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Metaladon 2 Feb, 2019 @ 6:13pm
[DQ] [MISSION] Isolation - Holdout Scrap-Out
Name: Holdout Scrap-Out
Entry type: Mission
Contributors: Sir Metaladon
Map: Isolation
Difficulty: Intermediate
Last edited by skg; 16 Jul, 2019 @ 9:12pm
Originally posted by skg:
Disqualified as of July 17 for being inactive for 14+ days at the time of the deadline announcement.
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Metaladon 2 Feb, 2019 @ 6:14pm 
Isolation : Holdout Scrap-Out : V0.0.0 : https://drive.google.com/open?id=1eJNc4eVBPIpvTxZ7co1R9ciyowSjcQ09

It begins. A rough draft of the mission, which will be tested on Sig's.
Metaladon 8 Feb, 2019 @ 10:53am 
Isolation : Holdout Scrap-Out : V0.1.0 : https://drive.google.com/open?id=1eJNc4eVBPIpvTxZ7co1R9ciyowSjcQ09

Goals:

Subdue the mission overall to more Intermediate levels.
Fix all the strange spawning patterns.
Rework rough and unforgiving segments.

General:

Lowered Bazooka soldier HP.
Buffed starting money from 550 to 1000.
Reduced sentry buster respawn by 66%
Replaced Dumpster icon with MM-friendly icon.
Varied spawns across the mission
Mission now contains Engineer support with a comical name.
Continous Demomen now actually rapid-fire.

W1:

Shortened subwave.
SMG snipers now spawn in packs of 2 instead of 3
Spawning ajusted accordingly.

Made the Pyros AlwaysFire
Pyros spawn in packs of 3.
Buffed tank HP 3K
Halved pyro TotalCount

Increased distance between Giant Soldiers by 3 seconds.
Buffed flare pyro maxactive.
Halved flare pyro respawn.

W2:

Decreased Soldier maxactive.
Halved the number of Steel Gauntlets spawning.

Fixed Giant Pyro spawning.
Increased respawn between Giant Pyros.
Reworked support spawns to spawn 2 pyros and 1 scorch in a squad every 3 seconds.
Halved support total.

Replaced Battalions soldiers with Concheror soldiers.
Gatling Heavies now spawn in pairs.
Increased the ratio of Soldiers to Scouts.
Buffed scout AI.

W3:

Delayed tanks to make them mesh together better.
Decreased the number of Heavies & Heavyweight Champs
Buffed tank HP.

Gave pyros Crits.
Extended subwave.
Pyros now AllwaysFire.
Support volume buffed.

W4:

Buffed support maxactive and volume.
Increased ratio of Demos to Scouts.
Buffed support AI.

Significantly reduced the number of Direct Hit soldiers.
Increased respawn between giant scorch pyros.

Fixed Giant Powerjack Pyro not holding his hammer.
Buffed support volume and maxactive

W5:

Replaced some Heavies with SMG snipers.
Removed a spawn of Deflectors, and spaced the remainder out.
Buffed support maxactive.
Increased deflector squadsize.
Reduced support total.

Increased the number of Tanks by 2.
Moved tanks slightly closer together.
Nerfed tank HP 1k
Nerfed support total.

Pyros cannot airblast.
Massivley buffed support maxactive
Doubled Giant Rapid Fire soldier respawn.
Reduced Giant Soldiers by 2.

Made last subwave support infinite.
Significantly nerfed Difficulty on all enemies in the subwave.
Lowered the squadsize of the Buff Soldiers.
Made a bunch of small changed to the ways the enemies spawn.
Reduced subwave length.

W6:

Removed scorch shot pyros.
Removed a spawn of Giants.

Fixed Giant Shotgunner icon stacking.
Removed gatling heavies.
FoS now spawn with Shotgun squads.
Increased Giant Shotgunner respawn.

Reduced Giant Burst Fire Soldier squad size.
Increased MaxActive and Respawn on Giant Soldier Squads.
Reduced subwave length.

Fixed incorrect Burst Fire Demo template.
Added Heavies and SMG snipers to the subwave.
Metaladon 16 Feb, 2019 @ 7:15am 
Isolation : Holdout Scrap-Out : V0.1.1 : https://drive.google.com/open?id=1eJNc4eVBPIpvTxZ7co1R9ciyowSjcQ09

Testing Restrictions:
No heavy or sniper.
No sheild.

Goals:

Fix the unbeatable-ness.

General:

Fixed Bazooka soldier HP.
Experimentally increased the DesiredCount on the Engineers.
Raised sentry buster respawn time.

W1:

Lengthened support.
Added variety to the bot spawns and types.

Significantly reduced the number of Pyros active and spawning.
Replaced AlwaysFireWeapon with CannotAirblast.
Made the tanks speedy, but have a lot less HP.

Removed quick-fix medics.
Increased giant soldier respawn.
Replaced Flaregunners with Detonator pyros.

W2:

Raised MaxActive and lowered Respawn of Soldiers.
Reworked Bat Scouts spawning.
Steel gauntlets now spawn with the Soldiers.

Heavily reduced the number of Pyros spawning.
Spaced out Giant Pyros slightly.
Metaladon 28 Feb, 2019 @ 12:42pm 
Isolation : Holdout Scrap-Out : V0.2.1 : https://drive.google.com/open?id=1eJNc4eVBPIpvTxZ7co1R9ciyowSjcQ09

Testing Requests:

No heavy, sniper, spy, or shield.

Goals:

Tweaks, fixes, balance, the usual.

General:

Renamed engineers to appear less sarcastic.

W1:

Significantly buffed Scout Maxactive.
Reworked TotalCount ratios for all 3 wavespawns.

Lowered tank speed to normal, but buffed HP accordingly.
Reworked pyro spawning to spawn in packs of 4 every 8 seconds.

Increased respawn between Giant Soldiers.

W2:

Increased the ratio of Soldiers.
Decreased FoS respawn, and increased TotalCount.

Added 2 scorch shot pyros to the Giant Pyro squad.
Halved support respawn.

Replaced Concheror soldiers with normal Soldiers.
Nerfed Gatling heavy AI.

W3:

Varied spawns for support.
Added 100$ to the wave.

Tweaked support TotalCounts.
Nerfed heavy MaxActive.
Fixed tank HP.
Attempted to rectify tank spawning.

Removed crits from pyros.
Replaced Scorch Shot pyros with stock Flaregunners.

W4:

Lowered support respawn and varied spawning locations.
Added 100$ to the wave.

Fixed giant spawning.
Removed the Concheror soldier from the Giant squad.
Extended support.

Reworked Giant Powerjack Pyro:
Lowered swing speed.
Buffed HP 1k.

W5:

Added 100$ to the wave.
Replaced Giant Deflector heavy with 2 Giant SMG snipers.
Varied spawns for support.
Extended support.

Removed crits from the pyros.
Nerfed support.
Nerfed tank HP.

Halved Continuous demo spawning.

De-squadded bowmen.
Made the subwave shorter.

W6:

Added 150$ to the wave.
Added Buff Banner soldiers to the wave.
Removed crits.

Removed a spawn of Shotgunners.
Increased respawn on support.

Reworked spawning to be more consistent.
Made the subwave shorter.
Metaladon 9 Mar, 2019 @ 10:59am 
Isolation : Holdout Scrap-Out : V0.3.1 : https://drive.google.com/open?id=1eJNc4eVBPIpvTxZ7co1R9ciyowSjcQ09

Testing Requests:

No heavy, sniper, spy, or shield.

Goals:

Cut down the length.
Make the engies more tolerable for Intermediate.
Balance.

General:

Engineer rework:
Engineers now have a 50% range nerf.
Engineer sentries have a 75% damage penalty.
Engineer swing speed significantly nerfed.
Teleporters take 50% longer to build.
Reduced engineer building HP 50%.

W1:

Rebalanced TotalCounts to make the wave shorter and more consistent.

Removed final tank skin.
Fixed missing 0 on tank HP.

W2:

Varied spawns.
Doubled soldier respawn time.
Halved soldier count.

Decreased respawn between Giant Pyros.
Rebalanced TotalCounts accordingly.

Made the Gatling Heavy squadsize larger.
Made the entire subwave respawn faster.

W3:

Made the next subwave wait on the other pair of tanks.
Extended KGB support.
Nerfed the total number of Heavies.

Increased respawn between Flare Pyros.

W4:

Extended Deflector support just slightly.

Reduced the length of the subwave.
Extended support.
Increased giant respawn.
Increased giant maxactive.

Giant Powerjack Pyro rework:
Lowered move speed.
Increased damage.
Significantly reduced swing speed.
Removed Quick Fix medic.
Increased melee range.

W5:

Buffed Giant SMG sniper HP.

Nerfed tank HP.
Nerfed the number of active Pyros.

Removed the final Rapid Fire Soldier spawn, and buffed support.
Halved the number of Buff Soldiers.
Decreased subwave length.
Extended buff soldier respawn.
Increased huntsman squad size and respawn.

W6:

Compressed and extended shotgun support.

Extended support, and added a delay.

Reduced the length of the subwave.
A moderator of this forum has indicated that this post answers the original topic.
skg 16 Jul, 2019 @ 9:12pm 
Disqualified as of July 17 for being inactive for 14+ days at the time of the deadline announcement.
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Date Posted: 2 Feb, 2019 @ 6:13pm
Posts: 6