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Demo:https://testing.potato.tf/demos/mvm_null_b9a_exp_call_of_the_void_judge-1662492337.dem
Servers went boom
Strike, Pass, or No Strike?: No Strike
Team Lineup:
-fixed last tank not having final skin
-toned down DF pyros skill to hard
-increased WaitBetweenSpawns of the colonel/gmed combos
-reworked second subwave
-replaced gauntlets in last subwave by tomislav heavies
-made bisons support limited
-made second subwave WaitForAllDead to avoid a big overlap between the first and second subwaves
-toned down dh soldier spawnrate
-made heavies spawn later
-replaced pocket pistol scouts by sticky demos and put them in support
-made buff soldiers spawn in stream instead of burst
-decreased the amount of heavies
_judge popfile available in the servers
Strike, Pass, or No Strike?: Pass with changes
Team Lineup:
-added custom nav file to fix a lot of connection issues
-replaced uncharged soldier by regular gsoldier
-increased Sydney Snipers cooldown time 35 -> 40 and decreased their count 3 -> 2
-removed last tank
-made the soldiers that come with the cloak banner big commons
-added spies
-reworked third subwave
-replaced first colonels by deflectors and made the gmeds regen
-increased the space between the commons in the first subwave
-toned down df pyros skill to normal
-removed mission support
_judge popfile available in the servers
Demo: https://testing.potato.tf/demos/mvm_null_b9a_exp_call_of_the_void_judge-1663367209.zip
Pass with changes
Team Lineup:
- Ending subwave with the KGB and uber medics dragged on a bit and felt slow, resulted in an underwhelming finish to the wave
```-decreased support scouts maxactive
-made the gmed pairs not spawn from the left spawn due to nav issues
_judge popfile available in the servers
Demo: https://testing.potato.tf/demos/mvm_null_b9a_exp_call_of_the_void_judge-1663727269.zip
No strike
Team Lineup:
- Giant Burst Demos and Rapid Fire Soldier support should be regular soldiers
```-increased starting cash by 200
-decreased payout by 200
-added teleporter engineers (not telein)
-made frontier engineers support limited
-decreased the space between each robot in the second subwave
-changed demos skill to hard
-removed shortstop scouts and bowmen and extended the second subwave commons
-moved heavies and demos to support limited
_judge popfile available in the servers
Strike, Pass, or No Strike?: Pass with Changes
Team Lineup:
-made more scouts drop money