You dont need to use soldier_banner_trio, it's an optional icon.
Wave 6: Make the Sir Nukes alot shoot slow, it's a nuke boss, nukers need to fire really slow.
Giant HOK support has very weak heal on kill for giants, make them heal 1k HP.
Wave 7: Remove 9 Chief Conch Soldiers. Conch bosses refused to leave spawn.
I feel this would benefit a lot from a run on the public testing server, gauging outside opinions before submitting to the event will make a monumental difference. It feels as if this mission has a lot of potential to be good, but just lacks a lot of polishing or outside input from other players.
https://demos.potato.tf/prejudging/mvm_barren_final_adv_fabrication_plan_1562198037.dem
https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe
Majority of solo tests have been done just for W7 to function, it went through multiple revisions.
Changes:
Mission
- Halfed the money on W4-6. Small decrease for W2 and W3.
- W1-3, Decreased WaitBetweenSpawns on First Subwave.
- Removed the nerfed speed on most of the later wave giants.
- W4 and W5 Tanks now have 30000 health.
W1
- Replaced Heavy Mittens with more "Templates"
W2
- Samurai Demomen spawn with engineers.
- Gave engineers "IgnoreFlag" attribute.
- Decreased engineers and samurai demos to five.
- Increased Demoknights from 22 to 30.
- Brass Beast support is now a normal robot.
W3
- Replaced Shotgun giant+Medic squad with Crit Huntsman Spammer.
- Increased WaitBetweenSpawns of support spys.
W5
- Support "Templates" now spawn at the begining of the wave.
- Increased WaitBetweenSpawns of Deflector+Medic squad to 30 seconds.
- Replaced Pomson Engineers.
W6
- Heal-On-Kill Support Heavies Heals for 1000 per kill.
- Tank has 40000 health.
- Altered Elite Sir Nukesalot to be less of a "smoke screen"
W7
- Reduced "Chief Conch Soldiers" from 10 to 1.
- Added Support (?)
Testing Requirements:
Feedback if necessary.
https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe
Some wave changes...
Changes:
W5
- Increased tank speed to 100.
- Added Pomson engineers back. (In a squad with a Jarate mini-giant)
- Moved a 5b subwave into 5c.
W6
- Nerfed Elite Sir Nukesalot (again).
: Health decreased from 40000 to 30000
: Fire rate penalty increased from 3.0 to 4.0
- Buffed support Heal-On-Kill Giant Heavy.
: Health increased from 3000 to 5000
: Increased Heal-on-kill from 1000 to 2500
: Increased move speed from 0.25 to 0.5
: Pointless cosmetic change
W7
- Decreased the final boss spawn time from two minutes to one.
- Changed support.
Testing Requirements:
Feedback if necessary.
https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe
The first public test revision (took me long enough)
Mission:
- Gave custom giant robots their proper character attributes
W1
- Decreased amount of Template spam.
- Removed Crit. Battalion Soldier.
W2
- Increased WaitBetweenSpawns of support Crit. Shortstop Scouts.
W3
- Decreased MaxActive of support spies.
W4: Corporal Distraction
- Decreased health from 20000 to 15000.
- Decreased Spawn count from 3 to 1.
- Gave WaitBetweenSpawns of 15 seconds.
W5
- Halfed the Banner Trio subwave.
- Replaced Giant Medics with Giant Regen Medics.
W6
- Nothing, likely the most balanced wave of the mission.
W7
- Support Templates now have Behavior Modifier Push.
- Increased scale of the final boss.
- Removed Health Regen from the final boss.
- Moved BucketHead Soldier and Agent 8 out of support into the wave bar.
Testing Requirements:
No cheesing (Gas Passer, Madmilk, Jarate, and/or Projectile shields), unless the wave has been failed the first time.
Panic button can only be used if the bomb is close to the hatch.
Feedback if necessary.
https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe
The second public test revision
Mission
- Decreased starting cash from 1000 to 800
- Added 100 more cash to one subwave on W4 and W5.
W5
- Giant Medic now have projectile shield.
W6 (Apparently it's not balanced)
- Moved Heal-on-kill Heavies out of support and into the wavebar.
- Added new support of expert skill pyros.
- Decreased Elite Sir Nukesalot's blast radius from 3 to 2.
W7
- Final boss spawns earlier and increased speed from 0.1 to 0.25.
Testing Requirements:
No cheesing (Gas Passer, Madmilk, Jarate, and/or Projectile shields), unless the wave has been failed the first time.
Panic button can only be used if the bomb is close to the hatch.
Feedback if necessary.
https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe
Updated to be compatible with Barren_final1
[Same testing requirements as the V.0.4 post]
https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe
Third public test revision
W2
- Removed Engineers.
- Replaced Crit Shortstop scouts with Crit Templates.
W4
- Change Volcano Fragment pyros to be giants. (Which is considered a speed nerf)
- Reduced Tank health from 30000 to 25000.
W5
- Changed Giant Shield Medics back into Giant Regen Medics.
W6
- (Another) Elite Sir Nukesalot nerf.
: Reduced health from 30000 to 20000.
Testing Requirements:
No cheesing (Gas Passer, Madmilk, Jarate, and/or Projectile shields), unless the wave has been failed the first time.
Panic button can only be used if the bomb is close to the hatch.
Feedback if necessary.
https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe
Now uses the updated icons.
[Same testing requirements as the V.0.5 post.]
https://demos.potato.tf/prejudging/mvm_barren_final1_adv_fabrication_plan_1564971260.dem
https://drive.google.com/open?id=1bewmS6neez5iioGlZPe3CfAJqG-bhvIe
I've returned
W1
- Move the Pointless Melee Medics into support, now Natascha Heavies are in the wave bar.
W2
- Decreased Steel Gauntlets from 17 to 10.
W3
- Removed rapid fire from Charged Soldiers. (First time someone else noticed that)
W4
- Reduced Giant Backburner speed from 0.75 to 0.55
- Turned Crit Shovel Soldiers into Crit Soldiers by removing weapon restriction.
W5
- Reduced Pomson Engineer's health from 500 to 250.
- Giant Deflector+Medic Pair is split into two subwaves, first three are "5b" while the last two are "5c", this should also fix the Bison straggler problem.
- Gave Medic boss the Battalion and "single weapon deploy time increased" 0.5 (It's not much but it will affect the small bots)
W6
- Removed Large Smoke explosion from Elite Sir Nukesalot.
- Changed Elite Sir Nukesalot's name to Altered Major Bomber.
- Reduced Spawncount of support pyros from 4 to 2.
W7
- Increased BucketHead Soldiers from 2 to 3.
- Changed the Boss.
Testing Requirements:
No cheesing (Gas Passer, Madmilk, Jarate, and/or Projectile shields), unless the wave has been failed the first time.
Panic button can only be used if the bomb is close to the hatch.
Feedback if necessary.