Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Demo (Wave 5 played again): https://testing.potato.tf/demos/mvm_coastrock_rc1_1_adv_inclusion_exclusion-1682368340.dem
Strike, Pass, or No Strike?: No Strike
Team Lineup:
- The Support Giant was difficult to fight due to the current WaitBetweenSpawns time. Increasing it would make it less of an annoyance to fight.
- The Tank + Giant Heavy with many Uber Medics + lots of support made the wave extremely difficult.
[21:53]Replaced physical appearances of Gamma Gazer Redux and The Thumper.
W.A.S.P. Launcher no longer uses outdated model.
Decreased Afterburner damage penalty from 0.5 to 0.75
Adjusted effectiveness of both Giant Pursuing Soldiers and Giant Pursuing Demoknights
Decreased total number of Quick-Uber Medics squaded on the Giant Heavy from 8 to 4.
Snipers are no longer Sydney.
Decreased total number of the Giant Deflector Heavy + Giant Regen Medic squads from 3 to 2, increased WaitBetweenSpawns from 20 to 30.
Increased WaitBetweenSpawns of the support Soldiers from 1 to 2.
Increased WaitBeforeStarting and WaitBetweenSpawns of the Giant Burstfire Demomen from 10 to 15.
Decreased total number of Giant Banner Trios from 3 to 2, increased WaitBetweenSpawns from 20 to 30.
Decreased Tank health from 30k to 25k.
(Blimp path change mentioned in general)
Doubled WaitBeforeStarting for the second Giant Pursuing Soldier and Giant Pursuing Demoknight.
(Blimp path change mentioned in general)
Strike, Pass, or No Strike?: No Strike
Team Lineup:
Custom weapons approved:
Note: Blimp path is already in the sky
Decreased TotalCount of Super Scouts from 12 to 8, Increased WaitBetweenSpawns from 5 to 8.
Decreased Boss health from 30k to 25k, Increased WaitBeforeStarting from 30 to 40.
Strike, Pass, or No Strike?: No Strike.
Team Lineup:
- Scout (Cariles)
- Medic (Solifuga)
- Engineer (watermelon)
- Demo (Dylan_is_legend)
- Soldier (Braindawg)
Gave Laser Surgery "mult dmg vs tanks" 0.2 (aka less damage against tanks/blimps).
Extended Blimp path, now takes approximately over one minute to reach the hatch.
Increased WaitBeforeStarting of the Giant Burstfire Demomen from 10 to 12.
Decreased TotalCount of Super Scouts from 8 to 6, Increased WaitBetweenSpawns from 8 to 9.
Removed Spies.
(Blimp path change mentioned in general)
Added 2 squads of one Giant Blast Soldier + one Giant Quick-Uber Medic with a WaitBetweenSpawns of 25.
Because of the above changes, Increased Boss WaitBeforeStarting from 40 to 50.
Strike, Pass, or No Strike?: No Strike
Team Lineup:
Strike, Pass, or No Strike?: Strike
Team Lineup:
Killing Spree now has "minicritboost on kill" 8.
Halved Assault Cannon "mult dmg vs tanks".
Reduced TotalCounts of the Mitten Heavies and Giant Scorch Shot Pyros, adjusted WaitBetweenSpawns accordingly.
Removed one Giant Homing Pomson Engineer from each final Subwave squad.
Decreased Pyro skill from Normal to Easy.
Reduced Giant Quick-Uber Medic "bot medic uber health threshold" from 1500 to 888.
Decreased Boss health from 25k to 20k, Decreased damage bonus from 2.0 to 1.0.
Strike, Pass, or No Strike?: Pass w/ Changes (1/3)
Team Lineup:
Strike, Pass, or No Strike?: No Strike
Team Lineup:
Added Snipers with a CooldownTime of 45.
Replaced the Giant Regen Medic with 3 Quick-Uber Medics.
Replaced Giant Charged Mangler Soldiers with Giant Rapid Fire Soldiers.
Subwave 3c is now WaitForAllSpawned.
Replaced Giant Pursuing Soldiers with Steel Gauntlets.
Made Mitten Heavies Support.
Replaced Giant Scorch Shot Pyros with Giant Quick Burst Soldiers.
New last subwave contains Support Airblast Pyros and 1 Giant Healflector Heavy.
Gave the Second Giant Deflector Heavy back its Giant Regen Medic.
Replaced Support Soldiers with normal skill Support Scouts.
Added 25 Crit Shotgun Heavies to first Subwave.
Replaced Giant Pursuing Demoknights with Samurai Demos.
Reduced Giant Quick-Uber Medic "bot medic uber health threshold" from 888 to 88.
Replaced Giant Pursuers with Super Scouts.
Strike, Pass, or No Strike?: Pass
Team Lineup:
Pass with Changes (3/3)
Team
https://media.discordapp.net/attachments/1100158909194448898/1131005339773452318/image.png
Reduce blimp and tank HP by 2.5k each on w6, otherwise it's ready to go