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Strike, Pass, or No Strike?: No Strike
Run 1/3
Team Lineup:
Strike, Pass, or No Strike?: No Strike
Run 2/3
Team Lineup:
Note: this mission was run with 5 players
No Strike
Run 3/3
Team Lineup:
Money being dropped behind the barriers is unpickupable, add trigger_hurts behind them
Add a disclaimer that ubering Bomb bot will make him walk backwards to the beginning of the mission
Add a noticeable hat to make him stand out more, at your discretion
Mission is in a very good state overall. Will most likely be passed in the next set of judging runs after feedback has been addressed.
-Enabled blu player reanimators
-Enabled blu medi gun shield damage
-Prevented players from spawning on the bottom spawn
-Added an additional upgrade station
-Most barriers that wait for commons to be all dead now wait for them to all spawn instead
Strike, Pass, or No Strike?: Pass
Run 1/3
Team Lineup:
Strike, Pass, or No Strike?: Pass
Run 2/3
Team Lineup:
https://testing.potato.tf/demos/mvm_steep_rc3a_int_seismic_shakeout_judge-1648100691.zip
Strike, Pass, or No Strike?: Pass With Changes
Run 3/3
Team Lineup:
If you've already made a complete asset pack for your mission with all of the custom files included, and your mission is prefixed _rev_<difficulty>_, you can safely ignore this.
Now that your submission has been accepted, we will need all of the assets included with it compiled into one ZIP file.
Along with custom icons, popfiles, and map files, please include any other files this mission may depend on. Models, sounds, custom upgrade station files, etc.
Some custom assets are used in a wide variety of missions and do not need to be included. You do not need to include the following:
- Custom upgrade station model
- Red tank model
- Spawn point indicators
- Hatch blocking forcefield
Make sure your popfile name is correct! Popfile naming for this event is as follows:Example: