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Strike, Pass, or No Strike?: Strike
Team Lineup:
Strike, Pass, or No Strike?: Strike
Team Lineup:
W1: Large Demos replaced with a few giant rapidfire demomen, quickfixes replaced with more fast champs, giant pyros replaced with giant flare pyros
W2: Blimp replaced with tank, numbers of commons maxactive reduced subwave 2, 1 giant soldier appears subwave 1, 3 subwave 2
W3: Entirely Different.
W4: giant demoman arrives later, giant shotgun heavy now has 3 bigheals, ubermedics replaced with a few demomen, there's 1 less giant scout
W5: Swapped Subwaves around. Now the burst demos are support
W6: Giant heavies appear 1st subwave, Giant Unloads replaced with Alt Giant Burst Demos and Crit Demoknights, pistol scouts are now easy but in greater number, added a 3rd subwave (wave is kinda short)
W7: Final Subwave crit bats increased max active, increased delay between giant scouts and added an additional giant pomson engineer. Final Blimps now spawn 20 seconds apart and have somewhat increased health.
Strike, Pass, or No Strike?: No Strike
Team Lineup:
W1: added an extra 8 Fastchamps.
W2: added more commons final subwave and reduced time between Gsoldier 3 and Gsoldier 4.
W4: Increased number of commons final subwave and added a Giant SMG Sniper at the end.
Strike, Pass, or No Strike?: No Strike
Team Lineup:
W1: Increased common count subwave 1 Subwave 2 added easy skill large scouts
W2: Reduced delay between giant soldier 2 and 3 by 5 seconds.
W4: Reduced Giant Scout count by 1 and increased interval by 5 seconds. I assume you meant this wave when you mentioned giant scouts wave 3.
W7: Last blimps now have 14K and 12.5K respectively, less crit bats active at once.
Strike, Pass, or No Strike?: no strike
Team Lineup:
W1: 8 fastchamps removed. Large Scouts replaced with large bat scouts.
W2: giant soldiers last subwave now spawn at a 24 second interval with the last spawning in 20 seconds.
W4: Giant Scouts are now melee, a single spawn of heavies and bowmen have been removed.
W6: GBazooka Soldier with Uberfix medic combos start 5 seconds later and the demoknights are now support
W7: Blimp healths both reduced to 12K, Interval between blimps increased by 15 seconds, warning training annotation added for both blimps.
Strike, Pass, or No Strike?: No Strike
Team Lineup:
- Commons are spawning with bomb for some reason making bomb appear very late.
- W7 Giant Pomson Engie is 100x weaker than previous' wave giant heavy which used even stronger support, this pretty much needs a change, compensate with lesser density of commons.
[/list]W1: Now there are 5 large scouts and they use the correct Icon.
W2: Removed a giant soldier.
W4: Replaced GSMG Sniper with GHeater Heavy
First commons now show up a tiny bit later for waves 5-7
W7: GPomsons replaced with G Burst Demos (Spammer Variant)
Strike, Pass, or No Strike?: No Strike
Team Lineup:
W1: Fastchamps are now support with half flanking left or right
W2: Upped max actives of subwave 2 commons
W3: Added final subwave consisting of Large Rapidfire Soldiers, Large Heavies and Large Pyros